Run events async and centralized for group hosts

At a 30 fps rate with a limit on the number of window messages per
frame. This is somehow needed for Melda plugins, as they otherwise
dispatch tiemr messages indefinitely after opening a second editor with
seemingly no way around it.

With this and some refactoring #15 should be almost done.
This commit is contained in:
Robbert van der Helm
2020-05-26 12:09:27 +02:00
parent 16fce5577d
commit 198807a15a
4 changed files with 122 additions and 64 deletions
+9 -49
View File
@@ -26,13 +26,9 @@
#include <vestige/aeffectx.h>
#include <windows.h>
#include <boost/asio/dispatch.hpp>
#include <boost/asio/local/stream_protocol.hpp>
#include <future>
#include <mutex>
#include "../../common/communication.h"
#include "../../common/events.h"
#include "../../common/logging.h"
#include "../editor.h"
#include "../utils.h"
@@ -101,50 +97,20 @@ class Vst2Bridge {
*
* @param main_context The main IO context that's handling the event
* handling for all plugins.
* @param message_loop_blocked A function that returns true if the message
* loop is blocked. This is used to temporarily postpone running the
* message loop while a plugin is opening its GUI.
*
* @note With this approach you'll have to make sure that the object was
* instantiated from the same thread as the one that runs the IO context.
* @note This appraoch does _not_ handle any events. This has to be done on
* a timer within the IO context since otherwise things would become very
* messy very quick.
*/
template <typename F = bool()>
void handle_dispatch_multi(boost::asio::io_context& main_context,
const F& message_loop_blocked) {
// This works exactly the same as the function above, but execute the
// actual event and run the message loop from the main thread that's
// also instantiating these plugins. This is required for a few plugins
// to run multiple instances in the same process
try {
while (true) {
receive_event(
host_vst_dispatch, std::nullopt,
passthrough_event(
plugin,
[&](AEffect* plugin, int opcode, int index,
intptr_t value, void* data,
float option) -> intptr_t {
std::promise<intptr_t> dispatch_result;
boost::asio::dispatch(main_context, [&]() {
const intptr_t result = dispatch_wrapper(
plugin, opcode, index, value, data, option);
void handle_dispatch_multi(boost::asio::io_context& main_context);
dispatch_result.set_value(result);
if (!message_loop_blocked()) {
handle_win32_events();
}
handle_x11_events();
});
return dispatch_result.get_future().get();
}));
}
} catch (const boost::system::system_error&) {
// The plugin has cut off communications, so we can shut down this
// host application
}
}
/**
* Handle X11 events for the editor window if it is open. This can be run
* safely from any thread.
*/
void handle_x11_events();
// These functions are the entry points for the `*_handler` threads
// defined below. They're defined here because we can't use lambdas with
@@ -197,12 +163,6 @@ class Vst2Bridge {
*/
void handle_win32_events();
/**
* Handle X11 events for the editor window if it is open. This can be run
* safely from any thread.
*/
void handle_x11_events();
/**
* The shared library handle of the VST plugin. I sadly could not get
* Boost.DLL to work here, so we'll just load the VST plugisn by hand.