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Split IPluginBase from IComponent
We're also going to need this for `IEditController`. Separating all of these classes will also keep everything much more maintainable with all of these associated structs.
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@@ -2,6 +2,8 @@
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TODO: Flesh this out further
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TODO: Link to `src/common/serialization/vst3/README.md`
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The VST3 SDK uses an architecture where every concrete object inherits from an
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interface, and every interface inherits from `FUnknown`. `FUnkonwn` offers a
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dynamic casting interface through `queryInterface()` and a reference counting
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