mirror of
https://github.com/robbert-vdh/yabridge.git
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95 lines
3.1 KiB
C++
95 lines
3.1 KiB
C++
// Use the native version of xcb
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#pragma push_macro("_WIN32")
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#undef _WIN32
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#include <xcb/xcb.h>
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#pragma pop_macro("_WIN32")
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#define NOMINMAX
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#define NOSERVICE
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#define NOMCX
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#define NOIMM
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#define WIN32_LEAN_AND_MEAN
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#include <vestige/aeffectx.h>
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#include <windows.h>
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#include <memory>
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#include <optional>
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#include <string>
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/**
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* A wrapper around the win32 windowing API to create and destroy editor
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* windows. We can embed this window into the window provided by the host, and a
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* VST plugin can then later embed itself in the window create here.
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*
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* This was originally implemented using XEmbed. Even though that sounded like
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* the right thing to do, there were a few small issues with Wine's XEmbed
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* implementation. The most important of which is that resizing GUIs sometimes
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* works fine, but often fails to expand the embedded window's client area
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* leaving part of the window inaccessible. There are also some a small number
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* of plugins (such as Serum) that have rendering issues when using XEmbed but
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* otherwise draw fine when running standalone or when just reparenting the
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* window without using XEmbed. If anyone knows how to work around these two
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* issues, please let me know and I'll switch to using XEmbed again.
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*
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* This workaround was inspired by LinVST.
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*/
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class Editor {
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public:
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/**
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* Open a window, embed it into the DAW's parent window and create a handle
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* to the new Win32 window that can be used by the hosted VST plugin.
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*
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* @param window_class_name The name for the window class for editor
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* windows.
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* @param effect The plugin this window is being created for. Used to send
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* `effEditIdle` messages on a timer.
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* @param parent_window_handle The X11 window handle passed by the VST host
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* for the editor to embed itself into.
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*
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* @see win32_handle
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*/
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Editor(const std::string& window_class_name,
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AEffect* effect,
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const size_t parent_window_handle);
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/**
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* Pump messages from the editor GUI's event loop until all events are
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* process. Must be run from the same thread the GUI was created in because
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* of Win32 limitations. I guess that's what `effEditIdle` is for.
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*/
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void handle_events();
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// Needed to handle idle updates through a timer
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AEffect* plugin;
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private:
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/**
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* The Win32 window class registered for the windows window.
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*/
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ATOM window_class;
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public:
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/**
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* The handle for the window created through Wine that the plugin uses to
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* embed itself in.
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*/
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const std::unique_ptr<std::remove_pointer_t<HWND>, decltype(&DestroyWindow)>
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win32_handle;
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private:
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/**
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* The window handle of the editor window created by the DAW.
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*/
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xcb_window_t parent_window;
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/**
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* The X11 window handle of the window belonging to `win32_handle`.
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*/
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xcb_window_t child_window;
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/**
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* A pointer to the currently active window. Will be a null pointer if no
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* window is active.
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*/
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std::unique_ptr<xcb_connection_t, decltype(&xcb_disconnect)> x11_connection;
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};
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