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https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Prefix top level VST3 message types
CLAP will use a similar structure. Alternatively we could use namespaces, but while that would solve clashes for the linker with the way namespaces in C++ work it would still be ambiguous which one is being referred to just looking at the code.
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@@ -905,8 +905,8 @@ class AdHocSocketHandler {
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/**
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* An instance of `AdHocSocketHandler` that encapsulates the simple
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* communication model we use for sending requests and receiving responses. A
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* request of type `T`, where `T` is in the `{Control,Callback}Request` variatns
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* for the plugin format, should be answered with an object of type
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* request of type `T`, where `T` is in the `*{Control,Callback}Request`
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* variants for the plugin format, should be answered with an object of type
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* `T::Response`.
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*
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* See the docstrings on `Vst2EventHandler` and `AdHocSocketHandler` for more
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@@ -918,7 +918,7 @@ class AdHocSocketHandler {
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* @tparam LoggerImpl The logger instead to use. This should have
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* `log_request(bool, T)` methods for every T in `Request`, as well as
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* corresponding `log_response(bool, T::Response)` methods.
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* @tparam Request Either `ControlRequest` or `CallbackRequest`.
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* @tparam Request Either `Vst3ControlRequest` or `Vst3CallbackRequest`.
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*/
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template <typename Thread, typename LoggerImpl, typename Request>
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class TypedMessageHandler : public AdHocSocketHandler<Thread> {
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@@ -1114,8 +1114,8 @@ class TypedMessageHandler : public AdHocSocketHandler<Thread> {
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auto [logger, is_host_plugin] = *logging;
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return logger.log_request(is_host_plugin, object);
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},
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// In the case of `AudioProcessorRequest`, we need to
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// actually fetch the variant field since our object
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// In the case of `Vst3AudioProcessorRequest`, we need
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// to actually fetch the variant field since our object
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// also contains a persistent object to store process
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// data into so we can prevent allocations during audio
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// processing
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@@ -1153,7 +1153,7 @@ class TypedMessageHandler : public AdHocSocketHandler<Thread> {
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/**
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* Get the actual variant for a request. We need a function for this to be able
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* to handle composite types, like `AudioProcessorRequest` that use
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* to handle composite types, like `Vst3AudioProcessorRequest` that use
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* `MesasgeReference` to be able to store persistent objects in the message
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* variant. This function should be specialized for those kinds of types.
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*/
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@@ -128,10 +128,10 @@ class Vst3Sockets final : public Sockets {
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* that the native plugin already tries to connect to the socket before
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* Wine plugin host is even listening on it.
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* @param cb An overloaded function that can take every type `T` in the
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* `AudioProcessorRequest` variant and then returns `T::Response`.
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* `Vst3AudioProcessorRequest` variant and then returns `T::Response`.
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*
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* @tparam F A function type in the form of `T::Response(T)` for every `T`
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* in `AudioProcessorRequest::Payload`.
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* in `Vst3AudioProcessorRequest::Payload`.
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*/
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template <typename F>
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void add_audio_processor_and_listen(
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@@ -189,7 +189,7 @@ class Vst3Sockets final : public Sockets {
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* and thread for handling those. These calls also always reuse buffers to
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* minimize allocations.
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*
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* @tparam T Some object in the `AudioProcessorRequest` variant.
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* @tparam T Some object in the `Vst3AudioProcessorRequest` variant.
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*/
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template <typename T>
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typename T::Response send_audio_processor_message(
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@@ -239,7 +239,7 @@ class Vst3Sockets final : public Sockets {
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* This will be listened on by the Wine plugin host when it calls
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* `receive_multi()`.
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*/
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TypedMessageHandler<Thread, Vst3Logger, ControlRequest>
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TypedMessageHandler<Thread, Vst3Logger, Vst3ControlRequest>
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host_plugin_control_;
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/**
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@@ -247,7 +247,7 @@ class Vst3Sockets final : public Sockets {
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* better idea of what our communication model looks like we'll probably
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* want to provide an abstraction similar to `Vst2EventHandler`.
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*/
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TypedMessageHandler<Thread, Vst3Logger, CallbackRequest>
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TypedMessageHandler<Thread, Vst3Logger, Vst3CallbackRequest>
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plugin_host_callback_;
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private:
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@@ -284,7 +284,7 @@ class Vst3Sockets final : public Sockets {
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*/
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std::unordered_map<
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size_t,
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TypedMessageHandler<Thread, Vst3Logger, AudioProcessorRequest>>
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TypedMessageHandler<Thread, Vst3Logger, Vst3AudioProcessorRequest>>
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audio_processor_sockets_;
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std::mutex audio_processor_sockets_mutex_;
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};
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@@ -51,9 +51,9 @@
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/**
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* When we send a control message from the plugin to the Wine plugin host, this
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* encodes the information we request or the operation we want to perform. A
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* request of type `ControlRequest(T)` should send back a `T::Response`.
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* request of type `Vst3ControlRequest(T)` should send back a `T::Response`.
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*/
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using ControlRequest =
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using Vst3ControlRequest =
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std::variant<Vst3PluginFactoryProxy::Construct,
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Vst3PlugViewProxy::Destruct,
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Vst3PluginProxy::Construct,
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@@ -136,8 +136,8 @@ using ControlRequest =
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YaXmlRepresentationController::GetXmlRepresentationStream>;
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template <typename S>
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void serialize(S& s, ControlRequest& payload) {
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// All of the objects in `ControlRequest` should have their own
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void serialize(S& s, Vst3ControlRequest& payload) {
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// All of the objects in `Vst3ControlRequest` should have their own
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// serialization function
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s.ext(payload, bitsery::ext::InPlaceVariant{});
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}
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@@ -156,15 +156,15 @@ void serialize(S& s, ControlRequest& payload) {
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* without needing to create copies. See `MessageReference<T>` and
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* `bitsery::ext::MessageReference<T>` for more information.
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*/
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struct AudioProcessorRequest {
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AudioProcessorRequest() {}
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struct Vst3AudioProcessorRequest {
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Vst3AudioProcessorRequest() {}
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/**
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* Initialize the variant with an object. In `Vst3Sockets::send_message()`
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* the object gets implicitly converted to the this variant.
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*/
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template <typename T>
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AudioProcessorRequest(T request) : payload(std::move(request)) {}
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Vst3AudioProcessorRequest(T request) : payload(std::move(request)) {}
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using Payload =
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std::variant<YaAudioProcessor::SetBusArrangements,
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@@ -229,17 +229,17 @@ struct AudioProcessorRequest {
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*
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* @overload
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*/
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inline AudioProcessorRequest::Payload& get_request_variant(
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AudioProcessorRequest& request) noexcept {
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inline Vst3AudioProcessorRequest::Payload& get_request_variant(
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Vst3AudioProcessorRequest& request) noexcept {
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return request.payload;
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}
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/**
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* When we do a callback from the Wine plugin host to the plugin, this encodes
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* the information we want or the operation we want to perform. A request of
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* type `CallbackRequest(T)` should send back a `T::Response`.
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* type `Vst3CallbackRequest(T)` should send back a `T::Response`.
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*/
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using CallbackRequest =
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using Vst3CallbackRequest =
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std::variant<Vst3ContextMenuProxy::Destruct,
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WantsConfiguration,
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YaComponentHandler::BeginEdit,
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@@ -272,8 +272,8 @@ using CallbackRequest =
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YaUnitHandler2::NotifyUnitByBusChange>;
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template <typename S>
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void serialize(S& s, CallbackRequest& payload) {
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// All of the objects in `CallbackRequest` should have their own
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void serialize(S& s, Vst3CallbackRequest& payload) {
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// All of the objects in `Vst3CallbackRequest` should have their own
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// serialization function.
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s.ext(payload, bitsery::ext::InPlaceVariant{});
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}
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@@ -1628,7 +1628,7 @@ size_t Vst3Bridge::register_object_instance(
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// NOTE: To prevent allocations we keep this actual
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// `YaAudioProcessor::Process` object around as
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// part of a static thread local
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// `AudioProcessorRequest` object, and we only
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// `Vst3AudioProcessorRequest` object, and we only
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// store a reference to it in our variant (this is
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// done during the deserialization in
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// `bitsery::ext::MessageReference`)
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