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Fix the CAS in the XDND check
Oops. We were doing the opposite of what we wanted, which caused the first drag to always fail.
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@@ -192,7 +192,7 @@ void WineXdndProxy::begin_xdnd(const boost::container::small_vector_base<
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// NOTE: Needed for a quirk in MT-PowerDrumkit
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bool expected = false;
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if (drag_active.compare_exchange_strong(expected, true)) {
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if (!drag_active.compare_exchange_strong(expected, true)) {
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throw std::runtime_error("A drag-and-drop operation is already active");
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}
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