mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-06 19:40:10 +02:00
Add a wrapper around the Win32 window API
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@@ -57,6 +57,7 @@ executable(
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'src/common/serialization.cpp',
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'src/wine-host/plugin-bridge.cpp',
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'src/wine-host/vst-host.cpp',
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'src/wine-host/win32-editor.cpp',
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],
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native : false,
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include_directories : include_dir,
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@@ -0,0 +1,47 @@
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#include "win32-editor.h"
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ATOM register_window_class(std::string window_class_name);
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Win32Editor::Win32Editor(std::string window_class_name)
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: window_class(register_window_class(window_class_name)) {}
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HWND Win32Editor::open() {
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window_handle =
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std::unique_ptr<std::remove_pointer_t<HWND>, decltype(&DestroyWindow)>(
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CreateWindowEx(WS_EX_TOOLWINDOW,
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reinterpret_cast<LPCSTR>(window_class),
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"yabridge plugin", 0, 0, 0, 256, 256, nullptr,
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nullptr, GetModuleHandle(nullptr), nullptr),
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&DestroyWindow);
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return window_handle->get();
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}
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void Win32Editor::close() {
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// RAII does the rest for us
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window_handle = std::nullopt;
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}
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std::optional<intptr_t> Win32Editor::get_x11_handle() {
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if (!window_handle.has_value()) {
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return std::nullopt;
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}
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return reinterpret_cast<intptr_t>(
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GetProp(window_handle.value().get(), "__wine_x11_whole_window"));
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}
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ATOM register_window_class(std::string window_class_name) {
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WNDCLASSEX window_class{};
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window_class.cbSize = sizeof(WNDCLASSEX);
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window_class.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
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// TODO: Probably do something here to handle resizes
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window_class.lpfnWndProc = DefWindowProc;
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window_class.hInstance = GetModuleHandle(nullptr);
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window_class.hCursor = LoadCursor(nullptr, IDC_ARROW);
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window_class.hbrBackground = CreateHatchBrush(HS_CROSS, RGB(255, 0, 255));
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window_class.lpszClassName = window_class_name.c_str();
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return RegisterClassEx(&window_class);
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}
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@@ -0,0 +1,47 @@
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#define NOMINMAX
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#define NOSERVICE
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#define NOMCX
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#define NOIMM
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <memory>
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#include <optional>
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#include <string>
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/**
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* A wrapper around the win32 windowing API to create and destroy editor
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* windows. A VST plugin can embed itself in that window, and we can then later
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* embed the window in a VST host provided X11 window.
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*/
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class Win32Editor {
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public:
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/**
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* @param window_class_name The name for the window class for editor
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* windows.
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*/
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Win32Editor(std::string window_class_name);
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/**
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* Open a window and return a handle to the new Win32 window that can be
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* used by the hosted VST plugin.
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*/
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HWND open();
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void close();
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/**
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* Return the X11 window handle for the window if it's currently open.
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*/
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std::optional<intptr_t> get_x11_handle();
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private:
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ATOM window_class;
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/**
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* A pointer to the currently active window. Will be a null pointer if no
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* window is active.
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*/
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std::optional<
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std::unique_ptr<std::remove_pointer_t<HWND>, decltype(&DestroyWindow)>>
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window_handle;
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};
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