mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Wrap event result data in an std::variant
Gets a bit more complicated this way, but this avoids having to use string to manually serialize and deserialize arbitrary objects. The new options for `AEffect` and `VstTimeInfo` structs are not yet used.
This commit is contained in:
+18
-17
@@ -61,16 +61,19 @@ class DefaultDataConverter {
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virtual void write(const int /*opcode*/,
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void* data,
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const EventResult& response) {
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if (response.data.has_value()) {
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char* output = static_cast<char*>(data);
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// The default behavior is to handle this as a null terminated C-style
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// string
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std::visit(overload{[&](const auto&) {},
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[&](const std::string& s) {
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char* output = static_cast<char*>(data);
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// For correctness we will copy the entire buffer and add a
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// terminating null byte ourselves. In practice `response.data` will
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// only ever contain C-style strings, but this would work with any
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// other data format that can contain null bytes.
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std::copy(response.data->begin(), response.data->end(), output);
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output[response.data->size()] = 0;
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}
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// We use std::string for easy transport but in
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// practice we're always writing null terminated
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// C-style strings
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std::copy(s.begin(), s.end(), output);
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output[s.size()] = 0;
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}},
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response.payload);
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}
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/**
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@@ -139,7 +142,7 @@ intptr_t send_event(boost::asio::local::stream_protocol::socket& socket,
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if (logging.has_value()) {
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auto [logger, is_dispatch] = logging.value();
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logger.log_event_response(is_dispatch, response.return_value,
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response.data);
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response.payload);
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}
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data_converter.write(opcode, data, response);
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@@ -200,28 +203,26 @@ void passthrough_event(boost::asio::local::stream_protocol::socket& socket,
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// report some data back?
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const auto response_data = std::visit(
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overload{
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[&](WantsChunkBuffer&) -> std::optional<std::string> {
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[&](WantsChunkBuffer&) -> EventResposnePayload {
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// In this case the plugin will have written its data stored in
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// an array to which a pointer is stored in `data`, with the
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// return value from the event determines how much data the
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// plugin has written
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return std::string(*static_cast<char**>(data), return_value);
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},
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[&](WantsVstTimeInfo&) -> std::optional<std::string> {
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[&](WantsVstTimeInfo&) -> EventResposnePayload {
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// Not sure why the VST API has twenty different ways of
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// returning structs, but in this case the value returned from
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// the callback function is actually a pointer to a
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// `VstTimeInfo` struct!
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// TODO: Maybe add a variant from these return types similar to
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// `EventPayload`, even though this is as far as I'm aware
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// the only non-string/buffer being returned.
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// TODO: Use the fancy new VstTimeInfo variant here
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return std::string(reinterpret_cast<const char*>(return_value),
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sizeof(VstTimeInfo));
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},
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[&](WantsString&) -> std::optional<std::string> {
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[&](WantsString&) -> EventResposnePayload {
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return std::string(static_cast<char*>(data));
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},
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[&](auto) -> std::optional<std::string> { return std::nullopt; }},
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[&](auto) -> EventResposnePayload { return std::monostate(); }},
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event.payload);
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if (logging.has_value()) {
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+16
-4
@@ -185,7 +185,7 @@ void Logger::log_event(bool is_dispatch,
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void Logger::log_event_response(bool is_dispatch,
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intptr_t return_value,
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std::optional<std::string> payload) {
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const EventResposnePayload& payload) {
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if (BOOST_UNLIKELY(verbosity >= Verbosity::events)) {
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std::ostringstream message;
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if (is_dispatch) {
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@@ -195,9 +195,21 @@ void Logger::log_event_response(bool is_dispatch,
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}
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message << return_value;
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if (payload.has_value()) {
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message << ", \"" << payload.value() << "\"";
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}
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std::visit(
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overload{[&](const std::monostate&) {},
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[&](const std::string& s) {
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if (s.size() < 32) {
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message << ", \"" << s << "\"";
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} else {
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// Long strings contain binary data that we
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// probably don't want to print
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message << ", <" << s.size() << " bytes>";
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}
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},
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[&](const AEffect&) { message << ", <AEffect_object>"; },
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[&](const VstTimeInfo&) { message << ", <time_info>"; }},
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payload);
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log(message.str());
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}
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@@ -90,6 +90,7 @@ class Logger {
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void log_set_parameter_response();
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// If is_dispatch is true, then use opcode names from the plugin's dispatch
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// function. Otherwise use names for the host callback function opcodes.
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// TODO: Cosnt references for both payloads
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void log_event(bool is_dispatch,
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int opcode,
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int index,
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@@ -98,7 +99,7 @@ class Logger {
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float option);
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void log_event_response(bool is_dispatch,
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intptr_t return_value,
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std::optional<std::string> payload);
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const EventResposnePayload& payload);
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private:
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/**
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+73
-28
@@ -64,6 +64,43 @@ struct overload : Ts... {
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template <class... Ts>
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overload(Ts...)->overload<Ts...>;
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/**
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* The serialization function for `AEffect` structs. This will s serialize all
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* of the values but it will not touch any of the pointer fields. That way you
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* can deserialize to an existing `AEffect` instance.
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*/
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template <typename S>
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void serialize(S& s, AEffect& plugin) {
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s.value4b(plugin.magic);
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s.value4b(plugin.numPrograms);
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s.value4b(plugin.numParams);
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s.value4b(plugin.numInputs);
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s.value4b(plugin.numOutputs);
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s.value4b(plugin.flags);
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s.value4b(plugin.initialDelay);
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s.value4b(plugin.empty3a);
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s.value4b(plugin.empty3b);
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s.value4b(plugin.unkown_float);
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s.value4b(plugin.uniqueID);
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s.value4b(plugin.version);
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}
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template <typename S>
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void serialize(S& s, VstTimeInfo& time_info) {
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s.value8b(time_info.samplePos);
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s.value8b(time_info.sampleRate);
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s.value8b(time_info.nanoSeconds);
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s.value8b(time_info.ppqPos);
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s.value8b(time_info.tempo);
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s.value8b(time_info.barStartPos);
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s.value8b(time_info.cycleStartPos);
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s.value8b(time_info.cycleEndPos);
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s.value4b(time_info.timeSigNumerator);
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s.value4b(time_info.timeSigDenominator);
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s.container1b(time_info.empty3);
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s.value4b(time_info.flags);
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}
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/**
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* A wrapper around `VstEvents` that stores the data in a vector instead of a
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* C-style array. Needed until bitsery supports C-style arrays
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@@ -223,6 +260,36 @@ struct Event {
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}
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};
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/**
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* The response for an event. This is usually either:
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*
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* - Nothing, on which case only the return value from the callback function
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* gets passed along.
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* - Some buffer stored in a `std::string`. This is typically read from and
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* written as C-style string, but in the case of `effGetChunk` this is some
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* blob of binary data that should be written to `HostBridge::chunk_data`
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* instenad.
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* - A specific struct in response to an event such as `audioMasterGetTime` or
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* `audioMasterIOChanged`.
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*/
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using EventResposnePayload =
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std::variant<std::monostate, std::string, AEffect, VstTimeInfo>;
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template <typename S>
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void serialize(S& s, EventResposnePayload& payload) {
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s.ext(payload,
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bitsery::ext::StdVariant{
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[](S&, std::monostate&) {},
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[](S& s, std::string& string) {
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// `binary_buffer_size` and not `max_string_length`
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// because we also use this to send back large chunk
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// data
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s.text1b(string, binary_buffer_size);
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},
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[](S& s, AEffect& effect) { s.object(effect); },
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[](S& s, VstTimeInfo& time_info) { s.object(time_info); }});
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}
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/**
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* AN instance of this should be sent back as a response to an incoming event.
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*/
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@@ -232,18 +299,17 @@ struct EventResult {
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*/
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intptr_t return_value;
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/**
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* If present, this should get written into the void pointer passed to the
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* dispatch function.
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* Events typically either just return their return value or write a string
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* into the void pointer, but sometimes an event response should forward
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* some kind of special struct.
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*/
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std::optional<std::string> data;
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EventResposnePayload payload;
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template <typename S>
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void serialize(S& s) {
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s.value8b(return_value);
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// `binary_buffer_size` and not `max_string_length` because we also use
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// this to send back large chunk data
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s.ext(data, bitsery::ext::StdOptional(),
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[](S& s, auto& v) { s.text1b(v, binary_buffer_size); });
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s.object(payload);
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}
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};
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@@ -301,24 +367,3 @@ struct AudioBuffers {
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s.value4b(sample_frames);
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}
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};
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/**
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* The serialization function for `AEffect` structs. This will s serialize all
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* of the values but it will not touch any of the pointer fields. That way you
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* can deserialize to an existing `AEffect` instance.
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*/
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template <typename S>
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void serialize(S& s, AEffect& plugin) {
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s.value4b(plugin.magic);
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s.value4b(plugin.numPrograms);
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s.value4b(plugin.numParams);
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s.value4b(plugin.numInputs);
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s.value4b(plugin.numOutputs);
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s.value4b(plugin.flags);
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s.value4b(plugin.initialDelay);
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s.value4b(plugin.empty3a);
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s.value4b(plugin.empty3b);
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s.value4b(plugin.unkown_float);
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s.value4b(plugin.uniqueID);
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s.value4b(plugin.version);
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}
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@@ -187,10 +187,13 @@ class DispatchDataConverter : DefaultDataConverter {
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// Write the chunk data to some publically accessible place in
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// `HostBridge` and write a pointer to that struct to the data
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// pointer
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assert(response.data.has_value());
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chunk.assign(response.data->begin(), response.data->end());
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{
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std::string buffer =
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std::get<std::string>(response.payload);
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chunk.assign(buffer.begin(), buffer.end());
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*static_cast<void**>(data) = chunk.data();
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*static_cast<void**>(data) = chunk.data();
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}
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break;
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default:
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DefaultDataConverter::write(opcode, data, response);
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@@ -230,8 +230,13 @@ class HostCallbackDataConverter : DefaultDataConverter {
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case audioMasterGetTime:
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// Write the returned `VstTimeInfo` struct into a field and make
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// the function return a poitner to it in the function below
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time = *static_cast<const VstTimeInfo*>(
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static_cast<const void*>(response.data->data()));
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// TODO: Use the fancy new `VstTimeINfo` variant here
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{
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std::string buffer =
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std::get<std::string>(response.payload);
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time = *static_cast<const VstTimeInfo*>(
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static_cast<const void*>(buffer.data()));
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}
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break;
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default:
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DefaultDataConverter::write(opcode, data, response);
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