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Prefix top level VST3 message types
CLAP will use a similar structure. Alternatively we could use namespaces, but while that would solve clashes for the linker with the way namespaces in C++ work it would still be ambiguous which one is being referred to just looking at the code.
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@@ -1628,7 +1628,7 @@ size_t Vst3Bridge::register_object_instance(
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// NOTE: To prevent allocations we keep this actual
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// `YaAudioProcessor::Process` object around as
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// part of a static thread local
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// `AudioProcessorRequest` object, and we only
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// `Vst3AudioProcessorRequest` object, and we only
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// store a reference to it in our variant (this is
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// done during the deserialization in
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// `bitsery::ext::MessageReference`)
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