Remove Win32 effEditIdle() timer

Now Editor is completely decoupled from VST2.
This commit is contained in:
Robbert van der Helm
2020-12-19 23:30:47 +01:00
parent e72e6d5642
commit 49fc896d62
3 changed files with 19 additions and 76 deletions
+9 -34
View File
@@ -16,22 +16,21 @@
#pragma once
// Use the native version of xcb
#pragma push_macro("_WIN32")
#undef _WIN32
#include <xcb/xcb.h>
#pragma pop_macro("_WIN32")
#include <memory>
#include <optional>
#include <string>
#ifndef NOMINMAX
#define NOMINMAX
#define WINE_NOWINSOCK
#endif
#include <vestige/aeffectx.h>
#include <windows.h>
#include <memory>
#include <optional>
#include <string>
// Use the native version of xcb
#pragma push_macro("_WIN32")
#undef _WIN32
#include <xcb/xcb.h>
#pragma pop_macro("_WIN32")
#include "../common/configuration.h"
#include "utils.h"
@@ -101,15 +100,12 @@ class Editor {
* windows.
* @param parent_window_handle The X11 window handle passed by the VST host
* for the editor to embed itself into.
* @param effect The plugin this window is being created for. Used to send
* `effEditIdle` messages on a timer.
*
* @see win32_handle
*/
Editor(const Configuration& config,
const std::string& window_class_name,
const size_t parent_window_handle,
AEffect* effect);
const size_t parent_window_handle);
~Editor();
@@ -131,13 +127,6 @@ class Editor {
*/
bool supports_ewmh_active_window() const;
/**
* Send a single `effEditIdle` event to the plugin to allow it to update its
* GUI state. This is called periodically from a timer while the GUI is
* being blocked, and also called explicitly by the host on a timer.
*/
void send_idle_event();
/**
* Pump messages from the editor loop loop until all events are process.
* Must be run from the same thread the GUI was created in because of Win32
@@ -225,15 +214,6 @@ class Editor {
#pragma GCC diagnostic pop
/**
* The Win32 API will block the `DispatchMessage` call when opening e.g. a
* dropdown, but it will still allow timers to be run so the GUI can still
* update in the background. Because of this we send `effEditIdle` to the
* plugin on a timer. The refresh rate is purposely fairly low since the
* host will call `effEditIdle()` explicitely when the plugin is not busy.
*/
Win32Timer idle_timer;
/**
* The window handle of the editor window created by the DAW.
*/
@@ -252,11 +232,6 @@ class Editor {
*/
const xcb_window_t topmost_window;
/**
*Needed to handle idle updates through a timer
*/
AEffect* plugin;
/**
* The atom corresponding to `_NET_ACTIVE_WINDOW`.
*/