Remove Win32 effEditIdle() timer

Now Editor is completely decoupled from VST2.
This commit is contained in:
Robbert van der Helm
2020-12-19 23:30:47 +01:00
parent e72e6d5642
commit 49fc896d62
3 changed files with 19 additions and 76 deletions
+5 -3
View File
@@ -42,10 +42,12 @@ std::mutex current_bridge_instance_mutex;
/**
* Opcodes that should always be handled on the main thread because they may
* involve GUI operations.
*
* XXX: We removed effEditIdle from here and everything still seems to work
* fine. Verify that this didn't break any plugins.
*/
const std::set<int> unsafe_opcodes{effOpen, effClose, effEditGetRect,
effEditOpen, effEditClose, effEditIdle,
effEditTop};
effEditOpen, effEditClose, effEditTop};
intptr_t VST_CALL_CONV
host_callback_proxy(AEffect*, int, int, intptr_t, void*, float);
@@ -391,7 +393,7 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
const std::string window_class =
"yabridge plugin " + sockets.base_dir.string();
Editor& editor_instance =
editor.emplace(config, window_class, x11_handle, plugin);
editor.emplace(config, window_class, x11_handle);
return plugin->dispatcher(plugin, opcode, index, value,
editor_instance.get_win32_handle(),
+5 -39
View File
@@ -18,9 +18,6 @@
#include <iostream>
// The Win32 API requires you to hardcode identifiers for tiemrs
constexpr size_t idle_timer_id = 1337;
/**
* The most significant bit in an event's response type is used to indicate
* whether the event source.
@@ -84,8 +81,7 @@ WindowClass::~WindowClass() {
Editor::Editor(const Configuration& config,
const std::string& window_class_name,
const size_t parent_window_handle,
AEffect* effect)
const size_t parent_window_handle)
: x11_connection(xcb_connect(nullptr, nullptr), xcb_disconnect),
client_area(get_maximum_screen_dimensions(*x11_connection)),
window_class(window_class_name),
@@ -110,12 +106,10 @@ Editor::Editor(const Configuration& config,
// If `config.editor_double_embed` is set, then we'll also create a child
// window in `win32_child_handle`. If we do this before calling
// `ShowWindow()` on `win32_handle` we'll run into X11 errors.
idle_timer(win32_handle.get(), idle_timer_id, 100),
win32_child_handle(std::nullopt),
parent_window(parent_window_handle),
wine_window(get_x11_handle(win32_handle.get())),
topmost_window(find_topmost_window(*x11_connection, parent_window)),
// Needed to send update messages on a timer
plugin(effect) {
topmost_window(find_topmost_window(*x11_connection, parent_window)) {
xcb_generic_error_t* error;
// Used for input focus grabbing to only grab focus when the window is
@@ -225,10 +219,6 @@ HWND Editor::get_win32_handle() const {
}
}
void Editor::send_idle_event() {
plugin->dispatcher(plugin, effEditIdle, 0, 0, nullptr, 0);
}
void Editor::handle_win32_events() const {
MSG msg;
@@ -236,21 +226,11 @@ void Editor::handle_win32_events() const {
// with child GUI components. So far limiting this to `max_win32_messages`
// messages has only been needed for Waves plugins as they otherwise cause
// an infinite message loop.
// TODO: If the timer is no longer needed, then we can drop this entire
// function
for (int i = 0;
i < max_win32_messages && PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
i++) {
// This timer would periodically send `effEditIdle` events so the editor
// remains responsive even during blocking GUI operations such as open
// dropdowns or message boxes. This is only needed when the GUI is
// actually blocked and it will be dispatched by the messaging loop of
// the blocking GUI component. Since we're not touching the
// `effEditIdle` event sent by the host we can always filter this timer
// event out in this event loop.
if (msg.message == WM_TIMER && msg.wParam == idle_timer_id &&
msg.hwnd == win32_handle.get()) {
continue;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
@@ -470,20 +450,6 @@ LRESULT CALLBACK window_proc(HWND handle,
SetWindowLongPtr(handle, GWLP_USERDATA,
reinterpret_cast<size_t>(editor));
} break;
case WM_TIMER: {
auto editor = reinterpret_cast<Editor*>(
GetWindowLongPtr(handle, GWLP_USERDATA));
if (!editor || wParam != idle_timer_id) {
break;
}
// We'll send idle messages on a timer. This way the plugin will get
// keep periodically updating its editor either when the host sends
// `effEditIdle` themself, or periodically when the GUI is being
// blocked by a dropdown or a message box.
editor->send_idle_event();
return 0;
} break;
// In case the WM does not support the EWMH active window property,
// we'll fall back to grabbing focus when the user clicks on the window
// by listening to the generated `WM_PARENTNOTIFY` messages. Otherwise
+9 -34
View File
@@ -16,22 +16,21 @@
#pragma once
// Use the native version of xcb
#pragma push_macro("_WIN32")
#undef _WIN32
#include <xcb/xcb.h>
#pragma pop_macro("_WIN32")
#include <memory>
#include <optional>
#include <string>
#ifndef NOMINMAX
#define NOMINMAX
#define WINE_NOWINSOCK
#endif
#include <vestige/aeffectx.h>
#include <windows.h>
#include <memory>
#include <optional>
#include <string>
// Use the native version of xcb
#pragma push_macro("_WIN32")
#undef _WIN32
#include <xcb/xcb.h>
#pragma pop_macro("_WIN32")
#include "../common/configuration.h"
#include "utils.h"
@@ -101,15 +100,12 @@ class Editor {
* windows.
* @param parent_window_handle The X11 window handle passed by the VST host
* for the editor to embed itself into.
* @param effect The plugin this window is being created for. Used to send
* `effEditIdle` messages on a timer.
*
* @see win32_handle
*/
Editor(const Configuration& config,
const std::string& window_class_name,
const size_t parent_window_handle,
AEffect* effect);
const size_t parent_window_handle);
~Editor();
@@ -131,13 +127,6 @@ class Editor {
*/
bool supports_ewmh_active_window() const;
/**
* Send a single `effEditIdle` event to the plugin to allow it to update its
* GUI state. This is called periodically from a timer while the GUI is
* being blocked, and also called explicitly by the host on a timer.
*/
void send_idle_event();
/**
* Pump messages from the editor loop loop until all events are process.
* Must be run from the same thread the GUI was created in because of Win32
@@ -225,15 +214,6 @@ class Editor {
#pragma GCC diagnostic pop
/**
* The Win32 API will block the `DispatchMessage` call when opening e.g. a
* dropdown, but it will still allow timers to be run so the GUI can still
* update in the background. Because of this we send `effEditIdle` to the
* plugin on a timer. The refresh rate is purposely fairly low since the
* host will call `effEditIdle()` explicitely when the plugin is not busy.
*/
Win32Timer idle_timer;
/**
* The window handle of the editor window created by the DAW.
*/
@@ -252,11 +232,6 @@ class Editor {
*/
const xcb_window_t topmost_window;
/**
*Needed to handle idle updates through a timer
*/
AEffect* plugin;
/**
* The atom corresponding to `_NET_ACTIVE_WINDOW`.
*/