Add a dynamic wrapper for VstSpeakerArrangement

Similar to `DynamicVstEvents`, so we can serialize the object to binary
data transfer it over our sockets.
This commit is contained in:
Robbert van der Helm
2020-05-07 16:45:04 +02:00
parent 0822e49c59
commit a82c3ac08c
3 changed files with 96 additions and 7 deletions
+39 -2
View File
@@ -32,9 +32,9 @@ VstEvents& DynamicVstEvents::as_c_events() {
// First we need to allocate enough memory for the entire object. The events
// are stored as pointers to objects in the `events` vector that we sent
// over the socket.
static_assert(std::extent<decltype(VstEvents::events)>::value == 1);
static_assert(std::extent_v<decltype(VstEvents::events)> == 1);
const size_t buffer_size =
sizeof(VstEvents) + (events.size() - 1) * sizeof(VstEvent*);
sizeof(VstEvents) + ((events.size() - 1) * sizeof(VstEvent*));
vst_events_buffer.resize(buffer_size);
// Now we can populate the VLA with pointers to the objects in the `events`
@@ -47,3 +47,40 @@ VstEvents& DynamicVstEvents::as_c_events() {
return *vst_events;
}
DynamicSpeakerArrangement::DynamicSpeakerArrangement(
const VstSpeakerArrangement& speaker_arrangement)
: flags(speaker_arrangement.flags),
speakers(speaker_arrangement.num_speakers) {
using speaker_type =
std::remove_extent_t<decltype(speaker_arrangement.speakers)>;
static_assert(std::is_same_v<speaker_type, VstSpeaker>);
// Copy from the C-style array into a vector for serialization
speakers.assign(
speaker_arrangement.speakers,
speaker_arrangement.speakers +
(speaker_arrangement.num_speakers * sizeof(speaker_type)));
}
VstSpeakerArrangement& DynamicSpeakerArrangement::as_c_speaker_arrangement() {
// Just like in `DynamicVstEvents::as_c_events()`, we will use our buffer
// vector to allocate enough heap space and then reconstruct the original
// `VstSpeakerArrangement` object passed to the constructor.
static_assert(std::extent_v<decltype(VstSpeakerArrangement::speakers)> ==
2);
const size_t buffer_size = sizeof(VstSpeakerArrangement) +
((speakers.size() - 2) * sizeof(VstSpeaker));
speaker_arrangement_buffer.resize(buffer_size);
// Now we'll just copy over the elements from our vector to the VLA in this
// struct
VstSpeakerArrangement* speaker_arrangement =
reinterpret_cast<VstSpeakerArrangement*>(
speaker_arrangement_buffer.data());
speaker_arrangement->flags = flags;
speaker_arrangement->num_speakers = speakers.size();
std::copy(speakers.begin(), speakers.end(), speaker_arrangement->speakers);
return *speaker_arrangement;
}