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Move PluginArchitecture to common
Along with the accompanying function to parse a PE32 file. We're going to have to define some common tags for different plugin types.
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// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#ifdef __WINE__
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#include "../wine-host/boost-fix.h"
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#endif
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#include <boost/filesystem.hpp>
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// Utilities and tags for plugin types and architectures
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/**
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* A tag to differentiate between 32 and 64-bit plugins, used to determine which
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* host application to use.
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*/
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enum class PluginArchitecture { vst_32, vst_64 };
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/**
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* Determine the architecture of a VST plugin (or rather, a .dll file) based on
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* it's header values.
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*
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* See https://docs.microsoft.com/en-us/windows/win32/debug/pe-format for more
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* information on the PE32 format.
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*
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* @param plugin_path The path to the .dll file we're going to check.
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*
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* @return The detected architecture.
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* @throw std::runtime_error If the file is not a .dll file.
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*/
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PluginArchitecture find_vst_architecture(boost::filesystem::path);
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