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https://github.com/robbert-vdh/yabridge.git
synced 2026-05-08 20:40:11 +02:00
Rename architecture related functions and structs
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@@ -5,7 +5,7 @@
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namespace fs = boost::filesystem;
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PluginArchitecture find_vst_architecture(fs::path plugin_path) {
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LibArchitecture find_dll_architecture(fs::path plugin_path) {
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std::ifstream file(plugin_path, std::ifstream::binary | std::ifstream::in);
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// The linker will place the offset where the PE signature is placed at the
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@@ -34,11 +34,11 @@ PluginArchitecture find_vst_architecture(fs::path plugin_path) {
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// https://docs.microsoft.com/en-us/windows/win32/debug/pe-format#machine-types
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switch (machine_type) {
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case 0x014c: // IMAGE_FILE_MACHINE_I386
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return PluginArchitecture::vst_32;
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return LibArchitecture::dll_32;
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break;
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case 0x8664: // IMAGE_FILE_MACHINE_AMD64
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case 0x0000: // IMAGE_FILE_MACHINE_UNKNOWN
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return PluginArchitecture::vst_64;
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return LibArchitecture::dll_64;
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break;
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}
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@@ -24,21 +24,20 @@
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// Utilities and tags for plugin types and architectures
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/**
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* A tag to differentiate between 32 and 64-bit plugins, used to determine which
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* host application to use.
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* A tag to differentiate between 32 and 64-bit `.dll` files, used to determine
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* which host application to use.
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*/
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enum class PluginArchitecture { vst_32, vst_64 };
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enum class LibArchitecture { dll_32, dll_64 };
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/**
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* Determine the architecture of a VST plugin (or rather, a .dll file) based on
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* it's header values.
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* Determine the architecture of a `.dll` file based on the file header.
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*
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* See https://docs.microsoft.com/en-us/windows/win32/debug/pe-format for more
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* information on the PE32 format.
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*
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* @param plugin_path The path to the .dll file we're going to check.
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* @param path The path to the .dll file we're going to check.
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*
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* @return The detected architecture.
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* @throw std::runtime_error If the file is not a .dll file.
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*/
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PluginArchitecture find_vst_architecture(boost::filesystem::path);
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LibArchitecture find_dll_architecture(boost::filesystem::path);
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