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https://github.com/robbert-vdh/yabridge.git
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Add some more VST3 implementation considerations
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@@ -36,6 +36,9 @@ SMTG_EXPORT_SYMBOL Steinberg::IPluginFactory* PLUGIN_API GetPluginFactory() {
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// already implemented and which are left
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// TODO: And when we get a query for some interface that we do not (yet)
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// support, we should print some easy to spot warning message
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// TODO: Should we always use plugin groups or for VST3 plugins? Since
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// they seem to be very keen on sharing resources and leaving
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// modules loaded.
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// TODO: The documentation mentions that private communication through
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// VST3's message system should be handled on a separate timer
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// thread. Do we need special handling for this on the Wine side
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@@ -45,6 +48,26 @@ SMTG_EXPORT_SYMBOL Steinberg::IPluginFactory* PLUGIN_API GetPluginFactory() {
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// the`IComponentHandler::{begin,perform,end}Edit()` functions
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// have to be called from the UI thread. Should we have special
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// handling for this or does everything just magically work out?
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// TODO: Something that's not relevant here but that will require some
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// thinking is that VST3 requires all plugins to be installed in
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// ~/.vst3. I can think of two options and I"m not sure what's the
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// best one:
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//
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// 1. We can add the required files for the Linux VST3 plugin to
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// the location of the Windows VST3 plugin (by adding some
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// files to the bundle or creating a bundle next to it) and
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// then symlink that bundle to ~/.vst3.
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// 2. We can create the bundle in ~/.vst3 and symlink the Windows
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// plugin and all of its resources into bundle as if they were
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// also installed there.
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//
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// The second one sounds much better, but it will still need some
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// more consideration. Also, yabridgectl will need to do some
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// extra work there to detect removed plugins.
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// TODO: Also symlink presets, and allow pruning broken symlinks there
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// as well
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// TODO: And how do we choose between 32-bit and 64-bit versions of a
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// VST3 plugin if they exist? Config files?
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// static Steinberg::PFactoryInfo factoryInfo(vendor, url, email,
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// flags); gPluginFactory = new Steinberg::CPluginFactory(factoryInfo);
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