mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-06 19:40:10 +02:00
Move Vst3MessageHandler to common and make generic
CLAP will use the same strategy.
This commit is contained in:
@@ -18,6 +18,7 @@
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#include <iostream>
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#include <mutex>
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#include <variant>
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#include <bitsery/adapter/buffer.h>
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#include <bitsery/bitsery.h>
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@@ -900,3 +901,252 @@ class AdHocSocketHandler {
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*/
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std::atomic_bool sent_first_event_ = false;
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};
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/**
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* An instance of `AdHocSocketHandler` that encapsulates the simple
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* communication model we use for sending requests and receiving responses. A
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* request of type `T`, where `T` is in the `{Control,Callback}Request` variatns
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* for the plugin format, should be answered with an object of type
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* `T::Response`.
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*
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* See the docstrings on `Vst2EventHandler` and `AdHocSocketHandler` for more
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* information on how this works internally and why it works the way it does.
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* This is shared for both VST3 and CLAP.
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*
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* @tparam Thread The thread implementation to use. On the Linux side this
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* should be `std::jthread` and on the Wine side this should be `Win32Thread`.
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* @tparam LoggerImpl The logger instead to use. This should have
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* `log_request(bool, T)` methods for every T in `Request`, as well as
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* corresponding `log_response(bool, T::Response)` methods.
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* @tparam Request Either `ControlRequest` or `CallbackRequest`.
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*/
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template <typename Thread, typename LoggerImpl, typename Request>
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class TypedMessageHandler : public AdHocSocketHandler<Thread> {
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public:
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/**
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* Sets up a single main socket for this type of events. The sockets won't
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* be active until `connect()` gets called.
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*
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* @param io_context The IO context the main socket should be bound to. A
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* new IO context will be created for accepting the additional incoming
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* connections.
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* @param endpoint The socket endpoint used for this event handler.
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* @param listen If `true`, start listening on the sockets. Incoming
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* connections will be accepted when `connect()` gets called. This should
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* be set to `true` on the plugin side, and `false` on the Wine host side.
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*
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* @see Sockets::connect
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*/
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TypedMessageHandler(asio::io_context& io_context,
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asio::local::stream_protocol::endpoint endpoint,
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bool listen)
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: AdHocSocketHandler<Thread>(io_context, endpoint, listen) {}
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/**
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* Serialize and send an event over a socket and return the appropriate
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* response.
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*
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* As described above, if this function is currently being called from
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* another thread, then this will create a new socket connection and send
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* the event there instead.
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*
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* @param object The request object to send. Often a marker struct to ask
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* for a specific object to be returned.
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* @param logging A pair containing a logger instance and whether or not
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* this is for sending host -> plugin control messages. If set to false,
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* then this indicates that this `ClapMessageHandler` is handling plugin
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* -> host callbacks isntead. Optional since it only has to be set on the
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* plugin's side.
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* @param buffer The serialization and receiving buffer to reuse. This is
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* optional, but it's useful for minimizing allocations in the audio
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* processing loop.
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*
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* @relates ClapMessageHandler::receive_messages
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*/
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template <typename T>
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typename T::Response send_message(
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const T& object,
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std::optional<std::pair<LoggerImpl&, bool>> logging,
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SerializationBufferBase& buffer) {
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typename T::Response response_object;
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receive_into(object, response_object, logging, buffer);
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return response_object;
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}
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/**
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* The same as the above, but with a small default buffer.
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*
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* @overload
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*/
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template <typename T>
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typename T::Response send_message(
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const T& object,
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std::optional<std::pair<LoggerImpl&, bool>> logging) {
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typename T::Response response_object;
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receive_into(object, response_object, logging);
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return response_object;
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}
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/**
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* `ClapMessageHandler::send_message()`, but deserializing the response into
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* an existing object.
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*
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* @param response_object The object to deserialize into.
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*
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* @overload ClapMessageHandler::send_message
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*/
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template <typename T>
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typename T::Response& receive_into(
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const T& object,
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typename T::Response& response_object,
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std::optional<std::pair<LoggerImpl&, bool>> logging,
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SerializationBufferBase& buffer) {
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using TResponse = typename T::Response;
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// Since a lot of messages just return a `tresult`, we can't filter out
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// responses based on the response message type. Instead, we'll just
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// only print the responses when the request was not filtered out.
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bool should_log_response = false;
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if (logging) {
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auto [logger, is_host_vst] = *logging;
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should_log_response = logger.log_request(is_host_vst, object);
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}
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// A socket only handles a single request at a time as to prevent
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// messages from arriving out of order. `AdHocSocketHandler::send()`
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// will either use a long-living primary socket, or if that's currently
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// in use it will spawn a new socket for us.
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this->send([&](asio::local::stream_protocol::socket& socket) {
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write_object(socket, Request(object), buffer);
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read_object<TResponse>(socket, response_object, buffer);
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});
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if (should_log_response) {
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auto [logger, is_host_vst] = *logging;
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logger.log_response(!is_host_vst, response_object);
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}
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return response_object;
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}
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/**
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* The same function as above, but with a small default buffer.
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*
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* @overload
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*/
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template <typename T>
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typename T::Response& receive_into(
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const T& object,
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typename T::Response& response_object,
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std::optional<std::pair<LoggerImpl&, bool>> logging) {
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SerializationBuffer<256> buffer{};
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return receive_into(object, response_object, std::move(logging),
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buffer);
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}
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/**
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* Spawn a new thread to listen for extra connections to `endpoint`, and
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* then start a blocking loop that handles messages from the primary
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* `socket`.
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*
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* The specified function receives a `Request` variant object containing an
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* object of type `T`, and it should then return the corresponding
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* `T::Response`.
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*
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* @param logging A pair containing a logger instance and whether or not
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* this is for sending host -> plugin control messages. If set to false,
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* then this indicates that this `ClapMessageHandler` is handling plugin
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* -> host callbacks isntead. Optional since it only has to be set on the
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* plugin's side.
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* @param callback The function used to generate a response out of the
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* request. See the definition of `F` for more information.
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*
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* @tparam F A function type in the form of `T::Response(T)` for every `T`
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* in `Request`. This way we can directly deserialize into a `T::Response`
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* on the side that called `receive_into(T, T::Response&)`.
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* @tparam persistent_buffers If enabled, we'll reuse the buffers used for
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* sending and receiving serialized data as well as the objects we're
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* receiving into. This avoids allocations in the audio processing loop
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* (after the first allocation of course). This is mostly relevant for the
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* `YaProcessData` object stored inside of `YaAudioProcessor::Process`.
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* These buffers are thread local and will also never shrink, but that
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* should not be an issue with the `IAudioProcessor` and `IComponent`
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* functions. Saving and loading state is handled on the main sockets,
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* which don't use these persistent buffers.
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*
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* @relates ClapMessageHandler::send_event
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*/
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template <bool persistent_buffers = false, typename F>
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void receive_messages(std::optional<std::pair<LoggerImpl&, bool>> logging,
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F&& callback) {
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// Reading, processing, and writing back the response for the requests
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// we receive works in the same way regardless of which socket we're
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// using
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const auto process_message =
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[&](asio::local::stream_protocol::socket& socket) {
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// The persistent buffer is only used when the
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// `persistent_buffers` template value is enabled, but we'll
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// always use the thread local persistent object. Because of
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// loading and storing state the buffer can grow a lot in size
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// which is why we might not want to reuse that for tasks that
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// don't need to be realtime safe, but the object has a fixed
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// size. Normally reusing this object doesn't make much sense
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// since it's a variant and it will likely have to be recreated
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// every time, but on the audio processor side we store the
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// actual variant within an object and we then use some hackery
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// to always keep the large process data object in memory.
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thread_local SerializationBuffer<256> persistent_buffer{};
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thread_local Request persistent_object;
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auto& request =
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persistent_buffers
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? read_object<Request>(socket, persistent_object,
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persistent_buffer)
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: read_object<Request>(socket, persistent_object);
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// See the comment in `receive_into()` for more information
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bool should_log_response = false;
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if (logging) {
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should_log_response = std::visit(
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[&](const auto& object) {
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auto [logger, is_host_vst] = *logging;
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return logger.log_request(is_host_vst, object);
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},
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// In the case of `AudioProcessorRequest`, we need to
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// actually fetch the variant field since our object
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// also contains a persistent object to store process
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// data into so we can prevent allocations during audio
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// processing
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get_request_variant(request));
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}
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// We do the visiting here using a templated lambda. This way we
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// always know for sure that the function returns the correct
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// type, and we can scrap a lot of boilerplate elsewhere.
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std::visit(
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[&]<typename T>(T object) {
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typename T::Response response = callback(object);
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if (should_log_response) {
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auto [logger, is_host_vst] = *logging;
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logger.log_response(!is_host_vst, response);
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}
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if constexpr (persistent_buffers) {
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write_object(socket, response, persistent_buffer);
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} else {
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write_object(socket, response);
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}
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},
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// See above
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get_request_variant(request));
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};
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this->receive_multi(
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logging ? std::optional(std::ref(logging->first.logger_))
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: std::nullopt,
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process_message);
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}
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};
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@@ -23,254 +23,6 @@
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#include "../serialization/vst3.h"
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#include "common.h"
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/**
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* An instance of `AdHocSocketHandler` that encapsulates the simple
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* communication model we use for sending requests and receiving responses. A
|
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* request of type `T`, where `T` is in `{Control,Callback}Request`, should be
|
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* answered with an object of type `T::Response`.
|
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*
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* See the docstrings on `Vst2EventHandler` and `AdHocSocketHandler` for more
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* information on how this works internally and why it works the way it does.
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*
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* @note The name of this class is not to be confused with VST3's `IMessage` as
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* this is very much just general purpose messaging between yabridge's two
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* components. Of course, this will handle `IMessage` function calls as well.
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*
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* @tparam Thread The thread implementation to use. On the Linux side this
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* should be `std::jthread` and on the Wine side this should be `Win32Thread`.
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* @tparam Request Either `ControlRequest` or `CallbackRequest`.
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*/
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template <typename Thread, typename Request>
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class Vst3MessageHandler : public AdHocSocketHandler<Thread> {
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public:
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/**
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* Sets up a single main socket for this type of events. The sockets won't
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* be active until `connect()` gets called.
|
||||
*
|
||||
* @param io_context The IO context the main socket should be bound to. A
|
||||
* new IO context will be created for accepting the additional incoming
|
||||
* connections.
|
||||
* @param endpoint The socket endpoint used for this event handler.
|
||||
* @param listen If `true`, start listening on the sockets. Incoming
|
||||
* connections will be accepted when `connect()` gets called. This should
|
||||
* be set to `true` on the plugin side, and `false` on the Wine host side.
|
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*
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* @see Sockets::connect
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*/
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Vst3MessageHandler(asio::io_context& io_context,
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asio::local::stream_protocol::endpoint endpoint,
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bool listen)
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: AdHocSocketHandler<Thread>(io_context, endpoint, listen) {}
|
||||
|
||||
/**
|
||||
* Serialize and send an event over a socket and return the appropriate
|
||||
* response.
|
||||
*
|
||||
* As described above, if this function is currently being called from
|
||||
* another thread, then this will create a new socket connection and send
|
||||
* the event there instead.
|
||||
*
|
||||
* @param object The request object to send. Often a marker struct to ask
|
||||
* for a specific object to be returned.
|
||||
* @param logging A pair containing a logger instance and whether or not
|
||||
* this is for sending host -> plugin control messages. If set to false,
|
||||
* then this indicates that this `Vst3MessageHandler` is handling plugin
|
||||
* -> host callbacks isntead. Optional since it only has to be set on the
|
||||
* plugin's side.
|
||||
* @param buffer The serialization and receiving buffer to reuse. This is
|
||||
* optional, but it's useful for minimizing allocations in the audio
|
||||
* processing loop.
|
||||
*
|
||||
* @relates Vst3MessageHandler::receive_messages
|
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*/
|
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template <typename T>
|
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typename T::Response send_message(
|
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const T& object,
|
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std::optional<std::pair<Vst3Logger&, bool>> logging,
|
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SerializationBufferBase& buffer) {
|
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typename T::Response response_object;
|
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receive_into(object, response_object, logging, buffer);
|
||||
|
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return response_object;
|
||||
}
|
||||
|
||||
/**
|
||||
* The same as the above, but with a small default buffer.
|
||||
*
|
||||
* @overload
|
||||
*/
|
||||
template <typename T>
|
||||
typename T::Response send_message(
|
||||
const T& object,
|
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std::optional<std::pair<Vst3Logger&, bool>> logging) {
|
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typename T::Response response_object;
|
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receive_into(object, response_object, logging);
|
||||
|
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return response_object;
|
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}
|
||||
|
||||
/**
|
||||
* `Vst3MessageHandler::send_message()`, but deserializing the response into
|
||||
* an existing object.
|
||||
*
|
||||
* @param response_object The object to deserialize into.
|
||||
*
|
||||
* @overload Vst3MessageHandler::send_message
|
||||
*/
|
||||
template <typename T>
|
||||
typename T::Response& receive_into(
|
||||
const T& object,
|
||||
typename T::Response& response_object,
|
||||
std::optional<std::pair<Vst3Logger&, bool>> logging,
|
||||
SerializationBufferBase& buffer) {
|
||||
using TResponse = typename T::Response;
|
||||
|
||||
// Since a lot of messages just return a `tresult`, we can't filter out
|
||||
// responses based on the response message type. Instead, we'll just
|
||||
// only print the responses when the request was not filtered out.
|
||||
bool should_log_response = false;
|
||||
if (logging) {
|
||||
auto [logger, is_host_vst] = *logging;
|
||||
should_log_response = logger.log_request(is_host_vst, object);
|
||||
}
|
||||
|
||||
// A socket only handles a single request at a time as to prevent
|
||||
// messages from arriving out of order. `AdHocSocketHandler::send()`
|
||||
// will either use a long-living primary socket, or if that's currently
|
||||
// in use it will spawn a new socket for us.
|
||||
this->send([&](asio::local::stream_protocol::socket& socket) {
|
||||
write_object(socket, Request(object), buffer);
|
||||
read_object<TResponse>(socket, response_object, buffer);
|
||||
});
|
||||
|
||||
if (should_log_response) {
|
||||
auto [logger, is_host_vst] = *logging;
|
||||
logger.log_response(!is_host_vst, response_object);
|
||||
}
|
||||
|
||||
return response_object;
|
||||
}
|
||||
|
||||
/**
|
||||
* The same function as above, but with a small default buffer.
|
||||
*
|
||||
* @overload
|
||||
*/
|
||||
template <typename T>
|
||||
typename T::Response& receive_into(
|
||||
const T& object,
|
||||
typename T::Response& response_object,
|
||||
std::optional<std::pair<Vst3Logger&, bool>> logging) {
|
||||
SerializationBuffer<256> buffer{};
|
||||
return receive_into(object, response_object, std::move(logging),
|
||||
buffer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawn a new thread to listen for extra connections to `endpoint`, and
|
||||
* then start a blocking loop that handles messages from the primary
|
||||
* `socket`.
|
||||
*
|
||||
* The specified function receives a `Request` variant object containing an
|
||||
* object of type `T`, and it should then return the corresponding
|
||||
* `T::Response`.
|
||||
*
|
||||
* @param logging A pair containing a logger instance and whether or not
|
||||
* this is for sending host -> plugin control messages. If set to false,
|
||||
* then this indicates that this `Vst3MessageHandler` is handling plugin
|
||||
* -> host callbacks isntead. Optional since it only has to be set on the
|
||||
* plugin's side.
|
||||
* @param callback The function used to generate a response out of the
|
||||
* request. See the definition of `F` for more information.
|
||||
*
|
||||
* @tparam F A function type in the form of `T::Response(T)` for every `T`
|
||||
* in `Request`. This way we can directly deserialize into a `T::Response`
|
||||
* on the side that called `receive_into(T, T::Response&)`.
|
||||
* @tparam persistent_buffers If enabled, we'll reuse the buffers used for
|
||||
* sending and receiving serialized data as well as the objects we're
|
||||
* receiving into. This avoids allocations in the audio processing loop
|
||||
* (after the first allocation of course). This is mostly relevant for the
|
||||
* `YaProcessData` object stored inside of `YaAudioProcessor::Process`.
|
||||
* These buffers are thread local and will also never shrink, but that
|
||||
* should not be an issue with the `IAudioProcessor` and `IComponent`
|
||||
* functions. Saving and loading state is handled on the main sockets,
|
||||
* which don't use these persistent buffers.
|
||||
*
|
||||
* @relates Vst3MessageHandler::send_event
|
||||
*/
|
||||
template <bool persistent_buffers = false, typename F>
|
||||
void receive_messages(std::optional<std::pair<Vst3Logger&, bool>> logging,
|
||||
F&& callback) {
|
||||
// Reading, processing, and writing back the response for the requests
|
||||
// we receive works in the same way regardless of which socket we're
|
||||
// using
|
||||
const auto process_message =
|
||||
[&](asio::local::stream_protocol::socket& socket) {
|
||||
// The persistent buffer is only used when the
|
||||
// `persistent_buffers` template value is enabled, but we'll
|
||||
// always use the thread local persistent object. Because of
|
||||
// loading and storing state the buffer can grow a lot in size
|
||||
// which is why we might not want to reuse that for tasks that
|
||||
// don't need to be realtime safe, but the object has a fixed
|
||||
// size. Normally reusing this object doesn't make much sense
|
||||
// since it's a variant and it will likely have to be recreated
|
||||
// every time, but on the audio processor side we store the
|
||||
// actual variant within an object and we then use some hackery
|
||||
// to always keep the large process data object in memory.
|
||||
thread_local SerializationBuffer<256> persistent_buffer{};
|
||||
thread_local Request persistent_object;
|
||||
|
||||
auto& request =
|
||||
persistent_buffers
|
||||
? read_object<Request>(socket, persistent_object,
|
||||
persistent_buffer)
|
||||
: read_object<Request>(socket, persistent_object);
|
||||
|
||||
// See the comment in `receive_into()` for more information
|
||||
bool should_log_response = false;
|
||||
if (logging) {
|
||||
should_log_response = std::visit(
|
||||
[&](const auto& object) {
|
||||
auto [logger, is_host_vst] = *logging;
|
||||
return logger.log_request(is_host_vst, object);
|
||||
},
|
||||
// In the case of `AudioProcessorRequest`, we need to
|
||||
// actually fetch the variant field since our object
|
||||
// also contains a persistent object to store process
|
||||
// data into so we can prevent allocations during audio
|
||||
// processing
|
||||
get_request_variant(request));
|
||||
}
|
||||
|
||||
// We do the visiting here using a templated lambda. This way we
|
||||
// always know for sure that the function returns the correct
|
||||
// type, and we can scrap a lot of boilerplate elsewhere.
|
||||
std::visit(
|
||||
[&]<typename T>(T object) {
|
||||
typename T::Response response = callback(object);
|
||||
|
||||
if (should_log_response) {
|
||||
auto [logger, is_host_vst] = *logging;
|
||||
logger.log_response(!is_host_vst, response);
|
||||
}
|
||||
|
||||
if constexpr (persistent_buffers) {
|
||||
write_object(socket, response, persistent_buffer);
|
||||
} else {
|
||||
write_object(socket, response);
|
||||
}
|
||||
},
|
||||
// See above
|
||||
get_request_variant(request));
|
||||
};
|
||||
|
||||
this->receive_multi(
|
||||
logging ? std::optional(std::ref(logging->first.logger_))
|
||||
: std::nullopt,
|
||||
process_message);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Manages all the sockets used for communicating between the plugin and the
|
||||
* Wine host when hosting a VST3 plugin.
|
||||
@@ -485,14 +237,14 @@ class Vst3Sockets final : public Sockets {
|
||||
* This will be listened on by the Wine plugin host when it calls
|
||||
* `receive_multi()`.
|
||||
*/
|
||||
Vst3MessageHandler<Thread, ControlRequest> host_vst_control_;
|
||||
TypedMessageHandler<Thread, Vst3Logger, ControlRequest> host_vst_control_;
|
||||
|
||||
/**
|
||||
* For sending callbacks from the plugin back to the host. After we have a
|
||||
* better idea of what our communication model looks like we'll probably
|
||||
* want to provide an abstraction similar to `Vst2EventHandler`.
|
||||
*/
|
||||
Vst3MessageHandler<Thread, CallbackRequest> vst_host_callback_;
|
||||
TypedMessageHandler<Thread, Vst3Logger, CallbackRequest> vst_host_callback_;
|
||||
|
||||
private:
|
||||
/**
|
||||
@@ -526,8 +278,9 @@ class Vst3Sockets final : public Sockets {
|
||||
* would have one dedicated thread for handling function calls to these
|
||||
* interfaces, and then another dedicated thread just idling around.
|
||||
*/
|
||||
std::unordered_map<size_t,
|
||||
Vst3MessageHandler<Thread, AudioProcessorRequest>>
|
||||
std::unordered_map<
|
||||
size_t,
|
||||
TypedMessageHandler<Thread, Vst3Logger, AudioProcessorRequest>>
|
||||
audio_processor_sockets_;
|
||||
std::mutex audio_processor_sockets_mutex_;
|
||||
};
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
#include "common.h"
|
||||
|
||||
/**
|
||||
* Wraps around `Logger` to provide VST3 specific logging functionality for
|
||||
* Wraps around `Logger` to provide VST3-specific logging functionality for
|
||||
* debugging plugins. This way we can have all the complex initialisation be
|
||||
* performed in one place.
|
||||
*/
|
||||
@@ -52,13 +52,13 @@ class Vst3Logger {
|
||||
tresult result,
|
||||
const std::optional<Steinberg::FUID>& uid);
|
||||
|
||||
// For every object we send using `Vst3MessageHandler` we have overloads
|
||||
// that print information about the request and the response. The boolean
|
||||
// flag here indicates whether the request was initiated on the host side
|
||||
// (what we'll call a control message).
|
||||
// `log_response()` should only be called if the corresponding
|
||||
// `log_request()` call returned `true`. This way we can filter out the
|
||||
// log message for the response together with the request.
|
||||
// For every object we send using the `TypedMessageHandler` we have
|
||||
// overloads that print information about the request and the response. The
|
||||
// boolean flag here indicates whether the request was initiated on the host
|
||||
// side (what we'll call a control message). `log_response()` should only be
|
||||
// called if the corresponding `log_request()` call returned `true`. This
|
||||
// way we can filter out the log message for the response together with the
|
||||
// request.
|
||||
|
||||
bool log_request(bool is_host_vst,
|
||||
const Vst3PluginFactoryProxy::Construct&);
|
||||
|
||||
@@ -91,7 +91,8 @@ struct HostResponse {
|
||||
/**
|
||||
* A reference wrapper similar `std::reference_wrapper<T>` that supports default
|
||||
* initializing (which is of course UB, but we need this for serialization) and
|
||||
* also forwards the `T::Response` type for use with `Vst3MessageHandler`.
|
||||
* also forwards the `T::Response` type for use with the
|
||||
* `TypedMessageHandler`.
|
||||
*
|
||||
* We use this during audio processing to avoid having to store the actual
|
||||
* process data in a temporary object (when we copy it to an
|
||||
|
||||
@@ -34,8 +34,8 @@ class Vst3PluginProxyImpl;
|
||||
* because a plugin is no longer its own entity, but rather a definition of
|
||||
* objects that the host can create and interconnect. This `Vst3PluginBridge`
|
||||
* will be instantiated when the plugin first gets loaded, and it will survive
|
||||
* until the last instance of the plugin gets removed. The Wine host process
|
||||
* will thus also have the same lifetime, and even with yabridge's 'individual'
|
||||
* until the last instance of the plugin is removed. The Wine host process will
|
||||
* thus also have the same lifetime, and even with yabridge's 'individual'
|
||||
* plugin hosting other instances of the same plugin will be handled by a single
|
||||
* process.
|
||||
*
|
||||
@@ -116,9 +116,12 @@ class Vst3PluginBridge : PluginBridge<Vst3Sockets<std::jthread>> {
|
||||
void unregister_plugin_proxy(Vst3PluginProxyImpl& proxy_object);
|
||||
|
||||
/**
|
||||
* Send a control message to the Wine plugin host return the response. This
|
||||
* is a shorthand for `sockets_.host_vst_control_.send_message()` for use in
|
||||
* VST3 interface implementations.
|
||||
* Send a control message to the Wine plugin host and return the response.
|
||||
* This is a shorthand for `sockets_.host_vst_control_.send_message()` for
|
||||
* use in VST3 interface implementations. This is mostly used for main
|
||||
* thread messages but outside of the situations where plugins will crash or
|
||||
* misbehave thread guarantees are not always upheld in yabridge's VST3
|
||||
* implementation.
|
||||
*/
|
||||
template <typename T>
|
||||
typename T::Response send_message(const T& object) {
|
||||
|
||||
@@ -157,9 +157,8 @@ extern "C" YABRIDGE_EXPORT void yabridge_module_free(
|
||||
}
|
||||
|
||||
/**
|
||||
* Our VST3 plugin's entry point. When building the plugin factory we'll host
|
||||
* the plugin in our Wine application, retrieve its information and supported
|
||||
* classes, and then recreate it here.
|
||||
* Create and return the plugin factory from a bridge instance. Used by the
|
||||
* chainloaders.
|
||||
*/
|
||||
extern "C" YABRIDGE_EXPORT Steinberg::IPluginFactory*
|
||||
yabridge_module_get_plugin_factory(Vst3PluginBridge* instance) {
|
||||
|
||||
Reference in New Issue
Block a user