Change terminology from 'VST' to 'plugin'

This commit is contained in:
Robbert van der Helm
2022-08-23 18:34:03 +02:00
parent bf7280fc7e
commit 4ca7ea17b2
35 changed files with 703 additions and 706 deletions
+35 -32
View File
@@ -322,8 +322,8 @@ class Vst2EventHandler : public AdHocSocketHandler<Thread> {
* Wine host when hosting a VST2 plugin.
*
* On the plugin side this class should be initialized with `listen` set to
* `true` before launching the Wine VST host. This will start listening on the
* sockets, and the call to `connect()` will then accept any incoming
* `true` before launching the Wine plugin host. This will start listening on
* the sockets, and the call to `connect()` will then accept any incoming
* connections.
*
* @tparam Thread The thread implementation to use. On the Linux side this
@@ -350,76 +350,79 @@ class Vst2Sockets final : public Sockets {
const ghc::filesystem::path& endpoint_base_dir,
bool listen)
: Sockets(endpoint_base_dir),
host_vst_dispatch_(io_context,
(base_dir_ / "host_vst_dispatch.sock").string(),
listen),
vst_host_callback_(io_context,
(base_dir_ / "vst_host_callback.sock").string(),
listen),
host_vst_parameters_(
host_plugin_dispatch_(
io_context,
(base_dir_ / "host_vst_parameters.sock").string(),
(base_dir_ / "host_plugin_dispatch.sock").string(),
listen),
host_vst_process_replacing_(
plugin_host_callback_(
io_context,
(base_dir_ / "host_vst_process_replacing.sock").string(),
(base_dir_ / "plugin_host_callback.sock").string(),
listen),
host_vst_control_(io_context,
(base_dir_ / "host_vst_control.sock").string(),
listen) {}
host_plugin_parameters_(
io_context,
(base_dir_ / "host_plugin_parameters.sock").string(),
listen),
host_plugin_process_replacing_(
io_context,
(base_dir_ / "host_plugin_process_replacing.sock").string(),
listen),
host_plugin_control_(
io_context,
(base_dir_ / "host_plugin_control.sock").string(),
listen) {}
~Vst2Sockets() noexcept override { close(); }
void connect() override {
host_vst_dispatch_.connect();
vst_host_callback_.connect();
host_vst_parameters_.connect();
host_vst_process_replacing_.connect();
host_vst_control_.connect();
host_plugin_dispatch_.connect();
plugin_host_callback_.connect();
host_plugin_parameters_.connect();
host_plugin_process_replacing_.connect();
host_plugin_control_.connect();
}
void close() override {
// Manually close all sockets so we break out of any blocking operations
// that may still be active
host_vst_dispatch_.close();
vst_host_callback_.close();
host_vst_parameters_.close();
host_vst_process_replacing_.close();
host_vst_control_.close();
host_plugin_dispatch_.close();
plugin_host_callback_.close();
host_plugin_parameters_.close();
host_plugin_process_replacing_.close();
host_plugin_control_.close();
}
// The naming convention for these sockets is `<from>_<to>_<event>`. For
// instance the socket named `host_vst_dispatch` forwards
// instance the socket named `host_plugin_dispatch` forwards
// `AEffect.dispatch()` calls from the native VST host to the Windows VST
// plugin (through the Wine VST host).
// plugin (through the Wine plugin host).
/**
* The socket that forwards all `dispatcher()` calls from the VST host to
* the plugin.
*/
Vst2EventHandler<Thread> host_vst_dispatch_;
Vst2EventHandler<Thread> host_plugin_dispatch_;
/**
* The socket that forwards all `audioMaster()` calls from the Windows VST
* plugin to the host.
*/
Vst2EventHandler<Thread> vst_host_callback_;
Vst2EventHandler<Thread> plugin_host_callback_;
/**
* Used for both `getParameter` and `setParameter` since they mostly
* overlap.
*/
SocketHandler host_vst_parameters_;
SocketHandler host_plugin_parameters_;
/**
* Used for processing audio usign the `process()`, `processReplacing()` and
* `processDoubleReplacing()` functions.
*/
SocketHandler host_vst_process_replacing_;
SocketHandler host_plugin_process_replacing_;
/**
* A control socket that sends data that is not suitable for the other
* sockets. At the moment this is only used to, on startup, send the Windows
* VST plugin's `AEffect` object to the native VST plugin, and to then send
* the configuration (from `config_`) back to the Wine host.
*/
SocketHandler host_vst_control_;
SocketHandler host_plugin_control_;
};
/**