Clean up the editor implementation

This commit is contained in:
Robbert van der Helm
2020-04-14 16:51:24 +02:00
parent 03608870cc
commit 03de09d77f
5 changed files with 144 additions and 182 deletions
+98 -121
View File
@@ -30,59 +30,42 @@ xcb_window_t get_x11_handle(HWND win32_handle);
ATOM register_window_class(std::string window_class_name);
Editor::Editor(std::string window_class_name)
: window_class(register_window_class(window_class_name)),
x11_connection(xcb_connect(nullptr, nullptr), &xcb_disconnect) {}
HWND Editor::open(AEffect* effect) {
// Create a window without any decoratiosn for easy embedding. The
// combination of `WS_EX_TOOLWINDOW` and `WS_POPUP` causes the window to be
// drawn without any decorations (making resizes behave as you'd expect) and
// also causes mouse coordinates to be relative to the window itself.
win32_handle =
std::unique_ptr<std::remove_pointer_t<HWND>, decltype(&DestroyWindow)>(
CreateWindowEx(WS_EX_TOOLWINDOW | WS_EX_ACCEPTFILES,
reinterpret_cast<LPCSTR>(window_class),
"yabridge plugin", WS_POPUP, CW_USEDEFAULT,
CW_USEDEFAULT, client_area_width, client_area_height,
nullptr, nullptr, GetModuleHandle(nullptr), this),
&DestroyWindow);
// Needed to send update messages on a timer
plugin = effect;
Editor::Editor(const std::string& window_class_name,
AEffect* effect,
const size_t parent_window_handle)
: // Needed to send update messages on a timer
plugin(effect),
window_class(register_window_class(window_class_name)),
// Create a window without any decoratiosn for easy embedding. The
// combination of `WS_EX_TOOLWINDOW` and `WS_POPUP` causes the window to
// be drawn without any decorations (making resizes behave as you'd
// expect) and also causes mouse coordinates to be relative to the window
// itself.
win32_handle(CreateWindowEx(WS_EX_TOOLWINDOW | WS_EX_ACCEPTFILES,
reinterpret_cast<LPCSTR>(window_class),
"yabridge plugin",
WS_POPUP,
CW_USEDEFAULT,
CW_USEDEFAULT,
client_area_width,
client_area_height,
nullptr,
nullptr,
GetModuleHandle(nullptr),
this),
&DestroyWindow),
parent_window(parent_window_handle),
child_window(get_x11_handle(win32_handle.get())),
x11_connection(xcb_connect(nullptr, nullptr), &xcb_disconnect) {
// The Win32 API will block the `DispatchMessage` call when opening e.g. a
// dropdown, but it will still allow timers to be run so the GUI can still
// update in the background. Because of this we send `effEditIdle` to the
// plugin on a timer. The refresh rate is purposely fairly low since we
// we'll also trigger this manually in `Editor::handle_events()` whenever
// the plugin is not busy.
SetTimer(win32_handle->get(), idle_timer_id, 100, nullptr);
SetTimer(win32_handle.get(), idle_timer_id, 100, nullptr);
return win32_handle->get();
}
void Editor::close() {
// RAII will destroy the window and tiemrs for us
win32_handle = std::nullopt;
// TODO: We might want to manually unmap the X11 window instead of having
// the host do it. Right now the window editor window stays open for a
// second when removing a plugin.
}
bool Editor::embed_into(const size_t parent_window_handle) {
if (!win32_handle.has_value()) {
return false;
}
child_window = get_x11_handle(win32_handle->get());
parent_window = parent_window_handle;
// See the X11 events part of `Editor::handle_events`.
// const uint32_t child_event_mask = XCB_EVENT_MASK_STRUCTURE_NOTIFY;
// xcb_change_window_attributes(x11_connection.get(), child_window,
// XCB_CW_EVENT_MASK, &child_event_mask);
// see the x11 events part of `editor::handle_events`
const uint32_t parent_event_mask = XCB_EVENT_MASK_STRUCTURE_NOTIFY;
xcb_change_window_attributes(x11_connection.get(), parent_window,
XCB_CW_EVENT_MASK, &parent_event_mask);
@@ -97,91 +80,85 @@ bool Editor::embed_into(const size_t parent_window_handle) {
xcb_map_window(x11_connection.get(), child_window);
xcb_flush(x11_connection.get());
ShowWindow(win32_handle->get(), SW_SHOWNORMAL);
return true;
ShowWindow(win32_handle.get(), SW_SHOWNORMAL);
}
void Editor::handle_events() {
// Process any remaining events, otherwise we won't be able to interact with
// the window
if (win32_handle.has_value()) {
bool gui_was_updated = false;
MSG msg;
bool gui_was_updated = false;
MSG msg;
// The second argument has to be null since we not only want to handle
// events for this window but also for all child windows (i.e.
// dropdowns). I spent way longer debugging this than I want to admit.
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
// The second argument has to be null since we not only want to handle
// events for this window but also for all child windows (i.e. dropdowns). I
// spent way longer debugging this than I want to admit.
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
if (msg.message == WM_TIMER && msg.wParam == idle_timer_id) {
gui_was_updated = true;
}
if (msg.message == WM_TIMER && msg.wParam == idle_timer_id) {
gui_was_updated = true;
}
}
// Make sure that the GUI always gets updated at least once for every
// `effEditIdle` call the host has sent to improve responsiveness when
// the GUI isn't being blocked.
if (!gui_was_updated) {
SendMessage(win32_handle->get(), WM_TIMER, idle_timer_id, 0);
}
// Handle X11 events
// TODO: Check if we should forward other events mostly to prevent
// unnecessary GUI processing in the background. Since
// `effEditIdle` should only be called when the plugin's editor is
// open this should not cause any different in CPU though.
// TODO: Check whether drag and drop works out of the box
xcb_generic_event_t* generic_event;
while ((generic_event = xcb_poll_for_event(x11_connection.get())) !=
nullptr) {
switch (generic_event->response_type & event_type_mask) {
case XCB_CONFIGURE_NOTIFY: {
xcb_configure_notify_event_t event =
*reinterpret_cast<xcb_configure_notify_event_t*>(
generic_event);
if (event.window != parent_window) {
break;
}
// We're purposely not using XEmbed. This has the
// consequence that wine still thinks that any X and Y
// coordinates are relative to the x11 window root instead
// of the parent window provided by the DAW, causing all
// sorts of GUI interactions to break. To alleviate this
// we'll just lie to Wine and tell it that it's located at
// the parent window's location. We'll only send the event
// instead of actually configuring the window.
// NOTE: We're not actually using `SetWindowPos()` to resize
// the window. The editor's client area will likely
// always be big enough Since we specified the Window
// to be 2560x1440 pixels large at the time of its
// creation. This works because the embedding
// hierarchy is DAW window -> Win32 window (created in
// this class) -> VST plugin window created by the
// plugin itself. This makes the drag-to-resize
// functionality many plugin editors have feel smooth
// and native.
xcb_configure_notify_event_t translated_event{};
translated_event.response_type = XCB_CONFIGURE_NOTIFY;
translated_event.event = child_window;
translated_event.window = child_window;
translated_event.width = client_area_width;
translated_event.height = client_area_height;
translated_event.x = event.x;
translated_event.y = event.y;
xcb_send_event(x11_connection.get(), false, child_window,
XCB_EVENT_MASK_STRUCTURE_NOTIFY |
XCB_EVENT_MASK_SUBSTRUCTURE_NOTIFY,
reinterpret_cast<char*>(&translated_event));
xcb_flush(x11_connection.get());
} break;
}
free(generic_event);
// Make sure that the GUI always gets updated at least once for every
// `effEditIdle` call the host has sent to improve responsiveness when the
// GUI isn't being blocked.
if (!gui_was_updated) {
SendMessage(win32_handle.get(), WM_TIMER, idle_timer_id, 0);
}
// Handle X11 events
// TODO: Check if we should forward other events mostly to prevent
// unnecessary GUI processing in the background. Since `effEditIdle`
// should only be called when the plugin's editor is open this should
// not cause any different in CPU though.
// TODO: Check whether drag and drop works out of the box
xcb_generic_event_t* generic_event;
while ((generic_event = xcb_poll_for_event(x11_connection.get())) !=
nullptr) {
switch (generic_event->response_type & event_type_mask) {
case XCB_CONFIGURE_NOTIFY: {
xcb_configure_notify_event_t event =
*reinterpret_cast<xcb_configure_notify_event_t*>(
generic_event);
if (event.window != parent_window) {
break;
}
// We're purposely not using XEmbed. This has the consequence
// that wine still thinks that any X and Y coordinates are
// relative to the x11 window root instead of the parent window
// provided by the DAW, causing all sorts of GUI interactions to
// break. To alleviate this we'll just lie to Wine and tell it
// that it's located at the parent window's location. We'll only
// send the event instead of actually configuring the window.
// NOTE: We're not actually using `SetWindowPos()` to resize the
// window. The editor's client area will likely always be
// big enough Since we specified the Window to be
// 2560x1440 pixels large at the time of its creation.
// This works because the embedding hierarchy is DAW
// window -> Win32 window (created in this class) -> VST
// plugin window created by the plugin itself. This makes
// the drag-to-resize functionality many plugin editors
// have feel smooth and native.
xcb_configure_notify_event_t translated_event{};
translated_event.response_type = XCB_CONFIGURE_NOTIFY;
translated_event.event = child_window;
translated_event.window = child_window;
translated_event.width = client_area_width;
translated_event.height = client_area_height;
translated_event.x = event.x;
translated_event.y = event.y;
xcb_send_event(x11_connection.get(), false, child_window,
XCB_EVENT_MASK_STRUCTURE_NOTIFY |
XCB_EVENT_MASK_SUBSTRUCTURE_NOTIFY,
reinterpret_cast<char*>(&translated_event));
xcb_flush(x11_connection.get());
} break;
}
free(generic_event);
}
}
+25 -36
View File
@@ -18,11 +18,11 @@
/**
* A wrapper around the win32 windowing API to create and destroy editor
* windows. A VST plugin can embed itself in that window, and we can then later
* embed the window in a VST host provided X11 window.
* windows. We can embed this window into the window provided by the host, and a
* VST plugin can then later embed itself in the window create here.
*
* This was originally implemented using XEmbed. While that sounded like the
* right thing to do, there were a few small issues with Wine's XEmbed
* This was originally implemented using XEmbed. Even though that sounded like
* the right thing to do, there were a few small issues with Wine's XEmbed
* implementation. The most important of which is that resizing GUIs sometimes
* works fine, but often fails to expand the embedded window's client area
* leaving part of the window inaccessible. There are also some a small number
@@ -32,41 +32,25 @@
* issues, please let me know and I'll switch to using XEmbed again.
*
* This workaround was inspired by LinVST.
*
* TODO: Refactor this so we don't need to stage initialization and just add an
* `std::optional<Editor>` to `PluginBridge` instead
*/
class Editor {
public:
/**
* @param window_class_name The name for the window class for editor
* windows.
*/
Editor(std::string window_class_name);
/**
* Open a window, embed it into the DAW's parent window and return a handle
* Open a window, embed it into the DAW's parent window and create a handle
* to the new Win32 window that can be used by the hosted VST plugin.
*
* @param window_class_name The name for the window class for editor
* windows.
* @param effect The plugin this window is being created for. Used to send
* `effEditIdle` messages on a timer.
*
* @return The Win32 window handle of the newly created window.
*/
HWND open(AEffect* effect);
void close();
/**
* Embed the (open) window into a parent window.
*
* @param parent_window_handle The X11 window handle passed by the VST host
* for the editor to embed itself into.
*
* @return Whether the embedding was succesful. Will return false if the
* window is not open.
* @see win32_handle
*/
bool embed_into(const size_t parent_window_handle);
Editor(const std::string& window_class_name,
AEffect* effect,
const size_t parent_window_handle);
/**
* Pump messages from the editor GUI's event loop until all events are
@@ -74,10 +58,23 @@ class Editor {
* of Win32 limitations. I guess that's what `effEditIdle` is for.
*/
void handle_events();
// Needed to handle idle updates through a timer
AEffect* plugin;
private:
/**
* The Win32 window class registered for the windows window.
*/
ATOM window_class;
public:
/**
* The handle for the window created through Wine that the plugin uses to
* embed itself in.
*/
const std::unique_ptr<std::remove_pointer_t<HWND>, decltype(&DestroyWindow)>
win32_handle;
private:
/**
* The window handle of the editor window created by the DAW.
@@ -88,18 +85,10 @@ class Editor {
*/
xcb_window_t child_window;
/**
* The Win32 window class registered for the windows window.
*/
ATOM window_class;
/**
* A pointer to the currently active window. Will be a null pointer if no
* window is active.
*/
std::optional<
std::unique_ptr<std::remove_pointer_t<HWND>, decltype(&DestroyWindow)>>
win32_handle;
std::unique_ptr<xcb_connection_t, decltype(&xcb_disconnect)> x11_connection;
};
+13 -24
View File
@@ -66,8 +66,7 @@ PluginBridge::PluginBridge(std::string plugin_dll_path,
vst_host_callback(io_context),
host_vst_parameters(io_context),
host_vst_process_replacing(io_context),
vst_host_aeffect(io_context),
editor("yabridge plugin") {
vst_host_aeffect(io_context) {
// Got to love these C APIs
if (plugin_handle == nullptr) {
throw std::runtime_error("Could not load a shared library at '" +
@@ -225,39 +224,29 @@ intptr_t PluginBridge::dispatch_wrapper(AEffect* plugin,
// To allow the GUI to update even when this thread gets blocked
// (e.g. when a dropdown is open), the actual `effEditIdle` event
// gets sent to the plugin on a timer.
editor.handle_events();
editor->handle_events();
return 1;
break;
case effClose: {
// Closing the editor will also shut down the thread that's
// currently handling events
editor.close();
return plugin->dispatcher(plugin, opcode, index, value, data,
option);
} break;
case effEditOpen: {
const auto win32_handle = editor.open(plugin);
const auto return_value = plugin->dispatcher(
plugin, opcode, index, value, win32_handle, option);
if (return_value == 0) {
return 0;
}
// If opening the editor was succesful, reparent it to the window
// provided by the DAW
// Create a Win32 window through Wine, embed it into the window
// provided by the host, and let the plugin embed itself into the
// Wine window
const auto x11_handle = reinterpret_cast<size_t>(data);
editor.embed_into(x11_handle);
editor.emplace("yabridge plugin", plugin, x11_handle);
return return_value;
return plugin->dispatcher(plugin, opcode, index, value,
editor->win32_handle.get(), option);
} break;
case effEditClose: {
const intptr_t return_value =
plugin->dispatcher(plugin, opcode, index, value, data, option);
editor.close();
// Cleanup is handled through RAII
// TODO: We might want to manually unmap the X11 window instead of
// having the host do it. Right now the window editor window
// stays open for a second when removing a plugin.
editor = std::nullopt;
return return_value;
} break;
+6 -1
View File
@@ -156,5 +156,10 @@ class PluginBridge {
*/
std::vector<uint8_t> process_buffer;
Editor editor;
/**
* The plugin editor window. Allows embedding the plugin's editor into a
* Wine window, and embedding that Wine window into a window provided by the
* host. Should be empty when the editor is not open.
*/
std::optional<Editor> editor;
};