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https://github.com/robbert-vdh/yabridge.git
synced 2026-05-14 04:19:59 +02:00
Factor out sending and passing through events
Since we can use this both for the dispatch function and for host callbacks.
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@@ -85,41 +85,8 @@ Bridge::Bridge(std::string plugin_dll_path, std::string socket_endpoint_path)
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// sockets. Also extract this functionality somewhere since the host event
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// callback needs to do exactly the same thing.
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void Bridge::dispatch_loop() {
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std::array<char, max_string_length> buffer;
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while (true) {
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auto event = read_object<Event>(host_vst_dispatch);
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// The void pointer argument for the dispatch function is used for
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// either:
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// - Not at all, in which case it will be a null pointer
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// - For passing strings as input to the event
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// - For providing a buffer for the event to write results back into
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char* payload = nullptr;
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if (event.data.has_value()) {
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// If the data parameter was an empty string, then we're going to
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// pass a larger buffer to the dispatch function instead..
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if (!event.data->empty()) {
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payload = const_cast<char*>(event.data->c_str());
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} else {
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payload = buffer.data();
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}
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}
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const intptr_t return_value =
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plugin->dispatcher(plugin, event.opcode, event.option, event.index,
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payload, event.option);
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// Only write back the value from `payload` if we were passed an empty
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// buffer to write into
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bool is_updated = event.data.has_value() && event.data->empty();
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if (is_updated) {
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EventResult response{return_value, payload};
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write_object(host_vst_dispatch, response);
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} else {
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EventResult response{return_value, std::nullopt};
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write_object(host_vst_dispatch, response);
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}
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passthrough_event(host_vst_dispatch, plugin, plugin->dispatcher);
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}
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}
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