mirror of
https://github.com/jeffvli/feishin.git
synced 2026-06-11 06:42:38 +02:00
Handle shuffle/repeat playback for mpv
This commit is contained in:
@@ -1,158 +1,422 @@
|
||||
/* eslint-disable prefer-destructuring */
|
||||
/* eslint-disable @typescript-eslint/no-unused-vars */
|
||||
import produce from 'immer';
|
||||
import map from 'lodash/map';
|
||||
import shuffle from 'lodash/shuffle';
|
||||
import { nanoid } from 'nanoid/non-secure';
|
||||
import create from 'zustand';
|
||||
import { devtools, persist } from 'zustand/middleware';
|
||||
import { immer } from 'zustand/middleware/immer';
|
||||
import { Song } from '@/renderer/api/types';
|
||||
import { Play, PlayerStatus, UniqueId } from '@/renderer/types';
|
||||
import {
|
||||
Play,
|
||||
PlayerRepeat,
|
||||
PlayerShuffle,
|
||||
PlayerStatus,
|
||||
UniqueId,
|
||||
} from '@/renderer/types';
|
||||
|
||||
type QueueSong = Song & UniqueId;
|
||||
|
||||
export interface PlayerState {
|
||||
current: {
|
||||
index: number;
|
||||
nextIndex: number;
|
||||
player: 1 | 2;
|
||||
song: QueueSong;
|
||||
previousIndex: number;
|
||||
shuffledIndex: number;
|
||||
song?: QueueSong;
|
||||
status: PlayerStatus;
|
||||
time: number;
|
||||
};
|
||||
muted: boolean;
|
||||
queue: {
|
||||
default: QueueSong[];
|
||||
previousNode: QueueSong;
|
||||
shuffled: QueueSong[];
|
||||
previousNode?: QueueSong;
|
||||
shuffled: string[];
|
||||
sorted: QueueSong[];
|
||||
};
|
||||
repeat: PlayerRepeat;
|
||||
shuffle: PlayerShuffle;
|
||||
volume: number;
|
||||
}
|
||||
|
||||
export interface PlayerData {
|
||||
current: {
|
||||
index: number;
|
||||
nextIndex?: number;
|
||||
player: 1 | 2;
|
||||
song: QueueSong;
|
||||
previousIndex?: number;
|
||||
shuffledIndex: number;
|
||||
song?: QueueSong;
|
||||
status: PlayerStatus;
|
||||
};
|
||||
player1: QueueSong;
|
||||
player2: QueueSong;
|
||||
player1?: QueueSong;
|
||||
player2?: QueueSong;
|
||||
queue: QueueData;
|
||||
}
|
||||
|
||||
export interface QueueData {
|
||||
current: QueueSong;
|
||||
next: QueueSong;
|
||||
previous: QueueSong;
|
||||
current?: QueueSong;
|
||||
next?: QueueSong;
|
||||
previous?: QueueSong;
|
||||
}
|
||||
|
||||
export interface PlayerSlice extends PlayerState {
|
||||
addToQueue: (songs: Song[], type: Play) => PlayerData;
|
||||
autoNext: () => PlayerData;
|
||||
checkIsFirstTrack: () => boolean;
|
||||
checkIsLastTrack: () => boolean;
|
||||
// getNextTrack: () => QueueSong;
|
||||
// getPreviousTrack: () => QueueSong;
|
||||
getPlayerData: () => PlayerData;
|
||||
getQueueData: () => QueueData;
|
||||
next: () => PlayerData;
|
||||
pause: () => void;
|
||||
play: () => void;
|
||||
player1: () => QueueSong;
|
||||
player2: () => QueueSong;
|
||||
player1: () => QueueSong | undefined;
|
||||
player2: () => QueueSong | undefined;
|
||||
prev: () => PlayerData;
|
||||
setCurrentIndex: (index: number) => PlayerData;
|
||||
setCurrentTime: (time: number) => void;
|
||||
setMuted: (muted: boolean) => void;
|
||||
setRepeat: (type: PlayerRepeat) => PlayerData;
|
||||
setShuffle: (type: PlayerShuffle) => PlayerData;
|
||||
setShuffledIndex: (index: number) => PlayerData;
|
||||
setStore: (data: Partial<PlayerState>) => void;
|
||||
setVolume: (volume: number) => void;
|
||||
}
|
||||
|
||||
export const usePlayerStore = create<PlayerSlice>()(
|
||||
persist(
|
||||
devtools(
|
||||
(set, get) => ({
|
||||
immer((set, get) => ({
|
||||
addToQueue: (songs, type) => {
|
||||
const shuffledIndex = get().current.shuffledIndex;
|
||||
const shuffledQueue = get().queue.shuffled;
|
||||
const queueSongs = map(songs, (song) => ({
|
||||
...song,
|
||||
uniqueId: nanoid(),
|
||||
}));
|
||||
|
||||
if (type === Play.NOW) {
|
||||
set(
|
||||
produce((state) => {
|
||||
if (get().shuffle === PlayerShuffle.TRACK) {
|
||||
const shuffledSongs = shuffle(queueSongs);
|
||||
const foundIndex = queueSongs.findIndex(
|
||||
(song) => song.uniqueId === shuffledSongs[0].uniqueId
|
||||
);
|
||||
set((state) => {
|
||||
state.queue.shuffled = shuffledSongs.map(
|
||||
(song) => song.uniqueId
|
||||
);
|
||||
});
|
||||
|
||||
set((state) => {
|
||||
state.queue.default = queueSongs;
|
||||
state.current.time = 0;
|
||||
state.current.player = 1;
|
||||
state.current.index = foundIndex;
|
||||
state.current.shuffledIndex = 0;
|
||||
state.current.song = shuffledSongs[0];
|
||||
});
|
||||
} else {
|
||||
set((state) => {
|
||||
state.queue.default = queueSongs;
|
||||
state.current.time = 0;
|
||||
state.current.player = 1;
|
||||
state.current.index = 0;
|
||||
state.current.shuffledIndex = 0;
|
||||
state.current.song = queueSongs[0];
|
||||
})
|
||||
);
|
||||
});
|
||||
}
|
||||
} else if (type === Play.LAST) {
|
||||
set(
|
||||
produce((state) => {
|
||||
state.queue.default = [...get().queue.default, ...queueSongs];
|
||||
})
|
||||
);
|
||||
// Shuffle the queue after the current track
|
||||
const shuffledQueueWithNewSongs =
|
||||
get().shuffle === PlayerShuffle.TRACK
|
||||
? [
|
||||
...shuffledQueue.slice(0, shuffledIndex + 1),
|
||||
...shuffle([
|
||||
...queueSongs.map((song) => song.uniqueId),
|
||||
...shuffledQueue.slice(shuffledIndex + 1),
|
||||
]),
|
||||
]
|
||||
: [];
|
||||
|
||||
set((state) => {
|
||||
state.queue.default = [...get().queue.default, ...queueSongs];
|
||||
state.queue.shuffled = shuffledQueueWithNewSongs;
|
||||
});
|
||||
} else if (type === Play.NEXT) {
|
||||
const queue = get().queue.default;
|
||||
const currentIndex = get().current.index;
|
||||
|
||||
set(
|
||||
produce((state) => {
|
||||
state.queue.default = [
|
||||
...queue.slice(0, currentIndex + 1),
|
||||
...queueSongs,
|
||||
...queue.slice(currentIndex + 1),
|
||||
];
|
||||
})
|
||||
);
|
||||
// Shuffle the queue after the current track
|
||||
const shuffledQueueWithNewSongs =
|
||||
get().shuffle === PlayerShuffle.TRACK
|
||||
? [
|
||||
...shuffledQueue.slice(0, shuffledIndex + 1),
|
||||
...shuffle([
|
||||
...queueSongs.map((song) => song.uniqueId),
|
||||
...shuffledQueue.slice(shuffledIndex + 1),
|
||||
]),
|
||||
]
|
||||
: [];
|
||||
|
||||
set((state) => {
|
||||
state.queue.default = [
|
||||
...queue.slice(0, currentIndex + 1),
|
||||
...queueSongs,
|
||||
...queue.slice(currentIndex + 1),
|
||||
];
|
||||
state.queue.shuffled = shuffledQueueWithNewSongs;
|
||||
});
|
||||
}
|
||||
|
||||
return get().getPlayerData();
|
||||
},
|
||||
autoNext: () => {
|
||||
set(
|
||||
produce((state) => {
|
||||
const isLastTrack = get().checkIsLastTrack();
|
||||
const repeat = get().repeat;
|
||||
|
||||
if (repeat === PlayerRepeat.ONE) {
|
||||
const nextIndex = get().current.index;
|
||||
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index += 1;
|
||||
state.current.index = nextIndex;
|
||||
state.current.shuffledIndex = get().current.shuffledIndex;
|
||||
state.current.player = state.current.player === 1 ? 2 : 1;
|
||||
state.current.song = state.queue.default[state.current.index];
|
||||
state.current.song = get().queue.default[nextIndex];
|
||||
state.queue.previousNode = get().current.song;
|
||||
})
|
||||
);
|
||||
});
|
||||
} else if (get().shuffle === PlayerShuffle.TRACK) {
|
||||
const nextShuffleIndex = isLastTrack
|
||||
? 0
|
||||
: get().current.shuffledIndex + 1;
|
||||
|
||||
const nextSong = get().queue.default.find(
|
||||
(song) => song.uniqueId === get().queue.shuffled[nextShuffleIndex]
|
||||
);
|
||||
|
||||
const nextSongIndex = get().queue.default.findIndex(
|
||||
(song) => song.uniqueId === nextSong!.uniqueId
|
||||
);
|
||||
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index = nextSongIndex!;
|
||||
state.current.shuffledIndex = nextShuffleIndex;
|
||||
state.current.player = state.current.player === 1 ? 2 : 1;
|
||||
state.current.song = nextSong!;
|
||||
state.queue.previousNode = get().current.song;
|
||||
});
|
||||
} else {
|
||||
const nextIndex = isLastTrack ? 0 : get().current.index + 1;
|
||||
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index = nextIndex;
|
||||
state.current.player = state.current.player === 1 ? 2 : 1;
|
||||
state.current.song = get().queue.default[nextIndex];
|
||||
state.queue.previousNode = get().current.song;
|
||||
});
|
||||
}
|
||||
|
||||
return get().getPlayerData();
|
||||
},
|
||||
checkIsFirstTrack: () => {
|
||||
const currentIndex =
|
||||
get().shuffle === PlayerShuffle.TRACK
|
||||
? get().current.shuffledIndex
|
||||
: get().current.index;
|
||||
|
||||
return currentIndex === 0;
|
||||
},
|
||||
checkIsLastTrack: () => {
|
||||
const currentIndex =
|
||||
get().shuffle === PlayerShuffle.TRACK
|
||||
? get().current.shuffledIndex
|
||||
: get().current.index;
|
||||
|
||||
return currentIndex === get().queue.default.length - 1;
|
||||
},
|
||||
current: {
|
||||
index: 0,
|
||||
nextIndex: 0,
|
||||
player: 1,
|
||||
previousIndex: 0,
|
||||
shuffledIndex: 0,
|
||||
song: {} as QueueSong,
|
||||
status: PlayerStatus.PAUSED,
|
||||
time: 0,
|
||||
},
|
||||
// getNextTrack: () => {
|
||||
// const shuffle = get().shuffle;
|
||||
// const queue = get().queue.default;
|
||||
// const shuffledQueue = get().queue.shuffled;
|
||||
|
||||
// if (shuffle === PlayerShuffle.TRACK) {
|
||||
|
||||
// }
|
||||
|
||||
// const currentIndex =
|
||||
// shuffle === PlayerShuffle.TRACK
|
||||
// ? get().current.shuffledIndex
|
||||
// : get().current.index;
|
||||
|
||||
// const current = queue.find(
|
||||
// (song) => song.uniqueId === queue[currentIndex]
|
||||
// ) as QueueSong;
|
||||
|
||||
// let nextSongIndex: number | undefined;
|
||||
// if (repeat === PlayerRepeat.ALL) {
|
||||
// if (isLastTrack) nextSongIndex = 0;
|
||||
// else nextSongIndex = currentIndex + 1;
|
||||
// }
|
||||
|
||||
// if (repeat === PlayerRepeat.ONE) {
|
||||
// nextSongIndex = currentIndex;
|
||||
// }
|
||||
|
||||
// if (repeat === PlayerRepeat.NONE) {
|
||||
// if (isLastTrack) nextSongIndex = undefined;
|
||||
// else nextSongIndex = currentIndex + 1;
|
||||
// }
|
||||
|
||||
// const next = nextSongIndex
|
||||
// ? (queue.find(
|
||||
// (song) => song.uniqueId === queue[nextSongIndex as number]
|
||||
// ) as QueueSong)
|
||||
// : undefined;
|
||||
// },
|
||||
getPlayerData: () => {
|
||||
const queue = get().queue.default;
|
||||
const currentPlayer = get().current.player;
|
||||
const repeat = get().repeat;
|
||||
const isLastTrack = get().checkIsLastTrack();
|
||||
const isFirstTrack = get().checkIsFirstTrack();
|
||||
|
||||
const player1 =
|
||||
currentPlayer === 1
|
||||
? queue[get().current.index]
|
||||
: queue[get().current.index + 1];
|
||||
let player1;
|
||||
let player2;
|
||||
if (get().shuffle === PlayerShuffle.TRACK) {
|
||||
const shuffledQueue = get().queue.shuffled;
|
||||
const shuffledIndex = get().current.shuffledIndex;
|
||||
const current = queue.find(
|
||||
(song) => song.uniqueId === shuffledQueue[shuffledIndex]
|
||||
) as QueueSong;
|
||||
|
||||
const player2 =
|
||||
let nextSongIndex: number | undefined;
|
||||
let previousSongIndex: number | undefined;
|
||||
if (repeat === PlayerRepeat.ALL) {
|
||||
if (isLastTrack) nextSongIndex = 0;
|
||||
else nextSongIndex = shuffledIndex + 1;
|
||||
|
||||
if (isFirstTrack) previousSongIndex = queue.length - 1;
|
||||
else previousSongIndex = shuffledIndex - 1;
|
||||
}
|
||||
|
||||
if (repeat === PlayerRepeat.ONE) {
|
||||
nextSongIndex = shuffledIndex;
|
||||
previousSongIndex = shuffledIndex;
|
||||
}
|
||||
|
||||
if (repeat === PlayerRepeat.NONE) {
|
||||
if (isLastTrack) nextSongIndex = undefined;
|
||||
else nextSongIndex = shuffledIndex + 1;
|
||||
|
||||
if (isFirstTrack) previousSongIndex = undefined;
|
||||
else previousSongIndex = shuffledIndex - 1;
|
||||
}
|
||||
|
||||
const next = nextSongIndex
|
||||
? (queue.find(
|
||||
(song) =>
|
||||
song.uniqueId === shuffledQueue[nextSongIndex as number]
|
||||
) as QueueSong)
|
||||
: undefined;
|
||||
|
||||
const previous = queue.find(
|
||||
(song) => song.uniqueId === shuffledQueue[shuffledIndex - 1]
|
||||
) as QueueSong;
|
||||
|
||||
player1 = currentPlayer === 1 ? current : next;
|
||||
player2 = currentPlayer === 1 ? next : current;
|
||||
|
||||
return {
|
||||
current: {
|
||||
index: get().current.index,
|
||||
nextIndex: nextSongIndex,
|
||||
player: get().current.player,
|
||||
previousIndex: previousSongIndex,
|
||||
shuffledIndex: get().current.shuffledIndex,
|
||||
song: get().current.song,
|
||||
status: get().current.status,
|
||||
},
|
||||
player1,
|
||||
player2,
|
||||
queue: {
|
||||
current,
|
||||
next,
|
||||
previous,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
const currentIndex = get().current.index;
|
||||
|
||||
let nextSongIndex;
|
||||
let previousSongIndex;
|
||||
if (repeat === PlayerRepeat.ALL) {
|
||||
if (isLastTrack) nextSongIndex = 0;
|
||||
else nextSongIndex = currentIndex + 1;
|
||||
|
||||
if (isFirstTrack) previousSongIndex = queue.length - 1;
|
||||
else previousSongIndex = currentIndex - 1;
|
||||
}
|
||||
|
||||
if (repeat === PlayerRepeat.ONE) {
|
||||
nextSongIndex = currentIndex;
|
||||
previousSongIndex = currentIndex;
|
||||
}
|
||||
|
||||
if (repeat === PlayerRepeat.NONE) {
|
||||
if (isLastTrack) nextSongIndex = undefined;
|
||||
else nextSongIndex = currentIndex + 1;
|
||||
|
||||
if (isFirstTrack) previousSongIndex = undefined;
|
||||
else previousSongIndex = currentIndex - 1;
|
||||
}
|
||||
|
||||
player1 =
|
||||
currentPlayer === 1
|
||||
? queue[get().current.index + 1]
|
||||
: queue[get().current.index];
|
||||
? queue[currentIndex]
|
||||
: nextSongIndex !== undefined
|
||||
? queue[nextSongIndex]
|
||||
: undefined;
|
||||
|
||||
player2 =
|
||||
currentPlayer === 1
|
||||
? nextSongIndex !== undefined
|
||||
? queue[nextSongIndex]
|
||||
: undefined
|
||||
: queue[currentIndex];
|
||||
|
||||
return {
|
||||
current: {
|
||||
index: get().current.index,
|
||||
index: currentIndex,
|
||||
nextIndex: nextSongIndex,
|
||||
player: get().current.player,
|
||||
previousIndex: previousSongIndex,
|
||||
shuffledIndex: get().current.shuffledIndex,
|
||||
song: get().current.song,
|
||||
status: get().current.status,
|
||||
},
|
||||
player1,
|
||||
player2,
|
||||
queue: {
|
||||
current: queue[get().current.index],
|
||||
next: queue[get().current.index + 1],
|
||||
previous: queue[get().current.index - 1],
|
||||
current: queue[currentIndex],
|
||||
next:
|
||||
nextSongIndex !== undefined ? queue[nextSongIndex] : undefined,
|
||||
previous: queue[currentIndex - 1],
|
||||
},
|
||||
};
|
||||
},
|
||||
@@ -166,31 +430,60 @@ export const usePlayerStore = create<PlayerSlice>()(
|
||||
},
|
||||
muted: false,
|
||||
next: () => {
|
||||
set(
|
||||
produce((state) => {
|
||||
const isLastTrack = get().checkIsLastTrack();
|
||||
const repeat = get().repeat;
|
||||
|
||||
if (get().shuffle === PlayerShuffle.TRACK) {
|
||||
const nextShuffleIndex = isLastTrack
|
||||
? 0
|
||||
: get().current.shuffledIndex + 1;
|
||||
|
||||
const nextSong = get().queue.default.find(
|
||||
(song) => song.uniqueId === get().queue.shuffled[nextShuffleIndex]
|
||||
);
|
||||
|
||||
const nextSongIndex = get().queue.default.findIndex(
|
||||
(song) => song.uniqueId === nextSong?.uniqueId
|
||||
);
|
||||
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index += 1;
|
||||
state.current.index = nextSongIndex!;
|
||||
state.current.shuffledIndex = nextShuffleIndex;
|
||||
state.current.player = 1;
|
||||
state.current.song = state.queue.default[state.current.index];
|
||||
state.current.song = nextSong!;
|
||||
state.queue.previousNode = get().current.song;
|
||||
})
|
||||
);
|
||||
});
|
||||
} else {
|
||||
const nextIndex =
|
||||
repeat === PlayerRepeat.ALL
|
||||
? isLastTrack
|
||||
? 0
|
||||
: get().current.index + 1
|
||||
: isLastTrack
|
||||
? get().current.index
|
||||
: get().current.index + 1;
|
||||
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index = nextIndex;
|
||||
state.current.player = 1;
|
||||
state.current.song = get().queue.default[nextIndex];
|
||||
state.queue.previousNode = get().current.song;
|
||||
});
|
||||
}
|
||||
|
||||
return get().getPlayerData();
|
||||
},
|
||||
pause: () => {
|
||||
set(
|
||||
produce((state) => {
|
||||
state.current.status = PlayerStatus.PAUSED;
|
||||
})
|
||||
);
|
||||
set((state) => {
|
||||
state.current.status = PlayerStatus.PAUSED;
|
||||
});
|
||||
},
|
||||
play: () => {
|
||||
set(
|
||||
produce((state) => {
|
||||
state.current.status = PlayerStatus.PLAYING;
|
||||
})
|
||||
);
|
||||
set((state) => {
|
||||
state.current.status = PlayerStatus.PLAYING;
|
||||
});
|
||||
},
|
||||
player1: () => {
|
||||
return get().getPlayerData().player1;
|
||||
@@ -199,61 +492,154 @@ export const usePlayerStore = create<PlayerSlice>()(
|
||||
return get().getPlayerData().player2;
|
||||
},
|
||||
prev: () => {
|
||||
set(
|
||||
produce((state) => {
|
||||
const isFirstTrack = get().checkIsFirstTrack();
|
||||
const repeat = get().repeat;
|
||||
|
||||
if (get().shuffle === PlayerShuffle.TRACK) {
|
||||
const prevShuffleIndex = isFirstTrack
|
||||
? 0
|
||||
: get().current.shuffledIndex - 1;
|
||||
|
||||
const prevSong = get().queue.default.find(
|
||||
(song) => song.uniqueId === get().queue.shuffled[prevShuffleIndex]
|
||||
);
|
||||
|
||||
const prevIndex = get().queue.default.findIndex(
|
||||
(song) => song.uniqueId === prevSong?.uniqueId
|
||||
);
|
||||
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index =
|
||||
state.current.index - 1 < 0 ? 0 : state.current.index - 1;
|
||||
state.current.index = prevIndex!;
|
||||
state.current.shuffledIndex = prevShuffleIndex;
|
||||
state.current.player = 1;
|
||||
state.current.song = prevSong!;
|
||||
state.queue.previousNode = get().current.song;
|
||||
});
|
||||
} else {
|
||||
let prevIndex: number;
|
||||
if (repeat === PlayerRepeat.ALL) {
|
||||
prevIndex = isFirstTrack
|
||||
? get().queue.default.length - 1
|
||||
: get().current.index - 1;
|
||||
} else {
|
||||
prevIndex = isFirstTrack ? 0 : get().current.index - 1;
|
||||
}
|
||||
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index = prevIndex;
|
||||
state.current.player = 1;
|
||||
state.current.song = state.queue.default[state.current.index];
|
||||
state.queue.previousNode = get().current.song;
|
||||
})
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
return get().getPlayerData();
|
||||
},
|
||||
queue: {
|
||||
default: [],
|
||||
played: [],
|
||||
previousNode: {} as QueueSong,
|
||||
shuffled: [],
|
||||
sorted: [],
|
||||
},
|
||||
repeat: PlayerRepeat.NONE,
|
||||
setCurrentIndex: (index) => {
|
||||
set(
|
||||
produce((state) => {
|
||||
if (get().shuffle === PlayerShuffle.TRACK) {
|
||||
const foundSong = get().queue.default.find(
|
||||
(song) => song.uniqueId === get().queue.shuffled[index]
|
||||
);
|
||||
const foundIndex = get().queue.default.findIndex(
|
||||
(song) => song.uniqueId === foundSong?.uniqueId
|
||||
);
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index = foundIndex!;
|
||||
state.current.shuffledIndex = index;
|
||||
state.current.player = 1;
|
||||
state.current.song = foundSong!;
|
||||
state.queue.previousNode = get().current.song;
|
||||
});
|
||||
} else {
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index = index;
|
||||
state.current.player = 1;
|
||||
state.current.song = state.queue.default[index];
|
||||
state.queue.previousNode = get().current.song;
|
||||
})
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
return get().getPlayerData();
|
||||
},
|
||||
setCurrentTime: (time) => {
|
||||
set(
|
||||
produce((state) => {
|
||||
state.current.time = time;
|
||||
})
|
||||
);
|
||||
set((state) => {
|
||||
state.current.time = time;
|
||||
});
|
||||
},
|
||||
setMuted: (muted: boolean) => {
|
||||
set(
|
||||
produce((state) => {
|
||||
state.muted = muted;
|
||||
})
|
||||
set((state) => {
|
||||
state.muted = muted;
|
||||
});
|
||||
},
|
||||
setRepeat: (type: PlayerRepeat) => {
|
||||
set((state) => {
|
||||
state.repeat = type;
|
||||
});
|
||||
|
||||
return get().getPlayerData();
|
||||
},
|
||||
setShuffle: (type: PlayerShuffle) => {
|
||||
if (type === PlayerShuffle.NONE) {
|
||||
set((state) => {
|
||||
state.shuffle = type;
|
||||
state.queue.shuffled = [];
|
||||
});
|
||||
|
||||
return get().getPlayerData();
|
||||
}
|
||||
|
||||
const currentSongId = get().current.song?.uniqueId;
|
||||
|
||||
const queueWithoutCurrentSong = get().queue.default.filter(
|
||||
(song) => song.uniqueId !== currentSongId
|
||||
);
|
||||
|
||||
const shuffledSongIds = shuffle(queueWithoutCurrentSong).map(
|
||||
(song) => song.uniqueId
|
||||
);
|
||||
|
||||
set((state) => {
|
||||
state.shuffle = type;
|
||||
state.current.shuffledIndex = 0;
|
||||
state.queue.shuffled = [currentSongId!, ...shuffledSongIds];
|
||||
});
|
||||
|
||||
return get().getPlayerData();
|
||||
},
|
||||
setShuffledIndex: (index) => {
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.shuffledIndex = index;
|
||||
state.current.player = 1;
|
||||
state.current.song = state.queue.default[index];
|
||||
state.queue.previousNode = get().current.song;
|
||||
});
|
||||
|
||||
return get().getPlayerData();
|
||||
},
|
||||
setStore: (data) => {
|
||||
set({ ...get(), ...data });
|
||||
},
|
||||
setVolume: (volume: number) => {
|
||||
set(
|
||||
produce((state) => {
|
||||
state.volume = volume;
|
||||
})
|
||||
);
|
||||
set((state) => {
|
||||
state.volume = volume;
|
||||
});
|
||||
},
|
||||
shuffle: PlayerShuffle.NONE,
|
||||
volume: 50,
|
||||
}),
|
||||
})),
|
||||
{ name: 'store_player' }
|
||||
),
|
||||
{ name: 'store_player' }
|
||||
|
||||
@@ -9,7 +9,6 @@ import {
|
||||
Play,
|
||||
PlaybackStyle,
|
||||
PlaybackType,
|
||||
PlayerRepeat,
|
||||
} from '@/renderer/types';
|
||||
|
||||
export interface SettingsState {
|
||||
@@ -20,12 +19,10 @@ export interface SettingsState {
|
||||
globalMediaHotkeys: boolean;
|
||||
muted: boolean;
|
||||
playButtonBehavior: Play;
|
||||
repeat: PlayerRepeat;
|
||||
scrobble: {
|
||||
enabled: boolean;
|
||||
scrobbleAtPercentage: number;
|
||||
};
|
||||
shuffle: boolean;
|
||||
skipButtons: {
|
||||
enabled: boolean;
|
||||
skipBackwardSeconds: number;
|
||||
@@ -33,7 +30,6 @@ export interface SettingsState {
|
||||
};
|
||||
style: PlaybackStyle;
|
||||
type: PlaybackType;
|
||||
volume: number;
|
||||
};
|
||||
tab: 'general' | 'playback' | 'view' | string;
|
||||
}
|
||||
@@ -53,12 +49,10 @@ export const useSettingsStore = create<SettingsSlice>()(
|
||||
globalMediaHotkeys: true,
|
||||
muted: false,
|
||||
playButtonBehavior: Play.NOW,
|
||||
repeat: PlayerRepeat.NONE,
|
||||
scrobble: {
|
||||
enabled: false,
|
||||
scrobbleAtPercentage: 75,
|
||||
},
|
||||
shuffle: false,
|
||||
skipButtons: {
|
||||
enabled: true,
|
||||
skipBackwardSeconds: 10,
|
||||
@@ -66,7 +60,6 @@ export const useSettingsStore = create<SettingsSlice>()(
|
||||
},
|
||||
style: PlaybackStyle.GAPLESS,
|
||||
type: PlaybackType.LOCAL,
|
||||
volume: 50,
|
||||
},
|
||||
setSettings: (data) => {
|
||||
set({ ...get(), ...data });
|
||||
|
||||
Reference in New Issue
Block a user