mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 20:10:13 +02:00
Free the drag-and-drop proxy after closing editors
Apparently X11 connections are a scarce resource, so it seems like a good idea to not hang on to them for too long. Now this is sort of a hybrid between COM-style memory management and a singleton.
This commit is contained in:
@@ -20,8 +20,6 @@
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#include <boost/container/small_vector.hpp>
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#include "xdnd-proxy.h"
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using namespace std::literals::chrono_literals;
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// A catchable alternative to `assert()`. Normally all of our `assert(!error)`
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@@ -204,6 +202,7 @@ Editor::Editor(MainContext& main_context,
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std::optional<fu2::unique_function<void()>> timer_proc)
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: use_xembed(config.editor_xembed),
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x11_connection(xcb_connect(nullptr, nullptr), xcb_disconnect),
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dnd_proxy_handle(WineXdndProxy::init_proxy()),
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client_area(get_maximum_screen_dimensions(*x11_connection)),
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// Create a window without any decoratiosn for easy embedding. The
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// combination of `WS_EX_TOOLWINDOW` and `WS_POPUP` causes the window to
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@@ -31,6 +31,7 @@
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#include "../common/configuration.h"
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#include "utils.h"
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#include "xdnd-proxy.h"
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/**
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* The maximum number of Win32 messages to handle per message loop. This is
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@@ -223,8 +224,17 @@ class Editor {
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*/
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void do_xembed() const;
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/**
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* Every editor window gets its own X11 connection.
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*/
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std::shared_ptr<xcb_connection_t> x11_connection;
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/**
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* A handle for our Wine->X11 drag-and-drop proxy. We only have one of these
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* per process, and it gets freed again when the last handle gets dropped.
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*/
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WineXdndProxy::Handle dnd_proxy_handle;
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/**
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* The Wine window's client area, or the maximum size of that window. This
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* will be set to a size that's large enough to be able to enter full screen
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@@ -16,6 +16,8 @@
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#include "xdnd-proxy.h"
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#include <atomic>
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// FIXME: Remove
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#include <iostream>
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@@ -145,12 +147,34 @@ WineXdndProxy::WineXdndProxy()
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WINEVENT_OUTOFCONTEXT | WINEVENT_SKIPOWNPROCESS),
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UnhookWinEvent) {}
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WineXdndProxy& WineXdndProxy::init_proxy() {
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static std::unique_ptr<WineXdndProxy> instance;
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if (!instance) {
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// Protected constructors, hooray!
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instance.reset(new WineXdndProxy{});
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/**
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* The number of handles to our Wine->X11 drag-and-drop proxy object. To prevent
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* running out of X11 connections when opening and closing a lot of plugin
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* editors in a project, we'll free this again after the last editor in this
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* process gets closed.
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*/
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static std::atomic_size_t instance_reference_count = 0;
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WineXdndProxy::Handle::Handle(WineXdndProxy& proxy) : proxy(proxy) {}
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WineXdndProxy::Handle::~Handle() noexcept {
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if (instance_reference_count.fetch_sub(1) == 1) {
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delete &proxy;
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}
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}
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WineXdndProxy::Handle WineXdndProxy::init_proxy() {
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// We're doing a bit of a hybrid between a COM-style reference counted smart
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// pointer and a singleton here because we need to ensure that there's only
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// one proxy per process, but we want to free up the X11 connection when
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// it's not needed anymore. Because of that this pointer may point to
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// deallocated memory, so the reference count should be leading here. Oh and
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// explained elsewhere, we won't even bother making this thread safe because
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// it can only be called from the GUI thread anyways.
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static WineXdndProxy* instance = nullptr;
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if (instance_reference_count.fetch_add(1) == 0) {
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instance = new WineXdndProxy{};
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}
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return *instance;
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return Handle(*instance);
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}
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@@ -36,6 +36,35 @@ class WineXdndProxy {
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WineXdndProxy();
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public:
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/**
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* A sort of smart pointer for `WineXdndProxy`, similar to how the COM/VST3
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* pointers work. We want to unregister the hooks and drop the X11
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* connection when the last editor closes in a plugin group. This is not
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* strictly necessary, but there's an open X11 client limit and otherwise
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* opening and closing a bunch of editors would get you very close to that
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* limit.
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*/
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class Handle {
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protected:
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/**
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* Before calling this, the reference count should be increased by one
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* in `WineXdndProxy::init_proxy()`.
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*/
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Handle(WineXdndProxy& proxy);
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public:
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/**
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* Reduces the reference count by one, and frees `proxy` if this was the
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* last handle.
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*/
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~Handle() noexcept;
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private:
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WineXdndProxy& proxy;
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friend WineXdndProxy;
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};
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/**
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* Initialize the Wine->X11 drag-and-drop proxy. Calling this will hook into
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* Wine's OLE drag and drop system by listening for the creation of special
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@@ -47,8 +76,15 @@ class WineXdndProxy {
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* once from every plugin host instance. Because the actual data is stored
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* in a COM object, we can only handle drag-and-drop coming form this
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* process.
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*
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* This is sort of a singleton but not quite, as the `WineXdndProxy` is only
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* alive for as long as there are open editors in this process. This is done
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* to avoid opening too many X11 connections.
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*
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* @note This function, like everything other GUI realted, should be called
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* from the main thread that's running the Win32 message loop.
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*/
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static WineXdndProxy& init_proxy();
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static WineXdndProxy::Handle init_proxy();
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private:
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std::unique_ptr<xcb_connection_t, decltype(&xcb_disconnect)> x11_connection;
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