Add the Vst3Bridge boilerplate

This commit is contained in:
Robbert van der Helm
2020-12-02 21:19:55 +01:00
parent 6179fddbc8
commit 6e5aa1c1c6
6 changed files with 159 additions and 20 deletions
+23 -9
View File
@@ -18,24 +18,38 @@
#include "../boost-fix.h"
// TODO: Do something with this, I just wanted to get the build working
#include <public.sdk/source/vst/hosting/module_win32.cpp>
void justdewit(const std::string& path) {
Vst3Bridge::Vst3Bridge(MainContext& main_context,
std::string plugin_dll_path,
std::string endpoint_base_dir)
: HostBridge(plugin_dll_path),
main_context(main_context),
sockets(main_context.context, endpoint_base_dir, false) {
std::string error;
std::shared_ptr<VST3::Hosting::Module> plugin =
VST3::Hosting::Win32Module::create(path, error);
module = VST3::Hosting::Win32Module::create(plugin_dll_path, error);
if (plugin) {
// TODO: Do something more useful with this
if (module) {
// TODO: They use some thin wrappers around the interfaces, we can
// probably reuse these instead of having to make our own
VST3::Hosting::FactoryInfo info = plugin->getFactory().info();
std::cout << "Plugin name: " << plugin->getName() << std::endl;
VST3::Hosting::FactoryInfo info = module->getFactory().info();
std::cout << "Plugin name: " << module->getName() << std::endl;
std::cout << "Vendor: " << info.vendor() << std::endl;
std::cout << "URL: " << info.url() << std::endl;
std::cout << "Send spam to: " << info.email() << std::endl;
} else {
std::cerr << "Ohnoes!" << std::endl;
std::cerr << error << std::endl;
throw std::runtime_error("Could not load the VST3 module for '" +
plugin_dll_path + "': " + error);
}
sockets.connect();
// TODO: We should send a copy of the configuration from the plugin at this
// point config = sockets.host_vst_control.receive_single<Configuration>();
}
void Vst3Bridge::run() {
// TODO: Do something
std::cerr << "TODO: Not yet implemented" << std::endl;
}