Move all functionality to the bridge class

This commit is contained in:
Robbert van der Helm
2020-02-29 00:26:21 +01:00
parent 7b7e2e2c21
commit bdaa1bbeba
4 changed files with 132 additions and 123 deletions
+20 -20
View File
@@ -38,10 +38,10 @@ VST_EXPORT AEffect* main_plugin(audioMasterCallback audioMaster) {
}
}
intptr_t dispatch(AEffect*, int32_t, int32_t, intptr_t, void*, float);
void process(AEffect*, float**, float**, int32_t);
void setParameter(AEffect*, int32_t, float);
float getParameter(AEffect*, int32_t);
intptr_t dispatch_proxy(AEffect*, int32_t, int32_t, intptr_t, void*, float);
void process_proxy(AEffect*, float**, float**, int32_t);
void setParameter_proxy(AEffect*, int32_t, float);
float getParameter_proxy(AEffect*, int32_t);
/**
* Fetch the bridge instance stored in an unused pointer from a VST plugin. This
@@ -68,10 +68,10 @@ VST_EXPORT AEffect* VSTPluginMain(audioMasterCallback /*audioMaster*/) {
AEffect* plugin = new AEffect();
plugin->ptr3 = bridge;
plugin->dispatcher = dispatch;
plugin->process = process;
plugin->setParameter = setParameter;
plugin->getParameter = getParameter;
plugin->dispatcher = dispatch_proxy;
plugin->process = process_proxy;
plugin->setParameter = setParameter_proxy;
plugin->getParameter = getParameter_proxy;
// // XXX: processReplacing?
// TODO: Add more and actual data
@@ -91,28 +91,28 @@ VST_EXPORT AEffect* VSTPluginMain(audioMasterCallback /*audioMaster*/) {
// The below functions are proxy functions for the methods defined in
// `Bridge.cpp`
intptr_t dispatch(AEffect* plugin,
int32_t opcode,
int32_t index,
intptr_t value,
void* data,
float option) {
intptr_t dispatch_proxy(AEffect* plugin,
int32_t opcode,
int32_t index,
intptr_t value,
void* data,
float option) {
return get_bridge_instance(*plugin).dispatch(plugin, opcode, index, value,
data, option);
}
void process(AEffect* plugin,
float** inputs,
float** outputs,
int32_t sample_frames) {
void process_proxy(AEffect* plugin,
float** inputs,
float** outputs,
int32_t sample_frames) {
return get_bridge_instance(*plugin).process(plugin, inputs, outputs,
sample_frames);
}
void setParameter(AEffect* plugin, int32_t index, float value) {
void setParameter_proxy(AEffect* plugin, int32_t index, float value) {
return get_bridge_instance(*plugin).set_parameter(plugin, index, value);
}
float getParameter(AEffect* plugin, int32_t index) {
float getParameter_proxy(AEffect* plugin, int32_t index) {
return get_bridge_instance(*plugin).get_parameter(plugin, index);
}
+99 -12
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@@ -1,12 +1,38 @@
#include "bridge.h"
#include "../common/communication.h"
/**
* A function pointer to what should be the entry point of a VST plugin.
*/
using VstEntryPoint = AEffect*(VST_CALL_CONV*)(audioMasterCallback);
/**
* This ugly global is needed so we can get the instance of a `Brdige` class
* from an `AEffect` when it performs a host callback during its initialization.
*/
Bridge* current_bridge_isntance = nullptr;
intptr_t VST_CALL_CONV
host_callback(AEffect*, int32_t, int32_t, intptr_t, void*, float);
host_callback_proxy(AEffect*, int32_t, int32_t, intptr_t, void*, float);
/**
* Fetch the bridge instance stored in one of the two pointers reserved for the
* host of the hosted VST plugin. This is sadly needed as a workaround to avoid
* using globals since we need free function pointers to interface with the VST
* C API.
*/
Bridge& get_bridge_instance(const AEffect* plugin) {
// This is needed during the initialization of the plugin since we can only
// add our own pointer after it's done initializing
if (current_bridge_isntance != nullptr) {
// This should only be used during initialization
assert(plugin == nullptr || plugin->ptr1 == nullptr);
return *current_bridge_isntance;
}
return *static_cast<Bridge*>(plugin->ptr1);
}
Bridge::Bridge(std::string plugin_dll_path, std::string socket_endpoint_path)
: plugin_handle(LoadLibrary(plugin_dll_path.c_str()), &FreeLibrary),
@@ -37,21 +63,82 @@ Bridge::Bridge(std::string plugin_dll_path, std::string socket_endpoint_path)
"'.");
}
plugin = vst_entry_point(host_callback);
host_vst_dispatch.connect(socket_endpoint);
// Initialize after communication has been set up We'll try to do the same
// `get_bridge_isntance` trick as in `plugin/plugin.cpp`, but since the
// plugin will probably call the host callback while it's initializing we
// sadly have to use a global here.
current_bridge_isntance = this;
plugin = vst_entry_point(host_callback_proxy);
if (plugin == nullptr) {
throw std::runtime_error("VST plugin at '" + plugin_dll_path +
"' failed to initialize.");
}
host_vst_dispatch.connect(socket_endpoint);
// We only needed this little hack during initialization
current_bridge_isntance = nullptr;
plugin->ptr1 = this;
}
// // TODO: Placeholder
// intptr_t VST_CALL_CONV host_callback(AEffect* plugin,
// int32_t opcode,
// int32_t index,
// intptr_t value,
// void* data,
// float option) {
// return 1;
// }
// TODO: Replace blocking loop with async readers or threads for all of the
// sockets. Also extract this functionality somewhere since the host event
// callback needs to do exactly the same thing.
void Bridge::dispatch_loop() {
std::array<char, max_string_length> buffer;
while (true) {
auto event = read_object<Event>(host_vst_dispatch);
// The void pointer argument for the dispatch function is used for
// either:
// - Not at all, in which case it will be a null pointer
// - For passing strings as input to the event
// - For providing a buffer for the event to write results back into
char* payload = nullptr;
if (event.data.has_value()) {
// If the data parameter was an empty string, then we're going to
// pass a larger buffer to the dispatch function instead..
if (!event.data->empty()) {
payload = const_cast<char*>(event.data->c_str());
} else {
payload = buffer.data();
}
}
const intptr_t return_value =
plugin->dispatcher(plugin, event.opcode, event.option, event.index,
payload, event.option);
// Only write back the value from `payload` if we were passed an empty
// buffer to write into
bool is_updated = event.data.has_value() && event.data->empty();
if (is_updated) {
EventResult response{return_value, payload};
write_object(host_vst_dispatch, response);
} else {
EventResult response{return_value, std::nullopt};
write_object(host_vst_dispatch, response);
}
}
}
intptr_t Bridge::host_callback(AEffect* plugin,
int32_t opcode,
int32_t index,
intptr_t value,
void* data,
float option) {
// TODO
return 1;
}
intptr_t VST_CALL_CONV host_callback_proxy(AEffect* effect,
int32_t opcode,
int32_t index,
intptr_t value,
void* data,
float option) {
return get_bridge_instance(effect).host_callback(effect, opcode, index,
value, data, option);
}
+5
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@@ -45,6 +45,11 @@ class Bridge {
*/
Bridge(std::string plugin_dll_path, std::string socket_endpoint_path);
intptr_t host_callback(AEffect*, int32_t, int32_t, intptr_t, void*, float);
// TODO: Remove debug loop
void dispatch_loop();
// TODO: Set up all callback handlers
private:
+8 -91
View File
@@ -16,25 +16,8 @@
#include <iostream>
#include "native-includes.h"
// `native-includes.h` has to be included before any other files as otherwise we
// might get the wrong version of certain libraries
#define WIN32_LEAN_AND_MEAN
#include <vestige/aeffect.h>
#include <windows.h>
#include "../common/communication.h"
#include "bridge.h"
/**
* A function pointer to what should be the entry point of a VST plugin.
*/
using VstEntryPoint = AEffect*(VST_CALL_CONV*)(audioMasterCallback);
intptr_t VST_CALL_CONV
host_callback(AEffect*, int32_t, int32_t, intptr_t, void*, float);
int main(int argc, char* argv[]) {
// We pass the name of the VST plugin .dll file to load and the Unix domain
// socket to connect to in plugin/bridge.cpp as the first two arguments of
@@ -49,81 +32,15 @@ int main(int argc, char* argv[]) {
const std::string plugin_dll_path(argv[1]);
const std::string socket_endpoint_path(argv[2]);
// I sadly could not get Boost.DLL to work here, so we'll just load the VST
// plugisn by hand
const auto vst_handle = LoadLibrary(plugin_dll_path.c_str());
try {
Bridge bridge(plugin_dll_path, socket_endpoint_path);
// TODO: Fall back to the old entry points
const auto vst_entry_point = reinterpret_cast<VstEntryPoint>(
reinterpret_cast<size_t>(GetProcAddress(vst_handle, "VSTPluginMain")));
// TODO: Remove debug
bridge.dispatch_loop();
} catch (const std::runtime_error& error) {
std::cerr << "Error while initializing plugin:" << std::endl;
std::cerr << error.what() << std::endl;
// TODO: Check whether this returned a null pointer
AEffect* plugin = vst_entry_point(host_callback);
// Connect to the sockets for communication once the plugin has finished
// loading
// TODO: The program should terminate gracefully when one of the sockets
// gets closed
// TODO: Remove debug and move most of these things to
// `wine-host/bridge.cpp`, similar to `plugin/bridge.cpp`
boost::asio::io_context io_context;
boost::asio::local::stream_protocol::endpoint socket_endpoint(
socket_endpoint_path);
// The naming convention for these sockets is `<from>_<to>_<event>`. For
// instance the socket named `host_vst_dispatch` forwards
// `AEffect.dispatch()` calls from the native VST host to the Windows VST
// plugin (through the Wine VST host).
boost::asio::local::stream_protocol::socket host_vst_dispatch(io_context);
host_vst_dispatch.connect(socket_endpoint);
// TODO: Remove debug, we're just reporting the plugin's name we retrieved
// above
std::array<char, max_string_length> buffer;
while (true) {
auto event = read_object<Event>(host_vst_dispatch);
// The void pointer argument for the dispatch function is used for
// either:
// - Not at all, in which case it will be a null pointer
// - For passing strings as input to the event
// - For providing a buffer for the event to write results back into
char* payload = nullptr;
if (event.data.has_value()) {
// If the data parameter was an empty string, then we're going to
// pass a larger buffer to the dispatch function instead..
if (!event.data->empty()) {
payload = const_cast<char*>(event.data->c_str());
} else {
payload = buffer.data();
}
}
const intptr_t return_value =
plugin->dispatcher(plugin, event.opcode, event.option, event.index,
payload, event.option);
// Only write back the value from `payload` if we were passed an empty
// buffer to write into
bool is_updated = event.data.has_value() && event.data->empty();
if (is_updated) {
EventResult response{return_value, payload};
write_object(host_vst_dispatch, response);
} else {
EventResult response{return_value, std::nullopt};
write_object(host_vst_dispatch, response);
}
return 1;
}
}
// TODO: Placeholder
intptr_t VST_CALL_CONV host_callback(AEffect* plugin,
int32_t opcode,
int32_t index,
intptr_t value,
void* data,
float option) {
return 1;
}