mirror of
https://github.com/jeffvli/feishin.git
synced 2026-07-23 02:46:40 +02:00
755f0aab9d
- switch to single web player instance for loop instead of dual-player - this fixes the issue, but does have a breaking change if using the crossfade player
349 lines
12 KiB
TypeScript
349 lines
12 KiB
TypeScript
import type { RefObject } from 'react';
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import type ReactPlayer from 'react-player';
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import { useCallback, useEffect, useImperativeHandle, useRef, useState } from 'react';
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import { AudioPlayer, PlayerOnProgressProps } from '/@/renderer/features/player/audio-player/types';
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import { convertToLogVolume } from '/@/renderer/features/player/audio-player/utils/player-utils';
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import { LogCategory, logFn } from '/@/renderer/utils/logger';
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import { logMsg } from '/@/renderer/utils/logger-message';
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import { PlayerStatus } from '/@/shared/types/types';
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export interface WebPlayerEngineHandle extends AudioPlayer {
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player1(): {
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ref: null | ReactPlayer;
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setVolume: (volume: number) => void;
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};
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player2(): {
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ref: null | ReactPlayer;
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setVolume: (volume: number) => void;
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};
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}
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interface WebPlayerEngineProps {
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isMuted: boolean;
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isTransitioning: boolean;
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loopPlayer1: boolean;
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loopPlayer2: boolean;
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onEndedPlayer1: () => void;
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onEndedPlayer2: () => void;
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onErrorPause: () => void;
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onProgressPlayer1: (e: PlayerOnProgressProps) => void;
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onProgressPlayer2: (e: PlayerOnProgressProps) => void;
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onStartedPlayer1: (player: ReactPlayer) => void;
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onStartedPlayer2: (player: ReactPlayer) => void;
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playerNum: number;
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playerRef: RefObject<null | WebPlayerEngineHandle>;
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playerStatus: PlayerStatus;
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preservesPitch: boolean;
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speed?: number;
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src1: string | undefined;
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src2: string | undefined;
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volume: number;
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}
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const MAX_NETWORK_RETRIES = 5;
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const NETWORK_RETRY_DELAY_MS = 2000;
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// Credits: https://gist.github.com/novwhisky/8a1a0168b94f3b6abfaa?permalink_comment_id=1551393#gistcomment-1551393
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// This is used so that the player will always have an <audio> element. This means that
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// player1Source and player2Source are connected BEFORE the user presses play for
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// the first time. This workaround is important for Safari, which seems to require the
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// source to be connected PRIOR to resuming audio context
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const EMPTY_SOURCE =
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'data:audio/mp3;base64,SUQzBAAAAAAAI1RTU0UAAAAPAAADTGF2ZjU2LjM2LjEwMAAAAAAAAAAAAAAA//OEAAAAAAAAAAAAAAAAAAAAAAAASW5mbwAAAA8AAAAEAAABIADAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDV1dXV1dXV1dXV1dXV1dXV1dXV1dXV1dXV6urq6urq6urq6urq6urq6urq6urq6urq6v////////////////////////////////8AAAAATGF2YzU2LjQxAAAAAAAAAAAAAAAAJAAAAAAAAAAAASDs90hvAAAAAAAAAAAAAAAAAAAA//MUZAAAAAGkAAAAAAAAA0gAAAAATEFN//MUZAMAAAGkAAAAAAAAA0gAAAAARTMu//MUZAYAAAGkAAAAAAAAA0gAAAAAOTku//MUZAkAAAGkAAAAAAAAA0gAAAAANVVV';
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export const WebPlayerEngine = (props: WebPlayerEngineProps) => {
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const {
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isMuted,
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isTransitioning,
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loopPlayer1,
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loopPlayer2,
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onEndedPlayer1,
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onEndedPlayer2,
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onErrorPause,
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onProgressPlayer1,
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onProgressPlayer2,
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onStartedPlayer1,
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onStartedPlayer2,
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playerNum,
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playerRef,
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playerStatus,
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preservesPitch,
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speed,
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src1,
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src2,
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volume,
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} = props;
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const player1Ref = useRef<null | ReactPlayer>(null);
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const player2Ref = useRef<null | ReactPlayer>(null);
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const networkRetryCount1 = useRef(0);
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const networkRetryCount2 = useRef(0);
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const [ReactPlayerComponent, setReactPlayerComponent] = useState<any>(null);
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const [isLoading, setIsLoading] = useState(true);
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useEffect(() => {
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let isMounted = true;
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const loadReactPlayer = async () => {
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try {
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const module = await import('react-player');
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if (isMounted) {
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setReactPlayerComponent(() => module.default);
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setIsLoading(false);
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}
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} catch (error) {
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console.error('Failed to load react-player:', error);
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setIsLoading(false);
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}
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};
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loadReactPlayer();
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return () => {
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isMounted = false;
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};
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}, []);
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const [internalVolume1, setInternalVolume1] = useState(volume / 100 || 0);
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const [internalVolume2, setInternalVolume2] = useState(volume / 100 || 0);
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useImperativeHandle<WebPlayerEngineHandle, WebPlayerEngineHandle>(playerRef, () => ({
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decreaseVolume(by: number) {
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setInternalVolume1(Math.max(0, internalVolume1 - by / 100));
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setInternalVolume2(Math.max(0, internalVolume2 - by / 100));
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},
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increaseVolume(by: number) {
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setInternalVolume1(Math.min(1, internalVolume1 + by / 100));
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setInternalVolume2(Math.min(1, internalVolume2 + by / 100));
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},
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pause() {
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player1Ref.current?.getInternalPlayer()?.pause();
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player2Ref.current?.getInternalPlayer()?.pause();
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},
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play() {
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player1Ref.current?.getInternalPlayer()?.pause();
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player2Ref.current?.getInternalPlayer()?.pause();
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if (playerNum === 1) {
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player1Ref.current?.getInternalPlayer()?.play();
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} else {
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player2Ref.current?.getInternalPlayer()?.play();
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}
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},
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player1() {
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return {
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ref: player1Ref?.current,
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setVolume: (volume: number) => setInternalVolume1(volume / 100 || 0),
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};
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},
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player2() {
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return {
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ref: player2Ref?.current,
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setVolume: (volume: number) => setInternalVolume2(volume / 100 || 0),
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};
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},
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seekTo(seekTo: number) {
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let type: 'fraction' | 'seconds' | undefined = undefined;
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if (seekTo < 1) {
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type = 'seconds';
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}
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playerNum === 1
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? player1Ref.current?.seekTo(seekTo, type)
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: player2Ref.current?.seekTo(seekTo, type);
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},
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setVolume(volume: number) {
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setInternalVolume1(volume / 100 || 0);
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setInternalVolume2(volume / 100 || 0);
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},
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setVolume1(volume: number) {
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setInternalVolume1(volume / 100 || 0);
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},
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setVolume2(volume: number) {
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setInternalVolume2(volume / 100 || 0);
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},
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}));
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const volume1 = convertToLogVolume(internalVolume1);
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const volume2 = convertToLogVolume(internalVolume2);
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const pauseBothPlayers = useCallback(() => {
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player1Ref.current?.getInternalPlayer()?.pause();
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player2Ref.current?.getInternalPlayer()?.pause();
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}, []);
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const handleOnError = (
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playerRef: React.RefObject<null | ReactPlayer>,
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onEnded: () => void,
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onErrorPause: () => void,
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networkRetryCountRef: React.RefObject<number>,
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) => {
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return ({ target }: ErrorEvent) => {
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const { current: player } = playerRef;
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if (!player || !(target instanceof Audio)) {
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return;
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}
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const { error } = target;
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logFn.error(logMsg[LogCategory.PLAYER].playbackError, {
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category: LogCategory.PLAYER,
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meta: { error },
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});
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const isNetworkError =
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error?.code === MediaError.MEDIA_ERR_NETWORK ||
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error?.code === MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED;
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if (isNetworkError) {
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if (networkRetryCountRef.current < MAX_NETWORK_RETRIES) {
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networkRetryCountRef.current += 1;
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const audio = target;
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setTimeout(() => {
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pauseBothPlayers();
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audio.load();
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audio.play().catch(() => {
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logFn.error(logMsg[LogCategory.PLAYER].playbackError, {
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category: LogCategory.PLAYER,
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meta: { error: 'Failed to play audio after network error' },
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});
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});
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}, NETWORK_RETRY_DELAY_MS);
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return;
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}
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}
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if (error?.code !== MediaError.MEDIA_ERR_DECODE && !isNetworkError) {
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return;
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}
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pauseBothPlayers();
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if (error?.code === MediaError.MEDIA_ERR_DECODE) {
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onEnded();
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} else {
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if (onErrorPause) {
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onErrorPause();
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}
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}
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};
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};
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useEffect(() => {
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networkRetryCount1.current = 0;
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networkRetryCount2.current = 0;
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}, [src1, src2]);
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// When not transitioning, ensure only the active player can play (e.g. after seek/prev during transition)
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useEffect(() => {
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if (isTransitioning) return;
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if (playerStatus !== PlayerStatus.PLAYING) {
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pauseBothPlayers();
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return;
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}
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if (playerNum === 1) {
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player2Ref.current?.getInternalPlayer()?.pause();
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} else {
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player1Ref.current?.getInternalPlayer()?.pause();
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}
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}, [isTransitioning, playerNum, playerStatus, pauseBothPlayers]);
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useEffect(() => {
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const player1 = player1Ref.current?.getInternalPlayer();
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if (player1 && player1 instanceof HTMLAudioElement) {
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player1.preservesPitch = preservesPitch;
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}
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const player2 = player2Ref.current?.getInternalPlayer();
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if (player2 && player2 instanceof HTMLAudioElement) {
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player2.preservesPitch = preservesPitch;
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}
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}, [preservesPitch]);
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const handleOnReadyPlayer1 = useCallback(
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(player: ReactPlayer) => {
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const internal = player.getInternalPlayer();
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if (internal && internal instanceof HTMLAudioElement) {
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internal.preservesPitch = preservesPitch;
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}
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onStartedPlayer1(player);
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},
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[onStartedPlayer1, preservesPitch],
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);
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const handleOnReadyPlayer2 = useCallback(
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(player: ReactPlayer) => {
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const internal = player.getInternalPlayer();
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if (internal && internal instanceof HTMLAudioElement) {
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internal.preservesPitch = preservesPitch;
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}
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onStartedPlayer2(player);
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},
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[onStartedPlayer2, preservesPitch],
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);
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if (isLoading || !ReactPlayerComponent) {
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return <div id="web-player-engine" style={{ display: 'none' }} />;
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}
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return (
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<div id="web-player-engine" style={{ display: 'none' }}>
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<ReactPlayerComponent
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config={{
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file: { attributes: { crossOrigin: 'anonymous' }, forceAudio: true },
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}}
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controls={false}
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height={0}
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id="web-player-1"
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loop={loopPlayer1}
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muted={isMuted}
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onEnded={src1 && !loopPlayer1 ? () => onEndedPlayer1() : undefined}
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onError={handleOnError(
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player1Ref,
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() => onEndedPlayer1(),
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onErrorPause,
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networkRetryCount1,
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)}
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onProgress={onProgressPlayer1}
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onReady={handleOnReadyPlayer1}
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playbackRate={speed || 1}
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playing={playerNum === 1 && playerStatus === PlayerStatus.PLAYING}
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progressInterval={isTransitioning ? 10 : 250}
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ref={player1Ref}
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url={src1 || EMPTY_SOURCE}
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volume={volume1}
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width={0}
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/>
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<ReactPlayerComponent
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config={{
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file: { attributes: { crossOrigin: 'anonymous' }, forceAudio: true },
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}}
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controls={false}
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height={0}
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id="web-player-2"
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loop={loopPlayer2}
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muted={isMuted}
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onEnded={src2 && !loopPlayer2 ? () => onEndedPlayer2() : undefined}
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onError={handleOnError(
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player2Ref,
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() => onEndedPlayer2(),
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onErrorPause,
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networkRetryCount2,
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)}
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onProgress={onProgressPlayer2}
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onReady={handleOnReadyPlayer2}
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playbackRate={speed || 1}
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playing={playerNum === 2 && playerStatus === PlayerStatus.PLAYING}
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progressInterval={isTransitioning ? 10 : 250}
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ref={player2Ref}
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url={src2 || EMPTY_SOURCE}
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volume={volume2}
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width={0}
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/>
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</div>
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);
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};
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WebPlayerEngine.displayName = 'WebPlayerEngine';
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