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Add a description of communication.h
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@@ -35,7 +35,16 @@
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#include "logging.h"
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// These are for the serialization done by bitsery
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// This file can be divided into four sections:
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// - Data structures for passing events and their accompanying bitsery
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// serializers.
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// - Serialization functions for structs from `aeffectx.h`.
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// - Convenience functions for serializing structs and sending them over
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// sockets, and similar functions for receiving and deserializing those
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// structs.
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// - Two functions to send and passthrough `dispatch` (host -> plugin) and
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// `audioMasterCallback` (plugin -> host) events since those should be handled
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// in exactly the same way.
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/**
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* The maximum number of audio channels supported.
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