Inherit Vst3PluginBridge init from PluginBridge

This commit is contained in:
Robbert van der Helm
2020-12-04 00:12:05 +01:00
parent 21a8c232a1
commit c2d2ac8fbf
3 changed files with 38 additions and 114 deletions
+21 -2
View File
@@ -25,8 +25,9 @@
#include "../host-process.h"
/**
* Handles all common operations for hosting plugins such as setting up the
* plugin host process, the logger, and logging debug information on startup.
* Handles all common operations for hosting plugins such as initializing up the
* plugin host process, setting up the logger, and logging debug information on
* startup.
*
* @tparam Sockets the `Sockets` implementation to use. We have to initialize it
* here because we need to pass it to our `HostProcess`.
@@ -46,6 +47,12 @@ class PluginBridge {
* @param create_socket_instance A function to create a socket instance.
* Using a lambda here feels wrong, but I can't think of a better
* solution right now.
*
* @tparam F A `TSockets(boost::asio::io_context&)` function to create the
* `TSockets` instance.
*
* @throw std::runtime_error Thrown when the Wine plugin host could not be
* found, or if it could not locate and load a VST3 module.
*/
template <typename F>
PluginBridge(PluginType plugin_type,
@@ -55,6 +62,8 @@ class PluginBridge {
plugin_path(plugin_path),
io_context(),
sockets(create_socket_instance(io_context)),
// This is still correct for VST3 plugins because we can configure an
// entire directory (the module's bundle) at once
config(load_config_for(get_this_file_location())),
generic_logger(Logger::create_from_environment(
create_logger_prefix(sockets.base_dir))),
@@ -197,6 +206,16 @@ class PluginBridge {
/**
* The path to the plugin (`.dll` or module) being loaded in the Wine plugin
* host.
*
* Forst VST2 plugins this will be a `.dll` file. For VST3 plugins this is
* normally a directory called `MyPlugin.vst3` that contains
* `MyPlugin.vst3/Contents/x86-win/MyPlugin.vst3`, but there's also an older
* deprecated (but still ubiquitous) format where the top level
* `MyPlugin.vst3` is not a directory but a .dll file. This points to either
* of those things, and then `VST3::Hosting::Win32Module::create()` will be
* able to load it.
*
* https://developer.steinberg.help/pages/viewpage.action?pageId=9798275
*/
const boost::filesystem::path plugin_path;
+15 -41
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@@ -16,49 +16,23 @@
#include "vst3.h"
#include "../../common/utils.h"
// TODO: Do all of the initialization stuff from `Vst2PluginBridge`
Vst3PluginBridge::Vst3PluginBridge()
: // TODO: This is technically correct because we can configure the entire
// directory at once
config(load_config_for(get_this_file_location())),
// TODO: This is incorrect for VST3 modules
plugin_module_path(find_vst_plugin()),
io_context(),
sockets(io_context,
// TODO: This is incorrect
generate_endpoint_base(
plugin_module_path.filename().replace_extension("").string()),
true),
// This weird cast is not needed, but without it clang/ccls won't shut up
// TODO: Apparently this is UB even though it works fine, so we should
// probably just use composition here instead
: PluginBridge(PluginType::vst3,
// TODO: This is incorrect for VST3 modules
find_vst_plugin(),
[](boost::asio::io_context& io_context) {
return Vst3Sockets<std::jthread>(
io_context,
generate_endpoint_base(find_vst_plugin()
.filename()
.replace_extension("")
.string()),
true);
}),
// TODO: This is UB, use composition with `generic_logger` instead
logger(static_cast<Vst3Logger&&>(Logger::create_from_environment(
create_logger_prefix(sockets.base_dir)))),
wine_version(get_wine_version()),
vst_host(
config.group
? std::unique_ptr<HostProcess>(std::make_unique<GroupHost>(
io_context,
logger,
HostRequest{.plugin_type = PluginType::vst2,
.plugin_path = plugin_module_path.string(),
.endpoint_base_dir = sockets.base_dir.string()},
sockets,
*config.group))
: std::unique_ptr<HostProcess>(std::make_unique<IndividualHost>(
io_context,
logger,
HostRequest{
.plugin_type = PluginType::vst2,
.plugin_path = plugin_module_path.string(),
.endpoint_base_dir = sockets.base_dir.string()}))),
has_realtime_priority(set_realtime_priority()),
wine_io_handler([&]() { io_context.run(); }) {
create_logger_prefix(sockets.base_dir)))) {
log_init_message();
}
void Vst3PluginBridge::log_init_message() {
// TODO: Move `Vst2PluginBridge::log_init_message()` to utils and call that
// TODO: Call the host guard handler
}
+2 -71
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@@ -16,14 +16,11 @@
#pragma once
#include <boost/asio/io_context.hpp>
#include <mutex>
#include <thread>
#include "../../common/communication/vst3.h"
#include "../../common/configuration.h"
#include "../../common/logging/vst3.h"
#include "../host-process.h"
#include "common.h"
/**
* This handles the communication between the native host and a VST3 plugin
@@ -42,10 +39,8 @@
* The naming scheme of all of these 'bridge' classes is `<type>{,Plugin}Bridge`
* for greppability reasons. The `Plugin` infix is added on the native plugin
* side.
*
* TODO: Also inherit this from PluginBridge
*/
class Vst3PluginBridge {
class Vst3PluginBridge : PluginBridge<Vst3Sockets<std::jthread>> {
public:
/**
* Initializes the VST3 module by starting and setting up communicating with
@@ -56,74 +51,10 @@ class Vst3PluginBridge {
*/
Vst3PluginBridge();
/**
* The configuration for this instance of yabridge. Set based on the values
* from a `yabridge.toml`, if it exists.
*
* @see ../utils.h:load_config_for
*/
Configuration config;
/**
* The path to the VST3 module being loaded in the Wine VST host. This is
* normally a directory called `MyPlugin.vst3` that contains
* `MyPlugin.vst3/Contents/x86-win/MyPlugin.vst3`, but there's also an older
* deprecated (but still ubiquitous) format where the top level
* `MyPlugin.vst3` is not a directory but a .dll file. This points to either
* of those things, and then `VST3::Hosting::Win32Module::create()` will be
* able to load it.
*
* https://developer.steinberg.help/pages/viewpage.action?pageId=9798275
*/
const boost::filesystem::path plugin_module_path;
private:
/**
* Format and log all relevant debug information during initialization.
*/
void log_init_message();
boost::asio::io_context io_context;
Vst3Sockets<std::jthread> sockets;
/**
* The logging facility used for this instance of yabridge. Wraps around
* `PluginBridge::generic_logger`.
*/
Vst3Logger logger;
/**
* The version of Wine currently in use. Used in the debug output on plugin
* startup.
*/
const std::string wine_version;
/**
* The Wine process hosting the Windows VST3 plugin.
*
* @see launch_vst_host
*/
std::unique_ptr<HostProcess> vst_host;
/**
* A thread used during the initialisation process to terminate listening on
* the sockets if the Wine process cannot start for whatever reason. This
* has to be defined here instead of in the constructor we can't simply
* detach the thread as it has to check whether the Wine plugin host is
* still running.
*/
std::jthread host_guard_handler;
/**
* Whether this process runs with realtime priority. We'll set this _after_
* spawning the Wine process because from my testing running wineserver with
* realtime priority can actually increase latency.
*/
bool has_realtime_priority;
/**
* Runs the Boost.Asio `io_context` thread for logging the Wine process
* STDOUT and STDERR messages.
*/
std::jthread wine_io_handler;
};