Wrap event result data in an std::variant

Gets a bit more complicated this way, but this avoids having to use
string to manually serialize and deserialize arbitrary objects.

The new options for `AEffect` and `VstTimeInfo` structs are not yet
used.
This commit is contained in:
Robbert van der Helm
2020-03-11 15:52:56 +01:00
parent aa31665666
commit 1ee0ffef8b
6 changed files with 122 additions and 55 deletions
+18 -17
View File
@@ -61,16 +61,19 @@ class DefaultDataConverter {
virtual void write(const int /*opcode*/,
void* data,
const EventResult& response) {
if (response.data.has_value()) {
char* output = static_cast<char*>(data);
// The default behavior is to handle this as a null terminated C-style
// string
std::visit(overload{[&](const auto&) {},
[&](const std::string& s) {
char* output = static_cast<char*>(data);
// For correctness we will copy the entire buffer and add a
// terminating null byte ourselves. In practice `response.data` will
// only ever contain C-style strings, but this would work with any
// other data format that can contain null bytes.
std::copy(response.data->begin(), response.data->end(), output);
output[response.data->size()] = 0;
}
// We use std::string for easy transport but in
// practice we're always writing null terminated
// C-style strings
std::copy(s.begin(), s.end(), output);
output[s.size()] = 0;
}},
response.payload);
}
/**
@@ -139,7 +142,7 @@ intptr_t send_event(boost::asio::local::stream_protocol::socket& socket,
if (logging.has_value()) {
auto [logger, is_dispatch] = logging.value();
logger.log_event_response(is_dispatch, response.return_value,
response.data);
response.payload);
}
data_converter.write(opcode, data, response);
@@ -200,28 +203,26 @@ void passthrough_event(boost::asio::local::stream_protocol::socket& socket,
// report some data back?
const auto response_data = std::visit(
overload{
[&](WantsChunkBuffer&) -> std::optional<std::string> {
[&](WantsChunkBuffer&) -> EventResposnePayload {
// In this case the plugin will have written its data stored in
// an array to which a pointer is stored in `data`, with the
// return value from the event determines how much data the
// plugin has written
return std::string(*static_cast<char**>(data), return_value);
},
[&](WantsVstTimeInfo&) -> std::optional<std::string> {
[&](WantsVstTimeInfo&) -> EventResposnePayload {
// Not sure why the VST API has twenty different ways of
// returning structs, but in this case the value returned from
// the callback function is actually a pointer to a
// `VstTimeInfo` struct!
// TODO: Maybe add a variant from these return types similar to
// `EventPayload`, even though this is as far as I'm aware
// the only non-string/buffer being returned.
// TODO: Use the fancy new VstTimeInfo variant here
return std::string(reinterpret_cast<const char*>(return_value),
sizeof(VstTimeInfo));
},
[&](WantsString&) -> std::optional<std::string> {
[&](WantsString&) -> EventResposnePayload {
return std::string(static_cast<char*>(data));
},
[&](auto) -> std::optional<std::string> { return std::nullopt; }},
[&](auto) -> EventResposnePayload { return std::monostate(); }},
event.payload);
if (logging.has_value()) {