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https://github.com/robbert-vdh/yabridge.git
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Add (for now, hardcoded) chainloader libraries
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// yabridge: a Wine plugin bridge
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// Copyright (C) 2020-2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <atomic>
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#include <cassert>
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#include <mutex>
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#include <dlfcn.h>
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#include "../common/linking.h"
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#include "../common/utils.h"
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// These chainloader libraries are tiny, mostly dependencyless libraries that
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// `dlopen()` the actual `libyabridge-{vst2,vst3}.so` files and forward the
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// entry point function calls from this library to those. Or technically, these
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// libraries use dedicated entry point functions because multiple chainloader
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// libraries may all dynamically link to the exact same plugin library, so we
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// can't store any bridge information in a global there. This approach avoids
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// wasting disk space on copies on file systems that don't support reflinking,
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// but more importantly it also avoids the need to rerun `yabridgectl sync`
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// whenever yabridge is updated. This is even more important when considering
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// distro packaging, because updates to Boost might require the package to be
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// rebuilt, which in turn would also require a resync.
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// TODO: Order to check in: See Discord
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namespace fs = ghc::filesystem;
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using audioMasterCallback = void*;
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using AEffect = void;
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// These functions are loaded from `libyabridge-vst3.so` the first time
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// `VSTPluginMain` gets called
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AEffect* (*yabridge_plugin_init)(audioMasterCallback host_callback,
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const char* plugin_path) = nullptr;
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/**
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* The first time one of the exported functions from this library gets called,
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* we'll need to load the corresponding `libyabridge-*.so` file and fetch the
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* the entry point functions from that file.
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*/
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bool initialize_library() {
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static void* library_handle = nullptr;
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static std::mutex library_handle_mutex;
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std::lock_guard lock(library_handle_mutex);
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// There should be no situation where this library gets loaded and then two
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// threads immediately start calling functions, but we'll handle that
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// situation just in case it does happen
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if (library_handle) {
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return true;
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}
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// FIXME: Hardcoded path
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library_handle = dlopen(
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"/home/robbert/Documenten/projecten/yabridge/build/libyabridge-vst2.so",
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RTLD_LAZY | RTLD_LOCAL);
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assert(library_handle);
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#define LOAD_FUNCTION(name) \
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do { \
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(name) = \
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reinterpret_cast<decltype(name)>(dlsym(library_handle, #name)); \
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assert(name); \
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} while (false)
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LOAD_FUNCTION(yabridge_plugin_init);
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#undef LOAD_FUNCTION
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return true;
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}
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extern "C" YABRIDGE_EXPORT AEffect* VSTPluginMain(
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audioMasterCallback host_callback) {
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assert(host_callback);
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initialize_library();
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const fs::path this_plugin_path = get_this_file_location();
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return yabridge_plugin_init(host_callback, this_plugin_path.c_str());
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}
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// XXX: GCC doens't seem to have a clean way to let you define an arbitrary
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// function called 'main'. Even JUCE does it this way, so it should be
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// safe.
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extern "C" YABRIDGE_EXPORT AEffect* deprecated_main(
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audioMasterCallback audioMaster) asm("main");
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YABRIDGE_EXPORT AEffect* deprecated_main(audioMasterCallback audioMaster) {
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return VSTPluginMain(audioMaster);
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}
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