Change terminology from 'VST' to 'plugin'

This commit is contained in:
Robbert van der Helm
2022-08-23 18:34:03 +02:00
parent bf7280fc7e
commit 4ca7ea17b2
35 changed files with 703 additions and 706 deletions
+6 -6
View File
@@ -236,11 +236,11 @@ class alignas(16) DynamicSpeakerArrangement {
};
/**
* Marker struct to indicate that the other side (the Wine VST host) should send
* an updated copy of the plugin's `AEffect` object. Should not be needed since
* the plugin should be calling `audioMasterIOChanged()` after it has changed
* its object, but some improperly coded plugins will only initialize their
* flags, IO properties and parameter counts after `effEditOpen()`.
* Marker struct to indicate that the other side (the Wine plugin host) should
* send an updated copy of the plugin's `AEffect` object. Should not be needed
* since the plugin should be calling `audioMasterIOChanged()` after it has
* changed its object, but some improperly coded plugins will only initialize
* their flags, IO properties and parameter counts after `effEditOpen()`.
*/
struct WantsAEffectUpdate {
using Response = AEffect;
@@ -500,7 +500,7 @@ void serialize(S& s, Vst2Event::Payload& payload) {
/**
* The result of a `getParameter` or a `setParameter` call. For `setParameter`
* this struct won't contain any values and mostly acts as an acknowledgement
* from the Wine VST host.
* from the Wine plugin host.
*/
struct ParameterResult {
std::optional<float> value;