Split IPluginBase from IComponent

We're also going to need this for `IEditController`. Separating all of
these classes will also keep everything much more maintainable with all
of these associated structs.
This commit is contained in:
Robbert van der Helm
2020-12-16 23:46:47 +01:00
parent 97570a47ba
commit 6809e73d6b
14 changed files with 257 additions and 150 deletions
+2
View File
@@ -83,6 +83,7 @@ vst3_plugin_sources = [
'src/common/serialization/vst3/host-application.cpp',
'src/common/serialization/vst3/param-value-queue.cpp',
'src/common/serialization/vst3/parameter-changes.cpp',
'src/common/serialization/vst3/plugin-base.cpp',
'src/common/serialization/vst3/plugin-factory.cpp',
'src/common/serialization/vst3/process-data.cpp',
'src/common/configuration.cpp',
@@ -122,6 +123,7 @@ if with_vst3
'src/common/serialization/vst3/host-application.cpp',
'src/common/serialization/vst3/param-value-queue.cpp',
'src/common/serialization/vst3/parameter-changes.cpp',
'src/common/serialization/vst3/plugin-base.cpp',
'src/common/serialization/vst3/plugin-factory.cpp',
'src/common/serialization/vst3/process-data.cpp',
'src/wine-host/bridges/vst3-impls/host-application.cpp',