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Add a bitsery adapter for MessageReference<T>
This lets us deserialize into an actual persistent object and then reassign the reference to point to that object.
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// yabridge: a Wine VST bridge
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// Copyright (C) 2020-2021 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <bitsery/details/serialization_common.h>
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#include <bitsery/traits/core/traits.h>
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#include "../../serialization/common.h"
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namespace bitsery {
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namespace ext {
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/**
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* An adapter for serializing zero-copy references to objects using
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* `MessageHandler<T>`. The idea is that when serializing, we just read data
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* from the object pointed at by the reference. Then when deserializing, we'll
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* write the data to some `std::option<T>` (so we don't have to initialize an
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* unused object on the serializing side), and we'll then change our reference
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* to point to the value contained within that option.
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*
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* This lets us serialize 'references' to objects that can be backed by actual
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* persistent objects. That way we can avoid allocations during the processing
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* loop.
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*/
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template <typename T>
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class MessageReference {
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public:
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/**
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* @param deseerialization_store The object we'll deserialize into, so we
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* can point the `MessageReference<T>` to this object. On the serializing
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* side this won't be touched.
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*/
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MessageReference(std::optional<T>& deseerialization_store)
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: deseerialization_store(deseerialization_store){};
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template <typename Ser, typename Fnc>
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void serialize(Ser& ser,
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const ::MessageReference<T>& object_ref,
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Fnc&&) const {
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ser.object(object_ref.get());
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}
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template <typename Des, typename Fnc>
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void deserialize(Des& des, ::MessageReference<T>& object_ref, Fnc&&) const {
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if (!deseerialization_store) {
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deseerialization_store.emplace();
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}
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// Since we cannot directly deserialize into a reference, we'll
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// deserialize into this (persistent) backing object and then point the
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// reference to this object.
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des.object(*deseerialization_store);
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object_ref = *deseerialization_store;
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}
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private:
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/**
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* The actual `T` we'll deserialize into so we can point the reference to
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* that object after deserializing.
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*/
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std::optional<T>& deseerialization_store;
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};
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} // namespace ext
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namespace traits {
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template <typename T>
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struct ExtensionTraits<ext::MessageReference<T>, ::MessageReference<T>> {
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using TValue = void;
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static constexpr bool SupportValueOverload = false;
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static constexpr bool SupportObjectOverload = true;
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static constexpr bool SupportLambdaOverload = false;
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};
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} // namespace traits
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} // namespace bitsery
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