[yabridgectl] Unify plugin handling

VST2 and VST3 plugins are now handled in the same way, reducing a bit of
duplication. We now also store the architecture for VST2 plugins so we
can show that in `yabridgectl status` later.
This commit is contained in:
Robbert van der Helm
2021-02-26 15:56:20 +01:00
parent ebd6c95ceb
commit d11302d6b5
2 changed files with 156 additions and 130 deletions
+61 -48
View File
@@ -32,14 +32,12 @@ use crate::utils::get_file_type;
/// Stores the results from searching through a directory. We'll search for Windows VST2 plugin
/// `.dll` files, Windows VST3 plugin modules, and native Linux `.so` files inside of a directory.
/// These `.so` files are kept track of so we can report the current installation status of VST2
/// plugins and to be able to prune orphan files. Since VST3 plugins have to be instaleld in
/// plugins and to be able to prune orphan files. Since VST3 plugins have to be installed in
/// `~/.vst3`, these orphan files are only relevant for VST2 plugins.
#[derive(Debug)]
pub struct SearchResults {
/// Absolute paths to the found VST2 `.dll` files.
pub vst2_files: Vec<PathBuf>,
/// Absolute paths to found VST3 modules. Either legacy `.vst3` DLL files or VST 3.6.10 bundles.
pub vst3_modules: Vec<Vst3Module>,
/// The plugins found during the search. This contains both VST2 plugins and VST3 modules.
pub plugins: Vec<Plugin>,
/// `.dll` files skipped over during the search. Used for printing statistics and shown when
/// running `yabridgectl sync --verbose`.
pub skipped_files: Vec<PathBuf>,
@@ -82,10 +80,26 @@ impl NativeFile {
}
}
/// VST3 modules we found during a serach.
/// A plugin as found during the search. This can be either a VST2 plugin or a VST3 module.
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum Plugin {
Vst2(Vst2Plugin),
Vst3(Vst3Module),
}
/// VST2 plugins we found during a search along with their architecture.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Vst2Plugin {
/// The absolute path to the VST2 plugin `.dll` file.
pub path: PathBuf,
/// The architecture of the VST2 plugin.
pub architecture: LibArchitecture,
}
/// VST3 modules we found during a search.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Vst3Module {
/// The actual VST3 module and its type.
/// The absolute path to the actual VST3 module and its type.
pub module: Vst3ModuleType,
/// The architecture of the VST3 module.
pub architecture: LibArchitecture,
@@ -251,45 +265,38 @@ impl LibArchitecture {
}
impl SearchResults {
/// For every found VST2 plugin and VST3 module, find the associated copy or symlink of
/// `libyabridge-{vst2,vst3}.so`. The returned hashmap will contain a `None` value for plugins
/// that have not yet been set up. For VST3 modules we'll also return the actual module since
/// this contains a lot of additional information we might want to print during `yabridgectl
/// status`.
pub fn installation_status(
&self,
) -> BTreeMap<PathBuf, (Option<NativeFile>, Option<&Vst3Module>)> {
/// Create a map out of all found plugins based on their file path that contains both a
/// reference to the plugin (so we can print information about it) and the current installation
/// status. The installation status will be `None` if the plugin has not yet been set up.
pub fn installation_status(&self) -> BTreeMap<PathBuf, (&Plugin, Option<NativeFile>)> {
let so_files: HashMap<&Path, &NativeFile> = self
.so_files
.iter()
.map(|file| (file.path(), file))
.collect();
// Do this for the VST2 plugins
let mut installation_status: BTreeMap<PathBuf, (_, _)> = self
.vst2_files
self.plugins
.iter()
.map(
|path| match so_files.get(path.with_extension("so").as_path()) {
Some(&file_type) => (path.clone(), (Some(file_type.clone()), None)),
None => (path.clone(), (None, None)),
},
)
.collect();
// And for VST3 modules. We have not stored the paths to the corresponding `.so` files yet
// because they are not in any of the directories we're indexing.
installation_status.extend(self.vst3_modules.iter().map(|module| {
(
module.original_path().to_owned(),
(
get_file_type(module.target_native_module_path()),
Some(module),
.map(|plugin| match plugin {
Plugin::Vst2(Vst2Plugin { path, .. }) => {
// For VST2 plugins we'll just look at the similarly named `.so` file right next
// to the plugin `.dll` file.
match so_files.get(path.with_extension("so").as_path()) {
Some(&file_type) => (path.clone(), (plugin, Some(file_type.clone()))),
None => (path.clone(), (plugin, None)),
}
}
// We have not stored the paths to the corresponding `.so` files yet for VST3
// modules because they are not in any of the directories we're indexing
Plugin::Vst3(vst3_module) => (
vst3_module.original_path().to_owned(),
(
plugin,
get_file_type(vst3_module.target_native_module_path()),
),
),
)
}));
installation_status
})
.collect()
}
/// Find all `.so` files in the search results that do not belong to a VST2 plugin `.dll` file.
@@ -303,8 +310,10 @@ impl SearchResults {
.map(|file_type| (file_type.path(), file_type))
.collect();
for vst2_path in &self.vst2_files {
orphans.remove(vst2_path.with_extension("so").as_path());
for plugin in &self.plugins {
if let Plugin::Vst2(Vst2Plugin { path, .. }) = plugin {
orphans.remove(path.with_extension("so").as_path());
}
}
orphans.values().cloned().collect()
@@ -389,12 +398,18 @@ impl SearchIndex {
// We'll have to figure out which `.dll` files are VST2 plugins and which should be skipped
// by checking whether the file contains one of the VST2 entry point functions. This vector
// will contain an `Err(path)` if `path` was not a valid VST2 plugin.
let is_vst2_plugin: Vec<Result<PathBuf, PathBuf>> = self
let is_vst2_plugin: Vec<Result<Vst2Plugin, PathBuf>> = self
.dll_files
.into_par_iter()
.map(|path| {
let architecture = if DLL32_AUTOMATON.is_match(pe32_info(&path)?) {
LibArchitecture::Dll32
} else {
LibArchitecture::Dll64
};
if VST2_AUTOMATON.is_match(exported_functions(&path)?) {
Ok(Ok(path))
Ok(Ok(Vst2Plugin { path, architecture }))
} else {
Ok(Err(path))
}
@@ -481,27 +496,25 @@ impl SearchIndex {
})
.collect::<Result<_>>()?;
let mut plugins: Vec<Plugin> = Vec::new();
let mut skipped_files: Vec<PathBuf> = Vec::new();
let mut vst2_files: Vec<PathBuf> = Vec::new();
for dandidate in is_vst2_plugin {
match dandidate {
Ok(path) => vst2_files.push(path),
Ok(plugin) => plugins.push(Plugin::Vst2(plugin)),
Err(path) => skipped_files.push(path),
}
}
let mut vst3_modules: Vec<Vst3Module> = Vec::new();
for candidate in is_vst3_module {
match candidate {
Ok(module) => vst3_modules.push(module),
Ok(module) => plugins.push(Plugin::Vst3(module)),
Err(path) => skipped_files.push(path),
}
}
Ok(SearchResults {
vst2_files,
vst3_modules,
plugins,
skipped_files,
so_files: self.so_files,
})