Avoid allocations when reading VST3 process data

On the plugin side. We still need to do a lot of optimizations
elsewhere.
This commit is contained in:
Robbert van der Helm
2021-05-06 17:50:41 +02:00
parent 0b173ecba8
commit 9f5066a293
9 changed files with 168 additions and 85 deletions
+74 -33
View File
@@ -31,33 +31,44 @@ YaAudioBusBuffers::YaAudioBusBuffers(int32 sample_size,
num_channels,
std::vector<float>(num_samples, 0.0)))) {}
YaAudioBusBuffers::YaAudioBusBuffers(
void YaAudioBusBuffers::repopulate(
int32 sample_size,
int32 num_samples,
const Steinberg::Vst::AudioBusBuffers& data)
: silence_flags(data.silenceFlags) {
const Steinberg::Vst::AudioBusBuffers& data) {
silence_flags = data.silenceFlags;
switch (sample_size) {
case Steinberg::Vst::kSample64: {
std::vector<std::vector<double>> vector_buffers(data.numChannels);
if (!std::holds_alternative<std::vector<std::vector<double>>>(
buffers)) {
buffers.emplace<std::vector<std::vector<double>>>();
}
std::vector<std::vector<double>>& vector_buffers =
std::get<std::vector<std::vector<double>>>(buffers);
vector_buffers.resize(data.numChannels);
for (int channel = 0; channel < data.numChannels; channel++) {
vector_buffers[channel].assign(
&data.channelBuffers64[channel][0],
&data.channelBuffers64[channel][num_samples]);
}
buffers = std::move(vector_buffers);
} break;
case Steinberg::Vst::kSample32:
// I don't think they'll add any other sample sizes any time soon
default: {
std::vector<std::vector<float>> vector_buffers(data.numChannels);
if (!std::holds_alternative<std::vector<std::vector<float>>>(
buffers)) {
buffers.emplace<std::vector<std::vector<float>>>();
}
std::vector<std::vector<float>>& vector_buffers =
std::get<std::vector<std::vector<float>>>(buffers);
vector_buffers.resize(data.numChannels);
for (int channel = 0; channel < data.numChannels; channel++) {
vector_buffers[channel].assign(
&data.channelBuffers32[channel][0],
&data.channelBuffers32[channel][num_samples]);
}
buffers = std::move(vector_buffers);
} break;
}
}
@@ -140,39 +151,62 @@ void YaProcessDataResponse::write_back_outputs(
YaProcessData::YaProcessData() {}
YaProcessData::YaProcessData(const Steinberg::Vst::ProcessData& process_data)
: process_mode(process_data.processMode),
symbolic_sample_size(process_data.symbolicSampleSize),
num_samples(process_data.numSamples),
outputs_num_channels(process_data.numOutputs),
// Even though `ProcessData::inputParamterChanges` is mandatory, the VST3
// validator will pass a null pointer here
input_parameter_changes(
process_data.inputParameterChanges
? YaParameterChanges(*process_data.inputParameterChanges)
: YaParameterChanges()),
output_parameter_changes_supported(process_data.outputParameterChanges),
input_events(process_data.inputEvents ? std::make_optional<YaEventList>(
*process_data.inputEvents)
: std::nullopt),
output_events_supported(process_data.outputEvents),
process_context(process_data.processContext
? std::make_optional<Steinberg::Vst::ProcessContext>(
*process_data.processContext)
: std::nullopt) {
void YaProcessData::repopulate(
const Steinberg::Vst::ProcessData& process_data) {
// In this function and in every function we call, we should be careful to
// not use `push_back`/`emplace_back` anywhere. Resizing vectors and
// modifying them in place performs much better because that avoids
// destroying and creating objects most of the time.
process_mode = process_data.processMode;
symbolic_sample_size = process_data.symbolicSampleSize;
num_samples = process_data.numSamples;
// We'll make sure to not do any allocations here after the first processing
// cycle
inputs.resize(process_data.numInputs);
for (int i = 0; i < process_data.numInputs; i++) {
inputs.emplace_back(symbolic_sample_size, num_samples,
process_data.inputs[i]);
inputs[i].repopulate(symbolic_sample_size, num_samples,
process_data.inputs[i]);
}
// Fetch the number of channels for each output so we can recreate these
// buffers in the Wine plugin host
// We only store how many channels ouch output has so we can recreate the
// objects on the Wine side
outputs_num_channels.resize(process_data.numOutputs);
for (int i = 0; i < process_data.numOutputs; i++) {
outputs_num_channels[i] = process_data.outputs[i].numChannels;
}
// Even though `ProcessData::inputParamterChanges` is mandatory, the VST3
// validator will pass a null pointer here
if (process_data.inputParameterChanges) {
input_parameter_changes.repopulate(*process_data.inputParameterChanges);
} else {
input_parameter_changes.clear();
}
output_parameter_changes_supported = process_data.outputParameterChanges;
if (process_data.inputEvents) {
if (!input_events) {
input_events.emplace();
}
input_events->repopulate(*process_data.inputEvents);
} else {
input_events.reset();
}
output_events_supported = process_data.outputEvents;
if (process_data.processContext) {
process_context.emplace(*process_data.processContext);
} else {
process_context.reset();
}
}
Steinberg::Vst::ProcessData& YaProcessData::get() {
// TODO: Also optimize this to make use of the reused objects
// We'll have to transform out `YaAudioBusBuffers` objects into an array of
// `AudioBusBuffers` object so the plugin can deal with them. These objects
// contain pointers to those original objects and thus don't store any
@@ -193,6 +227,13 @@ Steinberg::Vst::ProcessData& YaProcessData::get() {
outputs_audio_bus_buffers.push_back(buffers.get());
}
if (output_parameter_changes) {
output_parameter_changes->clear();
}
if (output_events) {
output_events->clear();
}
reconstructed_process_data.processMode = process_mode;
reconstructed_process_data.symbolicSampleSize = symbolic_sample_size;
reconstructed_process_data.numSamples = num_samples;