mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-08 12:30:12 +02:00
Move all functionality to the bridge class
This commit is contained in:
@@ -16,25 +16,8 @@
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#include <iostream>
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#include "native-includes.h"
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// `native-includes.h` has to be included before any other files as otherwise we
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// might get the wrong version of certain libraries
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#define WIN32_LEAN_AND_MEAN
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#include <vestige/aeffect.h>
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#include <windows.h>
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#include "../common/communication.h"
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#include "bridge.h"
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/**
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* A function pointer to what should be the entry point of a VST plugin.
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*/
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using VstEntryPoint = AEffect*(VST_CALL_CONV*)(audioMasterCallback);
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intptr_t VST_CALL_CONV
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host_callback(AEffect*, int32_t, int32_t, intptr_t, void*, float);
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int main(int argc, char* argv[]) {
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// We pass the name of the VST plugin .dll file to load and the Unix domain
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// socket to connect to in plugin/bridge.cpp as the first two arguments of
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@@ -49,81 +32,15 @@ int main(int argc, char* argv[]) {
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const std::string plugin_dll_path(argv[1]);
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const std::string socket_endpoint_path(argv[2]);
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// I sadly could not get Boost.DLL to work here, so we'll just load the VST
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// plugisn by hand
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const auto vst_handle = LoadLibrary(plugin_dll_path.c_str());
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try {
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Bridge bridge(plugin_dll_path, socket_endpoint_path);
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// TODO: Fall back to the old entry points
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const auto vst_entry_point = reinterpret_cast<VstEntryPoint>(
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reinterpret_cast<size_t>(GetProcAddress(vst_handle, "VSTPluginMain")));
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// TODO: Remove debug
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bridge.dispatch_loop();
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} catch (const std::runtime_error& error) {
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std::cerr << "Error while initializing plugin:" << std::endl;
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std::cerr << error.what() << std::endl;
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// TODO: Check whether this returned a null pointer
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AEffect* plugin = vst_entry_point(host_callback);
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// Connect to the sockets for communication once the plugin has finished
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// loading
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// TODO: The program should terminate gracefully when one of the sockets
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// gets closed
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// TODO: Remove debug and move most of these things to
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// `wine-host/bridge.cpp`, similar to `plugin/bridge.cpp`
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boost::asio::io_context io_context;
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boost::asio::local::stream_protocol::endpoint socket_endpoint(
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socket_endpoint_path);
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// The naming convention for these sockets is `<from>_<to>_<event>`. For
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// instance the socket named `host_vst_dispatch` forwards
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// `AEffect.dispatch()` calls from the native VST host to the Windows VST
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// plugin (through the Wine VST host).
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boost::asio::local::stream_protocol::socket host_vst_dispatch(io_context);
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host_vst_dispatch.connect(socket_endpoint);
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// TODO: Remove debug, we're just reporting the plugin's name we retrieved
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// above
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std::array<char, max_string_length> buffer;
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while (true) {
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auto event = read_object<Event>(host_vst_dispatch);
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// The void pointer argument for the dispatch function is used for
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// either:
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// - Not at all, in which case it will be a null pointer
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// - For passing strings as input to the event
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// - For providing a buffer for the event to write results back into
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char* payload = nullptr;
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if (event.data.has_value()) {
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// If the data parameter was an empty string, then we're going to
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// pass a larger buffer to the dispatch function instead..
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if (!event.data->empty()) {
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payload = const_cast<char*>(event.data->c_str());
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} else {
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payload = buffer.data();
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}
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}
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const intptr_t return_value =
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plugin->dispatcher(plugin, event.opcode, event.option, event.index,
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payload, event.option);
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// Only write back the value from `payload` if we were passed an empty
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// buffer to write into
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bool is_updated = event.data.has_value() && event.data->empty();
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if (is_updated) {
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EventResult response{return_value, payload};
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write_object(host_vst_dispatch, response);
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} else {
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EventResult response{return_value, std::nullopt};
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write_object(host_vst_dispatch, response);
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}
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return 1;
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}
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}
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// TODO: Placeholder
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intptr_t VST_CALL_CONV host_callback(AEffect* plugin,
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int32_t opcode,
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int32_t index,
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intptr_t value,
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void* data,
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float option) {
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return 1;
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}
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