fix mediasession breaking on player repeat (#1472)

- switch to single web player instance for loop instead of dual-player
- this fixes the issue, but does have a breaking change if using the crossfade player
This commit is contained in:
jeffvli
2026-05-22 01:32:22 -07:00
parent 0e163543fc
commit 755f0aab9d
4 changed files with 128 additions and 12 deletions
@@ -23,6 +23,8 @@ export interface WebPlayerEngineHandle extends AudioPlayer {
interface WebPlayerEngineProps {
isMuted: boolean;
isTransitioning: boolean;
loopPlayer1: boolean;
loopPlayer2: boolean;
onEndedPlayer1: () => void;
onEndedPlayer2: () => void;
onErrorPause: () => void;
@@ -55,6 +57,8 @@ export const WebPlayerEngine = (props: WebPlayerEngineProps) => {
const {
isMuted,
isTransitioning,
loopPlayer1,
loopPlayer2,
onEndedPlayer1,
onEndedPlayer2,
onErrorPause,
@@ -292,8 +296,9 @@ export const WebPlayerEngine = (props: WebPlayerEngineProps) => {
controls={false}
height={0}
id="web-player-1"
loop={loopPlayer1}
muted={isMuted}
onEnded={src1 ? () => onEndedPlayer1() : undefined}
onEnded={src1 && !loopPlayer1 ? () => onEndedPlayer1() : undefined}
onError={handleOnError(
player1Ref,
() => onEndedPlayer1(),
@@ -317,8 +322,9 @@ export const WebPlayerEngine = (props: WebPlayerEngineProps) => {
controls={false}
height={0}
id="web-player-2"
loop={loopPlayer2}
muted={isMuted}
onEnded={src2 ? () => onEndedPlayer2() : undefined}
onEnded={src2 && !loopPlayer2 ? () => onEndedPlayer2() : undefined}
onError={handleOnError(
player2Ref,
() => onEndedPlayer2(),
@@ -4,6 +4,7 @@ import type ReactPlayer from 'react-player';
import { useCallback, useEffect, useRef, useState } from 'react';
import { useTranslation } from 'react-i18next';
import { eventEmitter } from '/@/renderer/events/event-emitter';
import {
WebPlayerEngine,
WebPlayerEngineHandle,
@@ -20,12 +21,13 @@ import {
usePlayerData,
usePlayerMuted,
usePlayerProperties,
usePlayerRepeat,
usePlayerStoreBase,
usePlayerVolume,
} from '/@/renderer/store';
import { toast } from '/@/shared/components/toast/toast';
import { QueueSong } from '/@/shared/types/domain-types';
import { CrossfadeStyle, PlayerStatus, PlayerStyle } from '/@/shared/types/types';
import { CrossfadeStyle, PlayerRepeat, PlayerStatus, PlayerStyle } from '/@/shared/types/types';
const PLAY_PAUSE_FADE_DURATION = 300;
const PLAY_PAUSE_FADE_INTERVAL = 10;
@@ -34,6 +36,8 @@ export function WebPlayer() {
const playerRef = useRef<null | WebPlayerEngineHandle>(null);
const { t } = useTranslation();
const { num, player1, player2, status } = usePlayerData();
const repeat = usePlayerRepeat();
const repeatOneProgressRef = useRef({ player1: 0, player2: 0 });
const { mediaAutoNext, mediaPause, setTimestamp } = usePlayerActions();
const playback = useMpvSettings();
const { webAudio } = useWebAudio();
@@ -97,12 +101,37 @@ export function WebPlayer() {
[],
);
const handleRepeatOne = useCallback(
(playerId: 1 | 2, playedSeconds: number, duration: number) => {
if (repeat !== PlayerRepeat.ONE || duration <= 0 || num !== playerId) {
return;
}
const key = playerId === 1 ? 'player1' : 'player2';
const last = repeatOneProgressRef.current[key];
repeatOneProgressRef.current[key] = playedSeconds;
if (last > duration * 0.85 && playedSeconds < duration * 0.15) {
setTimestamp(0);
eventEmitter.emit('PLAYER_REPEATED', {
index: usePlayerStoreBase.getState().player.index,
});
}
},
[num, repeat, setTimestamp],
);
const onProgressPlayer1 = useCallback(
(e: PlayerOnProgressProps) => {
if (!playerRef.current?.player1()) {
return;
}
if (repeat === PlayerRepeat.ONE) {
handleRepeatOne(1, e.playedSeconds, getDuration(playerRef.current.player1().ref));
return;
}
switch (transitionType) {
case PlayerStyle.CROSSFADE:
crossfadeHandler({
@@ -132,7 +161,17 @@ export function WebPlayer() {
break;
}
},
[crossfadeDuration, crossfadeStyle, isTransitioning, num, player2, transitionType, volume],
[
crossfadeDuration,
crossfadeStyle,
handleRepeatOne,
isTransitioning,
num,
player2,
repeat,
transitionType,
volume,
],
);
const onProgressPlayer2 = useCallback(
@@ -141,6 +180,11 @@ export function WebPlayer() {
return;
}
if (repeat === PlayerRepeat.ONE) {
handleRepeatOne(2, e.playedSeconds, getDuration(playerRef.current.player2().ref));
return;
}
switch (transitionType) {
case PlayerStyle.CROSSFADE:
crossfadeHandler({
@@ -170,7 +214,17 @@ export function WebPlayer() {
break;
}
},
[crossfadeDuration, crossfadeStyle, isTransitioning, num, player1, transitionType, volume],
[
crossfadeDuration,
crossfadeStyle,
handleRepeatOne,
isTransitioning,
num,
player1,
repeat,
transitionType,
volume,
],
);
const handleOnEndedPlayer1 = useCallback(() => {
@@ -474,10 +528,15 @@ export function WebPlayer() {
});
}, [mediaPause, t]);
const loopPlayer1 = repeat === PlayerRepeat.ONE && num === 1;
const loopPlayer2 = repeat === PlayerRepeat.ONE && num === 2;
return (
<WebPlayerEngine
isMuted={isMuted}
isTransitioning={Boolean(isTransitioning)}
loopPlayer1={loopPlayer1}
loopPlayer2={loopPlayer2}
onEndedPlayer1={handleOnEndedPlayer1}
onEndedPlayer2={handleOnEndedPlayer2}
onErrorPause={handleOnErrorPause}
@@ -136,6 +136,8 @@ export function RadioWebPlayer() {
<WebPlayerEngine
isMuted={isMuted}
isTransitioning={false}
loopPlayer1={false}
loopPlayer2={false}
onEndedPlayer1={onEndedPlayer1}
onEndedPlayer2={() => {}}
onErrorPause={() => {}}
+56 -7
View File
@@ -139,6 +139,25 @@ export function calculateNextSong(
}
}
export function getDualPlayerSongs(
playerNum: 1 | 2,
currentSong: QueueSong | undefined,
nextSong: QueueSong | undefined,
repeat: PlayerRepeat,
): { player1: QueueSong | undefined; player2: QueueSong | undefined } {
if (repeat === PlayerRepeat.ONE) {
return {
player1: playerNum === 1 ? currentSong : undefined,
player2: playerNum === 2 ? currentSong : undefined,
};
}
return {
player1: playerNum === 1 ? currentSong : nextSong,
player2: playerNum === 2 ? currentSong : nextSong,
};
}
// Helper function to check if shuffle is enabled
export function isShuffleEnabled(state: {
player: { shuffle: PlayerShuffle };
@@ -800,13 +819,20 @@ export const usePlayerStoreBase = createWithEqualityFn<PlayerState>()(
nextSong = calculateNextSong(queueIndex, queue.items, repeat);
}
const { player1, player2 } = getDualPlayerSongs(
state.player.playerNum,
currentSong,
nextSong,
repeat,
);
return {
currentSong,
index: queueIndex, // Return the actual queue position for display
nextSong,
num: state.player.playerNum,
player1: state.player.playerNum === 1 ? currentSong : nextSong,
player2: state.player.playerNum === 2 ? currentSong : nextSong,
player1,
player2,
previousSong,
queueLength: state.queue.default.length,
status: state.player.status,
@@ -895,12 +921,21 @@ export const usePlayerStoreBase = createWithEqualityFn<PlayerState>()(
? stateSnapshot.queue.shuffled.length
: queue.items.length;
const newPlayerNum = player.playerNum === 1 ? 2 : 1;
const { nextIndex: nextPlaybackIndex, shouldPause } = calculateNextIndex(
currentIndex,
playbackLength,
repeat,
);
const isRepeatOneSameTrack =
repeat === PlayerRepeat.ONE && nextPlaybackIndex === currentIndex;
// Dual web players alternate for gapless/crossfade between tracks. Repeat-one
// replays the same track — keep playerNum so Chromium stays bound to the same
// <audio> element and hardware media keys keep working.
const newPlayerNum = isRepeatOneSameTrack
? player.playerNum
: player.playerNum === 1
? 2
: 1;
const pauseOnNext = player.pauseOnNextSongEnd;
const newStatus =
shouldPause || pauseOnNext ? PlayerStatus.PAUSED : PlayerStatus.PLAYING;
@@ -963,13 +998,20 @@ export const usePlayerStoreBase = createWithEqualityFn<PlayerState>()(
currentQueueIndex > 0 ? queue.items[currentQueueIndex - 1] : undefined;
}
const { player1, player2 } = getDualPlayerSongs(
newPlayerNum,
currentSong,
nextSong,
repeat,
);
return {
currentSong,
index: currentQueueIndex,
nextSong,
num: newPlayerNum,
player1: newPlayerNum === 1 ? currentSong : nextSong,
player2: newPlayerNum === 2 ? currentSong : nextSong,
player1,
player2,
previousSong,
queueLength: queue.items.length,
status: newStatus,
@@ -1962,13 +2004,20 @@ export const usePlayerData = (): PlayerData => {
nextSong = calculateNextSong(queueIndex, queue.items, repeat);
}
const { player1, player2 } = getDualPlayerSongs(
state.player.playerNum,
currentSong,
nextSong,
repeat,
);
return {
currentSong,
index: queueIndex, // Return the actual queue position for display
nextSong,
num: state.player.playerNum,
player1: state.player.playerNum === 1 ? currentSong : nextSong,
player2: state.player.playerNum === 2 ? currentSong : nextSong,
player1,
player2,
previousSong,
queueLength: state.queue.default.length,
status: state.player.status,