Add a wrapper around the Win32 window API

This commit is contained in:
Robbert van der Helm
2020-03-17 00:45:57 +01:00
parent c135fce3a6
commit cdc2402bc8
3 changed files with 95 additions and 0 deletions
+1
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@@ -57,6 +57,7 @@ executable(
'src/common/serialization.cpp',
'src/wine-host/plugin-bridge.cpp',
'src/wine-host/vst-host.cpp',
'src/wine-host/win32-editor.cpp',
],
native : false,
include_directories : include_dir,
+47
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@@ -0,0 +1,47 @@
#include "win32-editor.h"
ATOM register_window_class(std::string window_class_name);
Win32Editor::Win32Editor(std::string window_class_name)
: window_class(register_window_class(window_class_name)) {}
HWND Win32Editor::open() {
window_handle =
std::unique_ptr<std::remove_pointer_t<HWND>, decltype(&DestroyWindow)>(
CreateWindowEx(WS_EX_TOOLWINDOW,
reinterpret_cast<LPCSTR>(window_class),
"yabridge plugin", 0, 0, 0, 256, 256, nullptr,
nullptr, GetModuleHandle(nullptr), nullptr),
&DestroyWindow);
return window_handle->get();
}
void Win32Editor::close() {
// RAII does the rest for us
window_handle = std::nullopt;
}
std::optional<intptr_t> Win32Editor::get_x11_handle() {
if (!window_handle.has_value()) {
return std::nullopt;
}
return reinterpret_cast<intptr_t>(
GetProp(window_handle.value().get(), "__wine_x11_whole_window"));
}
ATOM register_window_class(std::string window_class_name) {
WNDCLASSEX window_class{};
window_class.cbSize = sizeof(WNDCLASSEX);
window_class.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
// TODO: Probably do something here to handle resizes
window_class.lpfnWndProc = DefWindowProc;
window_class.hInstance = GetModuleHandle(nullptr);
window_class.hCursor = LoadCursor(nullptr, IDC_ARROW);
window_class.hbrBackground = CreateHatchBrush(HS_CROSS, RGB(255, 0, 255));
window_class.lpszClassName = window_class_name.c_str();
return RegisterClassEx(&window_class);
}
+47
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@@ -0,0 +1,47 @@
#define NOMINMAX
#define NOSERVICE
#define NOMCX
#define NOIMM
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <memory>
#include <optional>
#include <string>
/**
* A wrapper around the win32 windowing API to create and destroy editor
* windows. A VST plugin can embed itself in that window, and we can then later
* embed the window in a VST host provided X11 window.
*/
class Win32Editor {
public:
/**
* @param window_class_name The name for the window class for editor
* windows.
*/
Win32Editor(std::string window_class_name);
/**
* Open a window and return a handle to the new Win32 window that can be
* used by the hosted VST plugin.
*/
HWND open();
void close();
/**
* Return the X11 window handle for the window if it's currently open.
*/
std::optional<intptr_t> get_x11_handle();
private:
ATOM window_class;
/**
* A pointer to the currently active window. Will be a null pointer if no
* window is active.
*/
std::optional<
std::unique_ptr<std::remove_pointer_t<HWND>, decltype(&DestroyWindow)>>
window_handle;
};