mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 12:10:09 +02:00
Prevent data races in host callbacks
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@@ -12,8 +12,6 @@ There are a few things that should be done before releasing this, including:
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- All effect plugins report that they have a sidechain input and multiple
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outputs. This might be because of the initial value of the `AEffect` struct
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we pass to the host callbacks during initialization? Not sure.
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- Add a similar seaphore to the plugin's `audioMaster` callback handler to
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prevent requests from multiple threads being sent at once.
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- Add missing details if any to the architecture section.
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- Document what this has been tested on and what does or does not work.
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- Document wine32 support.
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@@ -16,6 +16,8 @@
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#pragma once
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#include <mutex>
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#include "communication.h"
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#include "logging.h"
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@@ -97,6 +99,12 @@ class DefaultDataConverter {
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* since they follow the same format. See one of those functions for details on
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* the parameters and return value of this function.
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*
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* @param socket The socket to write over, should be the same socket the other
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* endpoint is using to call `passthrough_event()`.
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* @param write_semaphore A mutex to ensure that only one thread can write to
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* the socket at once. Needed because VST hosts and plugins can and sometimes
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* will call the `dispatch()` or `audioMaster()` functions from multiple
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* threads at once.
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* @param data_converter Some struct that knows how to read data from and write
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* data back to the `data` void pointer. For host callbacks this parameter
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* contains either a string or a null pointer while `dispatch()` calls might
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@@ -111,6 +119,7 @@ class DefaultDataConverter {
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*/
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template <typename D>
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intptr_t send_event(boost::asio::local::stream_protocol::socket& socket,
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std::mutex& write_semaphore,
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D& data_converter,
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int opcode,
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int index,
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@@ -135,7 +144,14 @@ intptr_t send_event(boost::asio::local::stream_protocol::socket& socket,
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}
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const Event event{opcode, index, value, option, payload.value()};
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// Prevent two threads from writing over the socket at the same time. This
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// should not be needed, but for instance Bitwig's plugin bridge will
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// sometimes repeatedly send events from an off thread that may overlap with
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// other `dispatch()` calls.
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write_semaphore.lock();
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write_object(socket, event);
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write_semaphore.unlock();
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const auto response = read_object<EventResult>(socket);
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@@ -262,8 +262,8 @@ intptr_t HostBridge::dispatch(AEffect* /*plugin*/,
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// Allow the plugin to handle its own shutdown
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const auto return_value = send_event(
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host_vst_dispatch, converter, opcode, index, value, data,
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option, std::pair<Logger&, bool>(logger, true));
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host_vst_dispatch, dispatch_semaphore, converter, opcode, index,
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value, data, option, std::pair<Logger&, bool>(logger, true));
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// Boost.Process will send SIGKILL to the Wien host for us when this
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// class gets destroyed. Because the process is running a few
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@@ -293,20 +293,9 @@ intptr_t HostBridge::dispatch(AEffect* /*plugin*/,
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}
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// TODO: Maybe reuse buffers here when dealing with chunk data
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// Finish message Bitwig's plugin host sometimes calls the dispatch function
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// for opcode 52 from an off thread. This shouldn't be happening, but it
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// does. To prevent race conditions from multiple writes over the same
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// socket at once we'll make sure that only one thread can send sockets at
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// once. These locks are actually only needed around the `write_object()`
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// part of `send_event()`.
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dispatch_semaphore.lock();
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const auto return_value =
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send_event(host_vst_dispatch, converter, opcode, index, value, data,
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option, std::pair<Logger&, bool>(logger, true));
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dispatch_semaphore.unlock();
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return return_value;
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return send_event(host_vst_dispatch, dispatch_semaphore, converter, opcode,
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index, value, data, option,
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std::pair<Logger&, bool>(logger, true));
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}
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void HostBridge::process_replacing(AEffect* /*plugin*/,
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@@ -158,12 +158,9 @@ class HostBridge {
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std::thread host_callback_handler;
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/**
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* A binary semaphore for preventing the dispatch function from being called
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* by two threads at once. This rarely happens and shouldn't event really be
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* happening, but in Bitwig's plugin bridge sometimes calls the dispatch
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* function with opcode 52 while it's still waiting for another dispatch
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* call to return, which would cause two threads to write over the same
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* socket at the same time.
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* A binary semaphore to prevent race conditions from the dispatch function
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* being called by two threads at once. See `send_event()` for more
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* information.
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*/
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std::mutex dispatch_semaphore;
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@@ -268,8 +268,8 @@ intptr_t PluginBridge::host_callback(AEffect* /*plugin*/,
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void* data,
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float option) {
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HostCallbackDataConverter converter(plugin, time_info);
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return send_event(vst_host_callback, converter, opcode, index, value, data,
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option, std::nullopt);
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return send_event(vst_host_callback, host_callback_semaphore, converter,
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opcode, index, value, data, option, std::nullopt);
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}
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intptr_t VST_CALL_CONV host_callback_proxy(AEffect* effect,
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@@ -27,6 +27,7 @@
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#include <windows.h>
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#include <boost/asio/local/stream_protocol.hpp>
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#include <mutex>
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#include <thread>
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#include "../common/logging.h"
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@@ -115,6 +116,13 @@ class PluginBridge {
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*/
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std::thread process_replacing_handler;
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/**
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* A binary semaphore to prevent race conditions from the host callback
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* function being called by two threads at once. See `send_event()` for more
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* information.
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*/
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std::mutex host_callback_semaphore;
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/**
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* A scratch buffer for sending and receiving data during `process` and
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* `processReplacing` calls.
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