35 Commits

Author SHA1 Message Date
Mike Oliphant 5a5865a8a4 Switch to NeuralAudio release branch 2025-12-25 08:54:23 -08:00
Mike Oliphant 5880267d49 Revert NeuralAudio update 2025-12-25 07:18:09 -08:00
Mike Oliphant 6cd11a9e57 Revert "Update NeuralAudio (refactored convolution buffer)"
This reverts commit 513a537d43.
2025-12-25 07:16:04 -08:00
Mike Oliphant 513a537d43 Update NeuralAudio (refactored convolution buffer) 2025-12-02 10:20:17 -08:00
Mike Oliphant 1193da70ca Merge pull request #94 from mikeoliphant/smart_bypass 2025-11-11 08:16:31 -08:00
Mike Oliphant 2f81ad2b81 Merge branch 'smart_bypass' of https://github.com/mikeoliphant/neural-amp-modeler-lv2 into smart_bypass 2025-11-11 07:23:48 -08:00
Mike Oliphant eeaeeecf24 Start new models bypassed. Prevent silentSamples from overflowing. 2025-11-11 07:23:47 -08:00
Mike Oliphant 0fd82dc816 Document SMART_BYPASS_ENABLED CMake option 2025-11-10 10:56:01 -08:00
Mike Oliphant d998b95e45 Added cmake option for smart bypass 2025-11-10 10:52:26 -08:00
Mike Oliphant 42d9d8b4c3 Smart bypass on silence 2025-11-10 10:45:29 -08:00
Mike Oliphant b5b934d4e7 Merge pull request #93 from Nakmak98/fix_libstdc++_linking
Fixed std::filesystem library linking for gcc>=9
2025-11-09 08:50:51 -08:00
nakmak98 c3bcac7085 Fixed std::filesystem library linking for gcc>=9
libstdc++fs may not be present in the system, as std::filesystem is included in libstdc++ starting from gcc9, so a conditional statement has been added to CMakeLists.txt to handle linking depending on the compiler version.
2025-11-09 18:01:44 +03:00
Mike Oliphant 94d86f5bc6 Fix formatting issues in README.md 2025-11-08 10:04:36 -08:00
Mike Oliphant 4b5f7d9051 Update NeuralAudio 2025-08-05 12:26:44 -07:00
Mike Oliphant 91259b8eb6 Update README.md 2025-07-04 15:15:48 -07:00
Mike Oliphant 4c8c341fdd Update README.md 2025-07-04 15:14:07 -07:00
Mike Oliphant ccfa2e3882 Update README.md 2025-06-27 08:25:43 -07:00
Mike Oliphant 2fdabf74ce Update README.md 2025-06-27 08:25:02 -07:00
Mike Oliphant ce7cbeb8f3 Update NeuralAudio. Bump version -> 0.1.9 2025-06-09 08:46:52 -07:00
Mike Oliphant 8e3b71c13d Bump version -> 0.1.8 2025-05-27 13:35:48 -07:00
Mike Oliphant 8dc56d247c Update NeuralAudio 2025-05-27 10:44:14 -07:00
Mike Oliphant 77731797d1 Update CREDITS.md 2025-05-23 13:58:26 -07:00
Mike Oliphant 10aebb7329 Update NeuralAudio 2025-05-23 12:52:53 -07:00
Mike Oliphant bd455b50a9 Update NeuralAudio 2025-04-01 11:13:10 +07:00
Mike Oliphant 81bc4a2247 Update NeuralAudio 2025-04-01 08:52:51 +07:00
Mike Oliphant 50be3658e6 Update NeuralAudio 2025-03-11 09:15:03 +08:00
Mike Oliphant 9a60937f64 Merge pull request #87 from timlau/main
fix hardcode lib dir
2025-02-21 13:49:10 -08:00
Tim Lauridsen 8ddad7168d fix hardcode lib dir
Some system store 64 bit libs in /usr/lib64
This change make it possible to set the bib dir using -DLIB_INSTALL_DIR=/usr/lib64 when building.
2025-02-21 15:15:37 +01:00
Mike Oliphant 5566a69731 fix MSVC detection 2025-02-20 13:07:59 -08:00
Mike Oliphant 994a68c4f0 detect clang properly even if it is running under MSVC 2025-02-20 12:38:26 -08:00
Mike Oliphant b4144b9027 use /arch:AVX2 for MSVC when USE_NATIVE_ARCH is on 2025-02-20 12:31:49 -08:00
Mike Oliphant fcb5963f05 Update NeuralAudio 2025-02-11 10:05:36 -08:00
Mike Oliphant 8401d65129 Merge pull request #85 from mikeoliphant/modgui
Add modgui
2025-02-10 13:28:37 -08:00
Mike Oliphant 4952d8e787 Update CREDITS.md 2025-02-10 13:27:28 -08:00
Mike Oliphant a0a8f8af32 Add modgui 2025-02-10 13:23:46 -08:00
18 changed files with 295 additions and 16 deletions
+7 -3
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@@ -1,8 +1,9 @@
cmake_minimum_required(VERSION 3.10)
project(NeuralAmpModelerLv2 VERSION 0.1.7)
project(NeuralAmpModelerLv2 VERSION 0.1.9)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
set(LIB_INSTALL_DIR ${CMAKE_INSTALL_PREFIX}/lib CACHE PATH "The library install dir (default: lib)")
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED OFF)
@@ -11,7 +12,7 @@ set(CMAKE_CXX_EXTENSIONS OFF)
if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
include_directories(SYSTEM /usr/local/include)
elseif (CMAKE_SYSTEM_NAME STREQUAL "Linux")
link_libraries(stdc++fs)
link_libraries( "$<$<AND:$<CXX_COMPILER_ID:GNU>,$<VERSION_LESS:$<CXX_COMPILER_VERSION>,9.0>>:-lstdc++fs>" )
elseif (CMAKE_SYSTEM_NAME STREQUAL "Windows")
add_compile_definitions(NOMINMAX WIN32_LEAN_AND_MEAN)
else()
@@ -29,11 +30,14 @@ add_custom_target(copy_binaries ALL
DEPENDS neural_amp_modeler
)
file(COPY resources/modgui.ttl DESTINATION neural_amp_modeler.lv2)
file(COPY resources/modgui DESTINATION neural_amp_modeler.lv2)
configure_file(resources/manifest.ttl.in neural_amp_modeler.lv2/manifest.ttl)
configure_file(resources/neural_amp_modeler.ttl.in neural_amp_modeler.lv2/neural_amp_modeler.ttl)
install (DIRECTORY ${CMAKE_BINARY_DIR}/neural_amp_modeler.lv2
DESTINATION lib/lv2
DESTINATION ${LIB_INSTALL_DIR}/lv2
)
set(CPACK_GENERATOR "DEB")
+5 -1
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@@ -1,7 +1,11 @@
[GitHub contributers](https://github.com/mikeoliphant/neural-amp-modeler-lv2/graphs/contributors)
This repository uses code from a number of sources. Please see them for code licensing information:
https://github.com/mikeoliphant/NeuralAudio
https://github.com/lv2/lv2
In addition, the CMake structure and LV2 plugin structure are based on code from https://github.com/Dougal-s/Aether.
The CMake structure and LV2 plugin structure are based on code from https://github.com/Dougal-s/Aether.
modgui user interface is by Roman Brandstetter (@rominator1983) and Filipe Coelho (@falktk) based on design from Evan Heritage.
+11 -8
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@@ -1,27 +1,28 @@
# neural-amp-modeler-lv2
LV2 plugin for using neural network machine learning amp models.
LV2 plugin for neural network machine learning amp model playback using the [NeuralAudio](https://github.com/mikeoliphant/NeuralAudio) engine.
**There is no custom plugin user interface**. Setting the model to use requires that your LV2 host supports atom:Path parameters. Reaper does as of v6.82. Carla and Ardour do. If your favorite LV2 host does not support atom:Path, let them know you want it.
If you are looking for a GUI version, @brummer10 [has one here](https://github.com/brummer10/neural-amp-modeler-ui) that works for Linux and Windows. You may also be interested in the the version shipped with the [MOD Desktop App](https://github.com/moddevices/mod-desktop-app), or my digital pedalboard app [Stompbox](https://github.com/mikeoliphant/StompboxUI).
If you are looking for a GUI version, @brummer10 [has one here](https://github.com/brummer10/neural-amp-modeler-ui) that works for Linux and Windows. You may also be interested in the the version shipped with the [MOD Desktop App](https://github.com/moddevices/mod-desktop-app), or my digital pedalboard app [Stompbox](https://github.com/mikeoliphant/Stompbox).
To get the intended behavior, **you must run your audio host at the same sample rate the model was trained at** (usually 48kHz) - no resampling is done by the plugin.
For amp-only models (the most typical), **you will need to run an impulse reponse after this plugin** to model the cabinet.
## Models and Performance
## Models Supported
The plugin supports both [Neural Amp Modeler (NAM)](https://github.com/sdatkinson/neural-amp-modeler) models and [RTNeural keras json models](https://github.com/jatinchowdhury18/RTNeural) (like those used by [Aida-X](https://github.com/AidaDSP/AIDA-X)).
The best source of models is [ToneHunt](https://tonehunt.org/).
The best source of models is [Tone3000](https://www.tone3000.com/).
For more information on model type support, see the [NeuralAudio](https://github.com/mikeoliphant/NeuralAudio) repository, which is where the model handling code lives.
## Performance
NAM WaveNet models are generally quite expensive to run. This isn't (much of) an issue on modern PCs, but you may have trouble running on less powerful hardware.
A Raspberry Pi 4 running a 64bit OS can run "standard" NAM models with plenty of room to spare for a cabinet IR and some effects. It is also capable of running two "standard" NAM models, but with less headroom for other effects.
If you are having trouble running a "standard" model, try looking for "feather", or even "nano" (the least expensive) models. You can find a list of ["feather"-tagged models on Tone3000](https://www.tone3000.com/search?sizes=feather). Note that tagging models is up to the submitter, so not all "feather" models are tagged as such - you should be able to find more if you dig around.
If you are having trouble running a "standard" model, try looking for "feather", or even "nano" (the least expensive) models. You can find a list of ["feather"-tagged models on ToneHunt](https://tonehunt.org/models?tags%5B0%5D=feather-mdl). Note that tagging models is up to the submitter, so not all "feather" models are tagged as such - you should be able to find more if you dig around.
For more information on model type support, see the [NeuralAudio](https://github.com/mikeoliphant/NeuralAudio) repository, which is where the model handling code lives.
## Input Calibration
@@ -57,4 +58,6 @@ After building, the plugin will be in **build/neural_amp_modeler.lv2**.
```-DUSE_NATIVE_ARCH=ON```: If you have a relatively modern x64 processor, you can pass ```-DUSE_NATIVE_ARCH=ON``` on your cmake command line to enable certain processor-specific optimizations.
```-DSMART_BYPASS_ENABLED=ON```: If enabled, this will bypass model processing if input has been silent (below -100 dB by default) for a sufficient number of samples (determined by the model's receptive field size).
Also see the [NeuralAudio CMake options](https://github.com/mikeoliphant/NeuralAudio#cmake-options) - adding these to your neural-amp-modeler-lv2 cmake will pass them to the NeuralAudio build.
+1 -1
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@@ -5,4 +5,4 @@
<@NAM_LV2_ID@>
a lv2:Plugin;
lv2:binary <neural_amp_modeler@CMAKE_SHARED_MODULE_SUFFIX@>;
rdfs:seeAlso <neural_amp_modeler.ttl>.
rdfs:seeAlso <neural_amp_modeler.ttl>,<modgui.ttl>.
+21
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@@ -0,0 +1,21 @@
@prefix modgui: <http://moddevices.com/ns/modgui#>.
@prefix lv2: <http://lv2plug.in/ns/lv2core#>.
<http://github.com/mikeoliphant/neural-amp-modeler-lv2>
modgui:gui [
modgui:resourcesDirectory <modgui>;
modgui:iconTemplate <modgui/icon-nam.html>;
modgui:stylesheet <modgui/stylesheet-nam.css>;
modgui:screenshot <modgui/screenshot-nam.png>;
modgui:thumbnail <modgui/thumbnail-nam.png>;
modgui:discussionURL <https://forum.mod.audio/t/neural-amp-modeler/10112> ;
modgui:port [
lv2:index 0;
lv2:symbol "input_level";
lv2:name "Input Lvl";
], [
lv2:index 1;
lv2:symbol "output_level";
lv2:name "Output Lvl";
];
].
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+45
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@@ -0,0 +1,45 @@
<div class="mod-pedal mod-pedal-nam">
<div mod-role="drag-handle" class="mod-drag-handle"></div>
<div class="mod-control-group group1 clearfix">
{{#controls}}
<div class="mod-knob" title="{{name}}">
<div class="mod-knob-title">{{name}}</div>
<div class="mod-knob-image" mod-role="input-control-port" mod-port-symbol="{{symbol}}"></div>
</div>
{{/controls}}
</div>
<div class="mod-footswitch" mod-role="bypass"></div>
<div class="mod-control-group group2 clearfix">
<div class="mod-control-group mod-enumerated-group bottom clearfix">
{{#effect.parameters}}
{{#path}}
<div class="mod-enumerated" mod-role="input-parameter" mod-parameter-uri="{{uri}}" mod-widget="custom-select-path">
<div mod-role="input-parameter-value" mod-parameter-uri="{{uri}}" class="mod-enumerated-selected">
-- choose a NAM model --
</div>
<div class="mod-enumerated-list">
{{#files}}
<div mod-role="enumeration-option" mod-parameter-value="{{fullname}}">{{basename}}</div>
{{/files}}
</div>
</div>
{{/path}}
{{/effect.parameters}}
</div>
</div>
<div class="mod-pedal-input">
{{#effect.ports.audio.input}}
<div class="mod-input mod-input-disconnected" title="{{name}}" mod-role="input-audio-port" mod-port-symbol="{{symbol}}">
<div class="mod-pedal-input-image"></div>
</div>
{{/effect.ports.audio.input}}
</div>
<div class="mod-pedal-output">
{{#effect.ports.audio.output}}
<div class="mod-output mod-output-disconnected" title="{{name}}" mod-role="output-audio-port" mod-port-symbol="{{symbol}}">
<div class="mod-pedal-output-image"></div>
</div>
{{/effect.ports.audio.output}}
</div>
</div>
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+130
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@@ -0,0 +1,130 @@
/* nam */
@import url(/fonts/nexa/stylesheet.css);
@import url(/fonts/questrial/stylesheet.css);
/* = CONTAINER
================================================ */
.mod-pedal-nam {
background-position:center center;
background-repeat:no-repeat;
/* background image is 1121 × 536*/
background-size:560px 268px;
background-image:url(/resources/background.png{{{ns}}});
width:560px;
height:268px;
position:absolute;
border-radius:40px;
}
/* = BYPASS
================================================ */
.mod-pedal-nam .mod-footswitch {
background-image:url(/resources/bypass_on.png{{{ns}}});
background-position:center center;
background-repeat:no-repeat;
background-size:82px 47px;
width:82px;
height:47px;
top:132px;
left:235px;
cursor:pointer;
position:absolute;
}
.mod-pedal-nam .mod-footswitch.on {
background-image:url(/resources/bypass_off.png{{{ns}}});
}
/* = KNOBS
================================================ */
.mod-pedal-nam .mod-control-group {
z-index:30;
position:relative;
margin:0px;
padding:0px;
display:inline;
}
.mod-pedal-nam .group1 {
top:86px;
left:22px;
}
.mod-pedal-nam .group2 {
top:107px;
left:78px;
}
.mod-pedal-nam .mod-control-group .mod-knob .mod-knob-title {
text-align: center;
color:white;
}
.mod-pedal-nam .mod-control-group .mod-knob {
overflow:hidden;
position:relative;
display:inline-block;
}
.mod-pedal-nam .mod-control-group .mod-knob:first-child {
margin-left: 0px;
}
.mod-pedal-nam .mod-control-group .mod-knob:last-child {
margin-left: 315px;
}
.mod-pedal-nam .mod-control-group .mod-knob .mod-knob-image {
background-image:url(/resources/knob.png{{{ns}}});
background-position:left center;
background-repeat:no-repeat;
background-size:5000px 100px;
height:100px;
width:100px;
cursor:pointer;
}
.mod-pedal-nam .mod-enumerated {
position: relative;
font-weight: bold;
cursor: pointer;
color: white;
}
.mod-pedal-nam .mod-enumerated .mod-enumerated-selected {
padding-left: 5px;
overflow: hidden;
white-space: nowrap;
text-overflow: ellipsis;
background-color: transparent;
color: white;
display: block;
}
/* THE LIST OF OPTIONS */
.mod-pedal-nam .mod-enumerated .mod-enumerated-list {
background: black;
display: none;
overflow: auto;
position: absolute;
padding: 0;
width: 405px;
height: 220px;
border: 2px solid #333;
}
.mod-pedal-nam .mod-enumerated .mod-enumerated-list > div {
padding: 3px 5px;
}
.mod-pedal-nam .mod-enumerated .mod-enumerated-list > div.selected {
background: #333;
}
.mod-pedal-nam .mod-enumerated .mod-enumerated-list > div:hover {
background: #222;
}
.mod-pedal-nam .mod-enumerated .mod-enumerated-list > div.selected:hover {
background: #555;
}
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+14 -2
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@@ -18,8 +18,14 @@ if (CMAKE_SYSTEM_PROCESSOR MATCHES "(amd64)|(AMD64)|(x86_64)")
option(USE_NATIVE_ARCH "Enable architecture-specific optimizations" OFF)
if (USE_NATIVE_ARCH)
add_compile_options(-march=x86-64-v3)
message("Enabling -march=x86-64-v3")
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
add_compile_options(/arch:AVX2)
message(STATUS "Enabling /arch:AVX2")
else()
add_compile_options(-march=x86-64-v3)
message(STATUS "Enabling -march=x86-64-v3")
endif()
endif (USE_NATIVE_ARCH)
endif ()
@@ -48,6 +54,12 @@ if (DISABLE_DENORMALS)
add_definitions(-DDISABLE_DENORMALS)
endif (DISABLE_DENORMALS)
option(SMART_BYPASS_ENABLED "Enable auto-bypass on silence" OFF)
if (SMART_BYPASS_ENABLED)
add_definitions(-DSMART_BYPASS_ENABLED)
endif (SMART_BYPASS_ENABLED)
set_target_properties(neural_amp_modeler
PROPERTIES
CXX_VISIBILITY_PRESET hidden
+56
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@@ -7,12 +7,18 @@
#define SMOOTH_EPSILON .0001f
#ifndef BYPASS_DB_THRESHOLD
#define BYPASS_DB_THRESHOLD -100
#endif
namespace NAM {
Plugin::Plugin()
{
// prevent allocations on the audio thread
currentModelPath.reserve(MAX_FILE_NAME + 1);
bypassThresholdLinear = powf(10, BYPASS_DB_THRESHOLD * 0.05f);
// NeuralAudio::NeuralModel::SetLSTMLoadMode(
//#ifdef LSTM_PREFER_NAM
// NeuralAudio::PreferNAMCore
@@ -181,6 +187,18 @@ namespace NAM {
nam->currentModelPath = msg->path;
assert(nam->currentModelPath.capacity() >= MAX_FILE_NAME + 1);
if (nam->currentModel != nullptr)
{
int receptiveFieldSize = nam->currentModel->GetReceptiveFieldSize();
if (receptiveFieldSize > -1)
{
// A newly loaded model is prewarmed to have a silent sample history
nam->silentSamples = receptiveFieldSize;
nam->smartBypassed = true;
}
}
// send reply
nam->schedule->schedule_work(nam->schedule->handle, sizeof(reply), &reply);
@@ -241,6 +259,44 @@ namespace NAM {
if (currentModel != nullptr)
{
modelInputAdjustmentDB = currentModel->GetRecommendedInputDBAdjustment();
#ifdef SMART_BYPASS_ENABLED
int receptiveFieldSamples = currentModel->GetReceptiveFieldSize();
if (receptiveFieldSamples > -1)
{
for (unsigned int i = 0; i < n_samples; i++)
{
if (abs(ports.audio_in[i]) <= bypassThresholdLinear)
{
silentSamples++;
}
else
{
silentSamples = 0;
}
}
if (silentSamples >= (uint32_t)receptiveFieldSamples)
{
silentSamples = (uint32_t)receptiveFieldSamples; // Prevent silentSamples growing and eventually overflowing uint32
if (smartBypassed)
{
for (unsigned int i = 0; i < n_samples; i++)
{
ports.audio_out[i] = ports.audio_in[i];
}
return;
}
smartBypassed = true; // If we aren't already, we'll be bypassed on the next process call
}
else
smartBypassed = false;
}
#endif
}
// convert input level from db
+4
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@@ -80,6 +80,7 @@ namespace NAM {
bool initialize(double rate, const LV2_Feature* const* features) noexcept;
void set_max_buffer_size(int size) noexcept;
void activate() noexcept;
void process(uint32_t n_samples) noexcept;
void write_current_path();
@@ -120,5 +121,8 @@ namespace NAM {
float inputLevel = 0;
float outputLevel = 0;
int32_t maxBufferSize = 512;
float bypassThresholdLinear = 0;
uint32_t silentSamples = 0;
bool smartBypassed = true;
};
}