Add a bitsery adapter for MessageReference<T>

This lets us deserialize into an actual persistent object and then
reassign the reference to point to that object.
This commit is contained in:
Robbert van der Helm
2021-05-07 16:23:04 +02:00
parent c6fc24f210
commit d08ec70f2c
@@ -0,0 +1,92 @@
// yabridge: a Wine VST bridge
// Copyright (C) 2020-2021 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <bitsery/details/serialization_common.h>
#include <bitsery/traits/core/traits.h>
#include "../../serialization/common.h"
namespace bitsery {
namespace ext {
/**
* An adapter for serializing zero-copy references to objects using
* `MessageHandler<T>`. The idea is that when serializing, we just read data
* from the object pointed at by the reference. Then when deserializing, we'll
* write the data to some `std::option<T>` (so we don't have to initialize an
* unused object on the serializing side), and we'll then change our reference
* to point to the value contained within that option.
*
* This lets us serialize 'references' to objects that can be backed by actual
* persistent objects. That way we can avoid allocations during the processing
* loop.
*/
template <typename T>
class MessageReference {
public:
/**
* @param deseerialization_store The object we'll deserialize into, so we
* can point the `MessageReference<T>` to this object. On the serializing
* side this won't be touched.
*/
MessageReference(std::optional<T>& deseerialization_store)
: deseerialization_store(deseerialization_store){};
template <typename Ser, typename Fnc>
void serialize(Ser& ser,
const ::MessageReference<T>& object_ref,
Fnc&&) const {
ser.object(object_ref.get());
}
template <typename Des, typename Fnc>
void deserialize(Des& des, ::MessageReference<T>& object_ref, Fnc&&) const {
if (!deseerialization_store) {
deseerialization_store.emplace();
}
// Since we cannot directly deserialize into a reference, we'll
// deserialize into this (persistent) backing object and then point the
// reference to this object.
des.object(*deseerialization_store);
object_ref = *deseerialization_store;
}
private:
/**
* The actual `T` we'll deserialize into so we can point the reference to
* that object after deserializing.
*/
std::optional<T>& deseerialization_store;
};
} // namespace ext
namespace traits {
template <typename T>
struct ExtensionTraits<ext::MessageReference<T>, ::MessageReference<T>> {
using TValue = void;
static constexpr bool SupportValueOverload = false;
static constexpr bool SupportObjectOverload = true;
static constexpr bool SupportLambdaOverload = false;
};
} // namespace traits
} // namespace bitsery