mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
[yabridgectl] Unify plugin handling
VST2 and VST3 plugins are now handled in the same way, reducing a bit of duplication. We now also store the architecture for VST2 plugins so we can show that in `yabridgectl status` later.
This commit is contained in:
@@ -24,7 +24,7 @@ use std::path::{Path, PathBuf};
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use walkdir::WalkDir;
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use crate::config::{yabridge_vst3_home, Config, InstallationMethod, YabridgeFiles};
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use crate::files::{self, LibArchitecture, NativeFile};
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use crate::files::{self, LibArchitecture, NativeFile, Plugin, Vst2Plugin};
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use crate::utils;
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use crate::utils::{verify_path_setup, verify_wine_setup};
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@@ -121,15 +121,15 @@ pub fn show_status(config: &Config) -> Result<()> {
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// be added both with and without a trailing slash
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println!("\n{}", path.join("").display());
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for (plugin, (status, vst3_module)) in search_results.installation_status() {
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let plugin_type = match vst3_module {
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Some(module) => format!(
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for (plugin_path, (plugin, status)) in search_results.installation_status() {
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let plugin_type = match plugin {
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Plugin::Vst2(_) => "VST2".cyan().to_string(),
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Plugin::Vst3(module) => format!(
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"{}, {}, {}",
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"VST3".magenta(),
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module.type_str(),
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module.architecture
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),
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None => "VST2".cyan().to_string(),
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};
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let status_str = match status {
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@@ -141,7 +141,10 @@ pub fn show_status(config: &Config) -> Result<()> {
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println!(
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" {} :: {}, {}",
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plugin.strip_prefix(path).unwrap_or(&plugin).display(),
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plugin_path
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.strip_prefix(path)
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.unwrap_or(&plugin_path)
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.display(),
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plugin_type,
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status_str
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);
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@@ -228,8 +231,7 @@ pub fn do_sync(config: &mut Config, options: &SyncOptions) -> Result<()> {
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// modules in `~/.vst3/yabridge`.
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let mut yabridge_vst3_bundles: BTreeMap<PathBuf, BTreeSet<LibArchitecture>> = BTreeMap::new();
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for (path, search_results) in results {
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num_installed += search_results.vst2_files.len();
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num_installed += search_results.vst3_modules.len();
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num_installed += search_results.plugins.len();
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orphan_files.extend(search_results.vst2_orphans().into_iter().cloned());
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skipped_dll_files.extend(search_results.skipped_files);
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@@ -239,44 +241,46 @@ pub fn do_sync(config: &mut Config, options: &SyncOptions) -> Result<()> {
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println!("{}", path.join("").display());
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}
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// We'll set up the copies or symlinks for VST2 plugins
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for plugin in search_results.vst2_files {
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let target_path = plugin.with_extension("so");
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for plugin in search_results.plugins {
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// If verbose mode is enabled we'll print the path to the plugin after setting it up
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let plugin_path: PathBuf = match plugin {
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// We'll set up the copies or symlinks for VST2 plugins
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Plugin::Vst2(Vst2Plugin {
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path: plugin_path, ..
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}) => {
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let target_path = plugin_path.with_extension("so");
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// Since we skip some files, we'll also keep track of how many new file we've actually
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// set up
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if install_file(
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options.force,
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config.method,
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&files.libyabridge_vst2,
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Some(libyabridge_vst2_hash),
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&target_path,
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)? {
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num_new += 1;
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}
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// Since we skip some files, we'll also keep track of how many new file we've
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// actually set up
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if install_file(
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options.force,
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config.method,
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&files.libyabridge_vst2,
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Some(libyabridge_vst2_hash),
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&target_path,
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)? {
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num_new += 1;
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}
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if options.verbose {
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println!(
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" {}",
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plugin.strip_prefix(path).unwrap_or(&plugin).display()
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);
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}
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}
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plugin_path.clone()
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}
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// And then create merged bundles for the VST3 plugins:
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// https://steinbergmedia.github.io/vst3_doc/vstinterfaces/vst3loc.html#mergedbundles
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Plugin::Vst3(module) => {
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// Only set up VST3 plugins when yabridge has been compiled with VST3 support
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if libyabridge_vst3_hash.is_none() {
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continue;
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}
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// And then create merged bundles for the VST3 plugins:
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// https://steinbergmedia.github.io/vst3_doc/vstinterfaces/vst3loc.html#mergedbundles
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if let Some(libyabridge_vst3_hash) = libyabridge_vst3_hash {
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for module in search_results.vst3_modules {
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// Check if we already set up the same architecture version of the plugin (since
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// 32-bit and 64-bit versions of the plugin cna live inside of the same bundle), and
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// show a warning if we come across any duplicates.
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let already_installed_architectures = yabridge_vst3_bundles
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.entry(module.target_bundle_home())
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.or_insert_with(BTreeSet::new);
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if !already_installed_architectures.insert(module.architecture) {
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eprintln!(
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"{}",
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utils::wrap(&format!(
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// 32-bit and 64-bit versions of the plugin cna live inside of the same
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// bundle), and show a warning if we come across any duplicates.
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let already_installed_architectures = yabridge_vst3_bundles
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.entry(module.target_bundle_home())
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.or_insert_with(BTreeSet::new);
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if !already_installed_architectures.insert(module.architecture) {
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eprintln!(
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"{}",
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utils::wrap(&format!(
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"{}: The {} version of '{}' has already been provided by another Wine \
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prefix, skipping '{}'\n",
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"WARNING".red(),
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@@ -284,54 +288,63 @@ pub fn do_sync(config: &mut Config, options: &SyncOptions) -> Result<()> {
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module.target_bundle_home().display(),
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module.original_module_path().display(),
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))
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);
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);
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continue;
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}
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continue;
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}
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// We're building a merged VST3 bundle containing both a copy or symlink to
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// `libyabridge-vst3.so` and the Windows VST3 plugin
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let native_module_path = module.target_native_module_path();
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utils::create_dir_all(native_module_path.parent().unwrap())?;
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if install_file(
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options.force,
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config.method,
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files.libyabridge_vst3.as_ref().unwrap(),
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Some(libyabridge_vst3_hash),
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&native_module_path,
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)? {
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num_new += 1;
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}
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// We're building a merged VST3 bundle containing both a copy or symlink to
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// `libyabridge-vst3.so` and the Windows VST3 plugin
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let native_module_path = module.target_native_module_path();
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utils::create_dir_all(native_module_path.parent().unwrap())?;
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if install_file(
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options.force,
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config.method,
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files.libyabridge_vst3.as_ref().unwrap(),
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libyabridge_vst3_hash,
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&native_module_path,
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)? {
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num_new += 1;
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}
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// We'll then symlink the Windows VST3 module to that bundle to create a merged
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// bundle: https://steinbergmedia.github.io/vst3_doc/vstinterfaces/vst3loc.html#mergedbundles
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let windows_module_path = module.target_windows_module_path();
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utils::create_dir_all(windows_module_path.parent().unwrap())?;
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install_file(
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true,
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InstallationMethod::Symlink,
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&module.original_module_path(),
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None,
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&windows_module_path,
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)?;
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// If `module` is a bundle, then it may contain a `Resources` directory with
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// screenshots and documentation
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// TODO: Also symlink presets, but this is a bit more involved. See
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// https://steinbergmedia.github.io/vst3_doc/vstinterfaces/vst3loc.html#win7preset
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if let Some(original_resources_dir) = module.original_resources_dir() {
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// We'll then symlink the Windows VST3 module to that bundle to create a merged
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// bundle: https://steinbergmedia.github.io/vst3_doc/vstinterfaces/vst3loc.html#mergedbundles
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let windows_module_path = module.target_windows_module_path();
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utils::create_dir_all(windows_module_path.parent().unwrap())?;
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install_file(
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false,
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true,
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InstallationMethod::Symlink,
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&original_resources_dir,
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&module.original_module_path(),
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None,
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&module.target_resources_dir(),
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&windows_module_path,
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)?;
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}
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if options.verbose {
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println!(" {}", module.original_path().display());
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// If `module` is a bundle, then it may contain a `Resources` directory with
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// screenshots and documentation
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// TODO: Also symlink presets, but this is a bit more involved. See
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// https://steinbergmedia.github.io/vst3_doc/vstinterfaces/vst3loc.html#win7preset
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if let Some(original_resources_dir) = module.original_resources_dir() {
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install_file(
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false,
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InstallationMethod::Symlink,
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&original_resources_dir,
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None,
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&module.target_resources_dir(),
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)?;
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}
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module.original_path().to_path_buf()
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}
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};
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if options.verbose {
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println!(
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" {}",
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plugin_path
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.strip_prefix(path)
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.unwrap_or(&plugin_path)
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.display()
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);
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}
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}
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@@ -32,14 +32,12 @@ use crate::utils::get_file_type;
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/// Stores the results from searching through a directory. We'll search for Windows VST2 plugin
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/// `.dll` files, Windows VST3 plugin modules, and native Linux `.so` files inside of a directory.
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/// These `.so` files are kept track of so we can report the current installation status of VST2
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/// plugins and to be able to prune orphan files. Since VST3 plugins have to be instaleld in
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/// plugins and to be able to prune orphan files. Since VST3 plugins have to be installed in
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/// `~/.vst3`, these orphan files are only relevant for VST2 plugins.
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#[derive(Debug)]
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pub struct SearchResults {
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/// Absolute paths to the found VST2 `.dll` files.
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pub vst2_files: Vec<PathBuf>,
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/// Absolute paths to found VST3 modules. Either legacy `.vst3` DLL files or VST 3.6.10 bundles.
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pub vst3_modules: Vec<Vst3Module>,
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/// The plugins found during the search. This contains both VST2 plugins and VST3 modules.
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pub plugins: Vec<Plugin>,
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/// `.dll` files skipped over during the search. Used for printing statistics and shown when
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/// running `yabridgectl sync --verbose`.
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pub skipped_files: Vec<PathBuf>,
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@@ -82,10 +80,26 @@ impl NativeFile {
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}
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}
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/// VST3 modules we found during a serach.
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/// A plugin as found during the search. This can be either a VST2 plugin or a VST3 module.
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub enum Plugin {
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Vst2(Vst2Plugin),
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Vst3(Vst3Module),
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}
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/// VST2 plugins we found during a search along with their architecture.
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct Vst2Plugin {
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/// The absolute path to the VST2 plugin `.dll` file.
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pub path: PathBuf,
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/// The architecture of the VST2 plugin.
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pub architecture: LibArchitecture,
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}
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/// VST3 modules we found during a search.
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct Vst3Module {
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/// The actual VST3 module and its type.
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/// The absolute path to the actual VST3 module and its type.
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pub module: Vst3ModuleType,
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/// The architecture of the VST3 module.
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pub architecture: LibArchitecture,
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@@ -251,45 +265,38 @@ impl LibArchitecture {
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}
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impl SearchResults {
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/// For every found VST2 plugin and VST3 module, find the associated copy or symlink of
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/// `libyabridge-{vst2,vst3}.so`. The returned hashmap will contain a `None` value for plugins
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/// that have not yet been set up. For VST3 modules we'll also return the actual module since
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/// this contains a lot of additional information we might want to print during `yabridgectl
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/// status`.
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pub fn installation_status(
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&self,
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) -> BTreeMap<PathBuf, (Option<NativeFile>, Option<&Vst3Module>)> {
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/// Create a map out of all found plugins based on their file path that contains both a
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/// reference to the plugin (so we can print information about it) and the current installation
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/// status. The installation status will be `None` if the plugin has not yet been set up.
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pub fn installation_status(&self) -> BTreeMap<PathBuf, (&Plugin, Option<NativeFile>)> {
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let so_files: HashMap<&Path, &NativeFile> = self
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.so_files
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.iter()
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.map(|file| (file.path(), file))
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.collect();
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// Do this for the VST2 plugins
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let mut installation_status: BTreeMap<PathBuf, (_, _)> = self
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.vst2_files
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self.plugins
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.iter()
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.map(
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|path| match so_files.get(path.with_extension("so").as_path()) {
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Some(&file_type) => (path.clone(), (Some(file_type.clone()), None)),
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None => (path.clone(), (None, None)),
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},
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)
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.collect();
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// And for VST3 modules. We have not stored the paths to the corresponding `.so` files yet
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// because they are not in any of the directories we're indexing.
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installation_status.extend(self.vst3_modules.iter().map(|module| {
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(
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module.original_path().to_owned(),
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(
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get_file_type(module.target_native_module_path()),
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Some(module),
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.map(|plugin| match plugin {
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Plugin::Vst2(Vst2Plugin { path, .. }) => {
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// For VST2 plugins we'll just look at the similarly named `.so` file right next
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// to the plugin `.dll` file.
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match so_files.get(path.with_extension("so").as_path()) {
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Some(&file_type) => (path.clone(), (plugin, Some(file_type.clone()))),
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None => (path.clone(), (plugin, None)),
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}
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}
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// We have not stored the paths to the corresponding `.so` files yet for VST3
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// modules because they are not in any of the directories we're indexing
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Plugin::Vst3(vst3_module) => (
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vst3_module.original_path().to_owned(),
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(
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plugin,
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get_file_type(vst3_module.target_native_module_path()),
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),
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),
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)
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}));
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installation_status
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})
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.collect()
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}
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/// Find all `.so` files in the search results that do not belong to a VST2 plugin `.dll` file.
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@@ -303,8 +310,10 @@ impl SearchResults {
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.map(|file_type| (file_type.path(), file_type))
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.collect();
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for vst2_path in &self.vst2_files {
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orphans.remove(vst2_path.with_extension("so").as_path());
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for plugin in &self.plugins {
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if let Plugin::Vst2(Vst2Plugin { path, .. }) = plugin {
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orphans.remove(path.with_extension("so").as_path());
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}
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}
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orphans.values().cloned().collect()
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@@ -389,12 +398,18 @@ impl SearchIndex {
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// We'll have to figure out which `.dll` files are VST2 plugins and which should be skipped
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// by checking whether the file contains one of the VST2 entry point functions. This vector
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// will contain an `Err(path)` if `path` was not a valid VST2 plugin.
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let is_vst2_plugin: Vec<Result<PathBuf, PathBuf>> = self
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let is_vst2_plugin: Vec<Result<Vst2Plugin, PathBuf>> = self
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.dll_files
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.into_par_iter()
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.map(|path| {
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let architecture = if DLL32_AUTOMATON.is_match(pe32_info(&path)?) {
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LibArchitecture::Dll32
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} else {
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LibArchitecture::Dll64
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};
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if VST2_AUTOMATON.is_match(exported_functions(&path)?) {
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Ok(Ok(path))
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Ok(Ok(Vst2Plugin { path, architecture }))
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} else {
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Ok(Err(path))
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}
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@@ -481,27 +496,25 @@ impl SearchIndex {
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})
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.collect::<Result<_>>()?;
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let mut plugins: Vec<Plugin> = Vec::new();
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let mut skipped_files: Vec<PathBuf> = Vec::new();
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let mut vst2_files: Vec<PathBuf> = Vec::new();
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for dandidate in is_vst2_plugin {
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match dandidate {
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Ok(path) => vst2_files.push(path),
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Ok(plugin) => plugins.push(Plugin::Vst2(plugin)),
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Err(path) => skipped_files.push(path),
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}
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}
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let mut vst3_modules: Vec<Vst3Module> = Vec::new();
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for candidate in is_vst3_module {
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match candidate {
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Ok(module) => vst3_modules.push(module),
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Ok(module) => plugins.push(Plugin::Vst3(module)),
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Err(path) => skipped_files.push(path),
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}
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}
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Ok(SearchResults {
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vst2_files,
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vst3_modules,
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plugins,
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skipped_files,
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so_files: self.so_files,
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})
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Block a user