Add CLAP thread pool support to roadmap

We'll just skip this for now, since there are a lot of complications and
nothing uses it right now anyways.
This commit is contained in:
Robbert van der Helm
2022-10-28 13:46:03 +02:00
parent d1ef29aa3e
commit 3cda3174bf
2 changed files with 4 additions and 3 deletions
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@@ -575,9 +575,8 @@ Aside from that, these are some known caveats:
XEmbed [compatibility option](#compatibility-options) may help, but Wine's XEmbed [compatibility option](#compatibility-options) may help, but Wine's
XEmbed implementation also introduces other rendering issues. XEmbed implementation also introduces other rendering issues.
There are also some third party extension features for both VST2.4 and VST3 that There are also some (third party) plugin API extensions for that have not been
have not been implemented yet. See the [roadmap](./ROADMAP.md) for a list of implemented yet. See the [roadmap](./ROADMAP.md) for a list of future plans.
future plans.
## Troubleshooting common issues ## Troubleshooting common issues
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@@ -27,6 +27,8 @@ page lists some of those.
# Somewhere in the future, possibly # Somewhere in the future, possibly
- CLAP audio thread pool support. Implementing this efficiently is less than
trivial, and there are currently no plugins that can benefit from it.
- REAPER's vendor specific [VST2.4](https://www.reaper.fm/sdk/vst/vst_ext.php) - REAPER's vendor specific [VST2.4](https://www.reaper.fm/sdk/vst/vst_ext.php)
and and
[VST3](https://github.com/justinfrankel/reaper-sdk/blob/main/sdk/reaper_vst3_interfaces.h) [VST3](https://github.com/justinfrankel/reaper-sdk/blob/main/sdk/reaper_vst3_interfaces.h)