mirror of
https://github.com/jeffvli/feishin.git
synced 2026-05-08 04:50:12 +02:00
Handle shuffle/repeat playback for mpv
This commit is contained in:
@@ -1,6 +1,11 @@
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import { useCallback, useEffect } from 'react';
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import isElectron from 'is-electron';
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import { PlaybackType, PlayerStatus } from '@/renderer/types';
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import {
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PlaybackType,
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PlayerRepeat,
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PlayerShuffle,
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PlayerStatus,
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} from '@/renderer/types';
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import { usePlayerStore } from '../../../store';
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import { useSettingsStore } from '../../../store/settings.store';
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import { mpvPlayer } from '../utils/mpv-player';
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@@ -11,14 +16,21 @@ export const useCenterControls = (args: { playersRef: any }) => {
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const { playersRef } = args;
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const settings = useSettingsStore((state) => state.player);
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const setShuffle = usePlayerStore((state) => state.setShuffle);
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const setRepeat = usePlayerStore((state) => state.setRepeat);
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const play = usePlayerStore((state) => state.play);
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const pause = usePlayerStore((state) => state.pause);
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const prev = usePlayerStore((state) => state.prev);
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const next = usePlayerStore((state) => state.next);
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const setCurrentIndex = usePlayerStore((state) => state.setCurrentIndex);
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const autoNext = usePlayerStore((state) => state.autoNext);
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const queue = usePlayerStore((state) => state.queue.default);
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const playerStatus = usePlayerStore((state) => state.current.status);
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const currentPlayer = usePlayerStore((state) => state.current.player);
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const currentTime = usePlayerStore((state) => state.current.time);
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const repeat = usePlayerStore((state) => state.repeat);
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const shuffle = usePlayerStore((state) => state.shuffle);
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const playerType = useSettingsStore((state) => state.player.type);
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const setCurrentTime = usePlayerStore((state) => state.setCurrentTime);
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const player1Ref = playersRef?.current?.player1;
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@@ -39,11 +51,11 @@ export const useCenterControls = (args: { playersRef: any }) => {
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nextPlayerRef.getInternalPlayer().pause();
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}, [currentPlayerRef, nextPlayerRef]);
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const stopPlayback = () => {
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const stopPlayback = useCallback(() => {
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player1Ref.getInternalPlayer().pause();
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player2Ref.getInternalPlayer().pause();
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resetPlayers();
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};
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}, [player1Ref, player2Ref, resetPlayers]);
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const isMpvPlayer = isElectron() && settings.type === PlaybackType.LOCAL;
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@@ -65,7 +77,7 @@ export const useCenterControls = (args: { playersRef: any }) => {
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pause();
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}, [isMpvPlayer, pause]);
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const handleStop = () => {
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const handleStop = useCallback(() => {
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if (isMpvPlayer) {
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mpvPlayer.stop();
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} else {
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@@ -74,33 +86,335 @@ export const useCenterControls = (args: { playersRef: any }) => {
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setCurrentTime(0);
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pause();
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};
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}, [isMpvPlayer, pause, setCurrentTime, stopPlayback]);
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const handleToggleShuffle = useCallback(() => {
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if (shuffle === PlayerShuffle.NONE) {
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const playerData = setShuffle(PlayerShuffle.TRACK);
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return mpvPlayer.setQueueNext(playerData);
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}
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const playerData = setShuffle(PlayerShuffle.NONE);
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return mpvPlayer.setQueueNext(playerData);
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}, [setShuffle, shuffle]);
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const handleToggleRepeat = useCallback(() => {
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if (repeat === PlayerRepeat.NONE) {
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const playerData = setRepeat(PlayerRepeat.ALL);
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return mpvPlayer.setQueueNext(playerData);
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}
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if (repeat === PlayerRepeat.ALL) {
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const playerData = setRepeat(PlayerRepeat.ONE);
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return mpvPlayer.setQueueNext(playerData);
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}
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return setRepeat(PlayerRepeat.NONE);
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}, [repeat, setRepeat]);
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const checkIsLastTrack = useCallback(() => {
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const currentIndex =
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shuffle === PlayerShuffle.NONE
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? usePlayerStore.getState().current.index
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: usePlayerStore.getState().current.shuffledIndex;
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const queueLength = queue.length;
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return currentIndex >= queueLength - 1;
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}, [queue.length, shuffle]);
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const checkIsFirstTrack = useCallback(() => {
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const currentIndex =
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shuffle === PlayerShuffle.NONE
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? usePlayerStore.getState().current.index
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: usePlayerStore.getState().current.shuffledIndex;
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return currentIndex === 0;
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}, [shuffle]);
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const handleAutoNext = useCallback(() => {
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const isLastTrack = checkIsLastTrack();
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const handleRepeatAll = {
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local: () => {
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const playerData = autoNext();
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mpvPlayer.playerAutoNext(playerData);
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play();
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},
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web: () => {
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autoNext();
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},
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};
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const handleRepeatNone = {
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local: () => {
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if (isLastTrack) {
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const playerData = setCurrentIndex(0);
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mpvPlayer.setQueue(playerData);
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mpvPlayer.pause();
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pause();
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} else {
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const playerData = autoNext();
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mpvPlayer.playerAutoNext(playerData);
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play();
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}
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},
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web: () => {
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if (isLastTrack) {
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resetPlayers();
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} else {
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next();
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resetPlayers();
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}
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},
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};
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const handleRepeatOne = {
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local: () => {
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const playerData = autoNext();
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mpvPlayer.playerAutoNext(playerData);
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play();
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},
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web: () => {
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if (isLastTrack) {
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resetPlayers();
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} else {
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next();
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resetPlayers();
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}
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},
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};
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switch (repeat) {
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case PlayerRepeat.NONE:
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handleRepeatNone[playerType]();
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break;
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case PlayerRepeat.ALL:
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handleRepeatAll[playerType]();
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break;
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case PlayerRepeat.ONE:
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handleRepeatOne[playerType]();
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break;
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default:
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break;
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}
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}, [
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autoNext,
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checkIsLastTrack,
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next,
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pause,
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play,
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playerType,
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repeat,
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resetPlayers,
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setCurrentIndex,
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]);
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const handleNextTrack = useCallback(() => {
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const playerData = next();
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const isLastTrack = checkIsLastTrack();
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if (isMpvPlayer) {
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mpvPlayer.setQueue(playerData);
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mpvPlayer.next();
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} else {
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resetPlayers();
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const handleRepeatAll = {
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local: () => {
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const playerData = next();
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mpvPlayer.setQueue(playerData);
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mpvPlayer.next();
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},
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web: () => {
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next();
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},
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};
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const handleRepeatNone = {
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local: () => {
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if (isLastTrack) {
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const playerData = setCurrentIndex(0);
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mpvPlayer.setQueue(playerData);
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mpvPlayer.pause();
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pause();
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} else {
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const playerData = next();
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mpvPlayer.setQueue(playerData);
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mpvPlayer.next();
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}
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},
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web: () => {
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if (isLastTrack) {
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setCurrentIndex(0);
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resetPlayers();
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pause();
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} else {
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next();
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resetPlayers();
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}
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},
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};
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const handleRepeatOne = {
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local: () => {
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const playerData = next();
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mpvPlayer.setQueue(playerData);
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mpvPlayer.next();
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},
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web: () => {
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if (!isLastTrack) {
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resetPlayers();
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} else {
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next();
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resetPlayers();
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}
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},
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};
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switch (repeat) {
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case PlayerRepeat.NONE:
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handleRepeatNone[playerType]();
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break;
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case PlayerRepeat.ALL:
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handleRepeatAll[playerType]();
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break;
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case PlayerRepeat.ONE:
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handleRepeatOne[playerType]();
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break;
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default:
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break;
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}
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setCurrentTime(0);
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}, [isMpvPlayer, next, resetPlayers, setCurrentTime]);
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}, [
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checkIsLastTrack,
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next,
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pause,
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playerType,
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repeat,
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resetPlayers,
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setCurrentIndex,
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setCurrentTime,
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]);
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const handlePrevTrack = useCallback(() => {
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const playerData = prev();
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const currentTime = isMpvPlayer
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? usePlayerStore.getState().current.time
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: currentPlayerRef.getCurrentTime();
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if (isMpvPlayer) {
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mpvPlayer.setQueue(playerData);
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mpvPlayer.previous();
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} else {
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resetPlayers();
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// Reset the current track more than 10 seconds have elapsed
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if (currentTime >= 10) {
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if (isMpvPlayer) {
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return mpvPlayer.seekTo(0);
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}
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return currentPlayerRef.seekTo(0);
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}
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setCurrentTime(0);
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}, [isMpvPlayer, prev, resetPlayers, setCurrentTime]);
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const isFirstTrack = checkIsFirstTrack();
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const handleRepeatAll = {
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local: () => {
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if (!isFirstTrack) {
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const playerData = prev();
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mpvPlayer.setQueue(playerData);
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mpvPlayer.previous();
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} else {
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const playerData = setCurrentIndex(queue.length - 1);
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mpvPlayer.setQueue(playerData);
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mpvPlayer.previous();
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}
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},
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web: () => {
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if (!isFirstTrack) {
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prev();
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resetPlayers();
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} else {
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setCurrentIndex(queue.length - 1);
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resetPlayers();
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}
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},
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};
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const handleRepeatNone = {
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local: () => {
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const playerData = prev();
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mpvPlayer.setQueue(playerData);
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mpvPlayer.previous();
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},
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web: () => {
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if (!isFirstTrack) {
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prev();
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resetPlayers();
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} else {
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resetPlayers();
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pause();
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}
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},
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};
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const handleRepeatOne = {
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local: () => {
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if (!isFirstTrack) {
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const playerData = prev();
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mpvPlayer.setQueue(playerData);
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mpvPlayer.previous();
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} else {
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mpvPlayer.stop();
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}
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},
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web: () => {
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if (!isFirstTrack) {
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prev();
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resetPlayers();
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} else {
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resetPlayers();
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pause();
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}
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},
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};
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switch (repeat) {
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case PlayerRepeat.NONE:
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handleRepeatNone[playerType]();
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break;
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case PlayerRepeat.ALL:
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handleRepeatAll[playerType]();
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break;
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case PlayerRepeat.ONE:
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handleRepeatOne[playerType]();
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break;
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default:
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break;
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}
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// if (isMpvPlayer) {
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// if (shuffle === PlayerShuffle.TRACK) {
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// // const playerData = setCurrentIndex(shuffleTrackPrevious());
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// // mpvPlayer.setQueue(playerData);
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// mpvPlayer.previous();
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// } else if (shuffle === PlayerShuffle.ALBUM) {
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// } else {
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// const playerData = prev();
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// mpvPlayer.setQueue(playerData);
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// mpvPlayer.previous();
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// }
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// }
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// if (!isMpvPlayer) {
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// resetPlayers();
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// }
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return setCurrentTime(0);
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}, [
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checkIsFirstTrack,
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currentPlayerRef,
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isMpvPlayer,
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pause,
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playerType,
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prev,
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queue.length,
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repeat,
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resetPlayers,
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setCurrentIndex,
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setCurrentTime,
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]);
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const handlePlayPause = useCallback(() => {
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if (queue) {
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@@ -115,12 +429,16 @@ export const useCenterControls = (args: { playersRef: any }) => {
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}, [handlePause, handlePlay, playerStatus, queue]);
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const handleSkipBackward = (seconds: number) => {
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const currentTime = isMpvPlayer
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? usePlayerStore.getState().current.time
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: currentPlayerRef.getCurrentTime();
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if (isMpvPlayer) {
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const newTime = currentTime - seconds;
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mpvPlayer.seek(-seconds);
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setCurrentTime(newTime < 0 ? 0 : newTime);
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} else {
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const newTime = currentPlayerRef?.getCurrentTime() - seconds;
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const newTime = currentTime - seconds;
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resetNextPlayer();
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setCurrentTime(newTime);
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currentPlayerRef.seekTo(newTime);
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@@ -128,12 +446,16 @@ export const useCenterControls = (args: { playersRef: any }) => {
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};
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const handleSkipForward = (seconds: number) => {
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const currentTime = isMpvPlayer
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? usePlayerStore.getState().current.time
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: currentPlayerRef.getCurrentTime();
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if (isMpvPlayer) {
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const newTime = currentTime + seconds;
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mpvPlayer.seek(seconds);
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setCurrentTime(newTime);
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} else {
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const checkNewTime = currentPlayerRef?.getCurrentTime() + seconds;
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const checkNewTime = currentTime + seconds;
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const songDuration = currentPlayerRef.player.player.duration;
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const newTime =
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@@ -160,46 +482,61 @@ export const useCenterControls = (args: { playersRef: any }) => {
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useEffect(() => {
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ipc?.RENDERER_PLAYER_PLAY_PAUSE(() => {
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const { status } = usePlayerStore.getState().current;
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if (status === PlayerStatus.PAUSED) {
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play();
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handlePlayPause();
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if (isMpvPlayer) {
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mpvPlayer.play();
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}
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} else {
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pause();
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if (isMpvPlayer) {
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mpvPlayer.pause();
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}
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}
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// const { status } = usePlayerStore.getState().current;
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// if (status === PlayerStatus.PAUSED) {
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// play();
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// if (isMpvPlayer) {
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// mpvPlayer.play();
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// }
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// } else {
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// pause();
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// if (isMpvPlayer) {
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// mpvPlayer.pause();
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// }
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// }
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});
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ipc?.RENDERER_PLAYER_NEXT(() => {
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const playerData = next();
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handleNextTrack();
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// const playerData = next();
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if (isMpvPlayer) {
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mpvPlayer.setQueue(playerData);
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mpvPlayer.next();
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}
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// if (isMpvPlayer) {
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// mpvPlayer.setQueue(playerData);
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// mpvPlayer.next();
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// }
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});
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ipc?.RENDERER_PLAYER_PREVIOUS(() => {
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const playerData = prev();
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if (isMpvPlayer) {
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mpvPlayer.setQueue(playerData);
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mpvPlayer.previous();
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}
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handlePrevTrack();
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// const playerData = prev();
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// if (isMpvPlayer) {
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// mpvPlayer.setQueue(playerData);
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// mpvPlayer.previous();
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// }
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});
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ipc?.RENDERER_PLAYER_PLAY(() => play());
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ipc?.RENDERER_PLAYER_PLAY(() => handlePlay());
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ipc?.RENDERER_PLAYER_PAUSE(() => pause());
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ipc?.RENDERER_PLAYER_PAUSE(() => handlePause());
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ipc?.RENDERER_PLAYER_STOP(() => pause());
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ipc?.RENDERER_PLAYER_STOP(() => handleStop());
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ipc?.RENDERER_PLAYER_CURRENT_TIME((_event, time) => setCurrentTime(time));
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ipc?.RENDERER_PLAYER_AUTO_NEXT(() => {
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handleAutoNext();
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// const playerData = autoNext();
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// console.log('playerData', playerData);
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// if (playerData.queue.next) {
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||||
// mpvPlayer.playerAutoNext(playerData);
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// play();
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// }
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});
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||||
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return () => {
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ipc?.removeAllListeners('renderer-player-play-pause');
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ipc?.removeAllListeners('renderer-player-next');
|
||||
@@ -208,8 +545,24 @@ export const useCenterControls = (args: { playersRef: any }) => {
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||||
ipc?.removeAllListeners('renderer-player-pause');
|
||||
ipc?.removeAllListeners('renderer-player-stop');
|
||||
ipc?.removeAllListeners('renderer-player-current-time');
|
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ipc?.removeAllListeners('renderer-player-auto-next');
|
||||
};
|
||||
}, [isMpvPlayer, next, pause, play, prev, setCurrentTime]);
|
||||
}, [
|
||||
autoNext,
|
||||
handleAutoNext,
|
||||
handleNextTrack,
|
||||
handlePause,
|
||||
handlePlay,
|
||||
handlePlayPause,
|
||||
handlePrevTrack,
|
||||
handleStop,
|
||||
isMpvPlayer,
|
||||
next,
|
||||
pause,
|
||||
play,
|
||||
prev,
|
||||
setCurrentTime,
|
||||
]);
|
||||
|
||||
return {
|
||||
handleNextTrack,
|
||||
@@ -219,5 +572,7 @@ export const useCenterControls = (args: { playersRef: any }) => {
|
||||
handleSkipBackward,
|
||||
handleSkipForward,
|
||||
handleStop,
|
||||
handleToggleRepeat,
|
||||
handleToggleShuffle,
|
||||
};
|
||||
};
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// renderer/preload.d.ts
|
||||
|
||||
import isElectron from 'is-electron';
|
||||
import { PlayerData, usePlayerStore } from '../../../store';
|
||||
import { PlayerData } from '../../../store';
|
||||
|
||||
const ipc = isElectron() ? window.electron.ipcRenderer : null;
|
||||
|
||||
@@ -34,15 +34,6 @@ const volume = (value: number) => ipc?.PLAYER_VOLUME(value);
|
||||
|
||||
const mute = () => ipc?.PLAYER_MUTE();
|
||||
|
||||
const { autoNext } = usePlayerStore.getState();
|
||||
|
||||
ipc?.RENDERER_PLAYER_AUTO_NEXT(() => {
|
||||
const playerData = autoNext();
|
||||
if (playerData.queue.next) {
|
||||
playerAutoNext(playerData);
|
||||
}
|
||||
});
|
||||
|
||||
export const mpvPlayer = {
|
||||
currentTime,
|
||||
mute,
|
||||
|
||||
@@ -1,158 +1,422 @@
|
||||
/* eslint-disable prefer-destructuring */
|
||||
/* eslint-disable @typescript-eslint/no-unused-vars */
|
||||
import produce from 'immer';
|
||||
import map from 'lodash/map';
|
||||
import shuffle from 'lodash/shuffle';
|
||||
import { nanoid } from 'nanoid/non-secure';
|
||||
import create from 'zustand';
|
||||
import { devtools, persist } from 'zustand/middleware';
|
||||
import { immer } from 'zustand/middleware/immer';
|
||||
import { Song } from '@/renderer/api/types';
|
||||
import { Play, PlayerStatus, UniqueId } from '@/renderer/types';
|
||||
import {
|
||||
Play,
|
||||
PlayerRepeat,
|
||||
PlayerShuffle,
|
||||
PlayerStatus,
|
||||
UniqueId,
|
||||
} from '@/renderer/types';
|
||||
|
||||
type QueueSong = Song & UniqueId;
|
||||
|
||||
export interface PlayerState {
|
||||
current: {
|
||||
index: number;
|
||||
nextIndex: number;
|
||||
player: 1 | 2;
|
||||
song: QueueSong;
|
||||
previousIndex: number;
|
||||
shuffledIndex: number;
|
||||
song?: QueueSong;
|
||||
status: PlayerStatus;
|
||||
time: number;
|
||||
};
|
||||
muted: boolean;
|
||||
queue: {
|
||||
default: QueueSong[];
|
||||
previousNode: QueueSong;
|
||||
shuffled: QueueSong[];
|
||||
previousNode?: QueueSong;
|
||||
shuffled: string[];
|
||||
sorted: QueueSong[];
|
||||
};
|
||||
repeat: PlayerRepeat;
|
||||
shuffle: PlayerShuffle;
|
||||
volume: number;
|
||||
}
|
||||
|
||||
export interface PlayerData {
|
||||
current: {
|
||||
index: number;
|
||||
nextIndex?: number;
|
||||
player: 1 | 2;
|
||||
song: QueueSong;
|
||||
previousIndex?: number;
|
||||
shuffledIndex: number;
|
||||
song?: QueueSong;
|
||||
status: PlayerStatus;
|
||||
};
|
||||
player1: QueueSong;
|
||||
player2: QueueSong;
|
||||
player1?: QueueSong;
|
||||
player2?: QueueSong;
|
||||
queue: QueueData;
|
||||
}
|
||||
|
||||
export interface QueueData {
|
||||
current: QueueSong;
|
||||
next: QueueSong;
|
||||
previous: QueueSong;
|
||||
current?: QueueSong;
|
||||
next?: QueueSong;
|
||||
previous?: QueueSong;
|
||||
}
|
||||
|
||||
export interface PlayerSlice extends PlayerState {
|
||||
addToQueue: (songs: Song[], type: Play) => PlayerData;
|
||||
autoNext: () => PlayerData;
|
||||
checkIsFirstTrack: () => boolean;
|
||||
checkIsLastTrack: () => boolean;
|
||||
// getNextTrack: () => QueueSong;
|
||||
// getPreviousTrack: () => QueueSong;
|
||||
getPlayerData: () => PlayerData;
|
||||
getQueueData: () => QueueData;
|
||||
next: () => PlayerData;
|
||||
pause: () => void;
|
||||
play: () => void;
|
||||
player1: () => QueueSong;
|
||||
player2: () => QueueSong;
|
||||
player1: () => QueueSong | undefined;
|
||||
player2: () => QueueSong | undefined;
|
||||
prev: () => PlayerData;
|
||||
setCurrentIndex: (index: number) => PlayerData;
|
||||
setCurrentTime: (time: number) => void;
|
||||
setMuted: (muted: boolean) => void;
|
||||
setRepeat: (type: PlayerRepeat) => PlayerData;
|
||||
setShuffle: (type: PlayerShuffle) => PlayerData;
|
||||
setShuffledIndex: (index: number) => PlayerData;
|
||||
setStore: (data: Partial<PlayerState>) => void;
|
||||
setVolume: (volume: number) => void;
|
||||
}
|
||||
|
||||
export const usePlayerStore = create<PlayerSlice>()(
|
||||
persist(
|
||||
devtools(
|
||||
(set, get) => ({
|
||||
immer((set, get) => ({
|
||||
addToQueue: (songs, type) => {
|
||||
const shuffledIndex = get().current.shuffledIndex;
|
||||
const shuffledQueue = get().queue.shuffled;
|
||||
const queueSongs = map(songs, (song) => ({
|
||||
...song,
|
||||
uniqueId: nanoid(),
|
||||
}));
|
||||
|
||||
if (type === Play.NOW) {
|
||||
set(
|
||||
produce((state) => {
|
||||
if (get().shuffle === PlayerShuffle.TRACK) {
|
||||
const shuffledSongs = shuffle(queueSongs);
|
||||
const foundIndex = queueSongs.findIndex(
|
||||
(song) => song.uniqueId === shuffledSongs[0].uniqueId
|
||||
);
|
||||
set((state) => {
|
||||
state.queue.shuffled = shuffledSongs.map(
|
||||
(song) => song.uniqueId
|
||||
);
|
||||
});
|
||||
|
||||
set((state) => {
|
||||
state.queue.default = queueSongs;
|
||||
state.current.time = 0;
|
||||
state.current.player = 1;
|
||||
state.current.index = foundIndex;
|
||||
state.current.shuffledIndex = 0;
|
||||
state.current.song = shuffledSongs[0];
|
||||
});
|
||||
} else {
|
||||
set((state) => {
|
||||
state.queue.default = queueSongs;
|
||||
state.current.time = 0;
|
||||
state.current.player = 1;
|
||||
state.current.index = 0;
|
||||
state.current.shuffledIndex = 0;
|
||||
state.current.song = queueSongs[0];
|
||||
})
|
||||
);
|
||||
});
|
||||
}
|
||||
} else if (type === Play.LAST) {
|
||||
set(
|
||||
produce((state) => {
|
||||
state.queue.default = [...get().queue.default, ...queueSongs];
|
||||
})
|
||||
);
|
||||
// Shuffle the queue after the current track
|
||||
const shuffledQueueWithNewSongs =
|
||||
get().shuffle === PlayerShuffle.TRACK
|
||||
? [
|
||||
...shuffledQueue.slice(0, shuffledIndex + 1),
|
||||
...shuffle([
|
||||
...queueSongs.map((song) => song.uniqueId),
|
||||
...shuffledQueue.slice(shuffledIndex + 1),
|
||||
]),
|
||||
]
|
||||
: [];
|
||||
|
||||
set((state) => {
|
||||
state.queue.default = [...get().queue.default, ...queueSongs];
|
||||
state.queue.shuffled = shuffledQueueWithNewSongs;
|
||||
});
|
||||
} else if (type === Play.NEXT) {
|
||||
const queue = get().queue.default;
|
||||
const currentIndex = get().current.index;
|
||||
|
||||
set(
|
||||
produce((state) => {
|
||||
state.queue.default = [
|
||||
...queue.slice(0, currentIndex + 1),
|
||||
...queueSongs,
|
||||
...queue.slice(currentIndex + 1),
|
||||
];
|
||||
})
|
||||
);
|
||||
// Shuffle the queue after the current track
|
||||
const shuffledQueueWithNewSongs =
|
||||
get().shuffle === PlayerShuffle.TRACK
|
||||
? [
|
||||
...shuffledQueue.slice(0, shuffledIndex + 1),
|
||||
...shuffle([
|
||||
...queueSongs.map((song) => song.uniqueId),
|
||||
...shuffledQueue.slice(shuffledIndex + 1),
|
||||
]),
|
||||
]
|
||||
: [];
|
||||
|
||||
set((state) => {
|
||||
state.queue.default = [
|
||||
...queue.slice(0, currentIndex + 1),
|
||||
...queueSongs,
|
||||
...queue.slice(currentIndex + 1),
|
||||
];
|
||||
state.queue.shuffled = shuffledQueueWithNewSongs;
|
||||
});
|
||||
}
|
||||
|
||||
return get().getPlayerData();
|
||||
},
|
||||
autoNext: () => {
|
||||
set(
|
||||
produce((state) => {
|
||||
const isLastTrack = get().checkIsLastTrack();
|
||||
const repeat = get().repeat;
|
||||
|
||||
if (repeat === PlayerRepeat.ONE) {
|
||||
const nextIndex = get().current.index;
|
||||
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index += 1;
|
||||
state.current.index = nextIndex;
|
||||
state.current.shuffledIndex = get().current.shuffledIndex;
|
||||
state.current.player = state.current.player === 1 ? 2 : 1;
|
||||
state.current.song = state.queue.default[state.current.index];
|
||||
state.current.song = get().queue.default[nextIndex];
|
||||
state.queue.previousNode = get().current.song;
|
||||
})
|
||||
);
|
||||
});
|
||||
} else if (get().shuffle === PlayerShuffle.TRACK) {
|
||||
const nextShuffleIndex = isLastTrack
|
||||
? 0
|
||||
: get().current.shuffledIndex + 1;
|
||||
|
||||
const nextSong = get().queue.default.find(
|
||||
(song) => song.uniqueId === get().queue.shuffled[nextShuffleIndex]
|
||||
);
|
||||
|
||||
const nextSongIndex = get().queue.default.findIndex(
|
||||
(song) => song.uniqueId === nextSong!.uniqueId
|
||||
);
|
||||
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index = nextSongIndex!;
|
||||
state.current.shuffledIndex = nextShuffleIndex;
|
||||
state.current.player = state.current.player === 1 ? 2 : 1;
|
||||
state.current.song = nextSong!;
|
||||
state.queue.previousNode = get().current.song;
|
||||
});
|
||||
} else {
|
||||
const nextIndex = isLastTrack ? 0 : get().current.index + 1;
|
||||
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index = nextIndex;
|
||||
state.current.player = state.current.player === 1 ? 2 : 1;
|
||||
state.current.song = get().queue.default[nextIndex];
|
||||
state.queue.previousNode = get().current.song;
|
||||
});
|
||||
}
|
||||
|
||||
return get().getPlayerData();
|
||||
},
|
||||
checkIsFirstTrack: () => {
|
||||
const currentIndex =
|
||||
get().shuffle === PlayerShuffle.TRACK
|
||||
? get().current.shuffledIndex
|
||||
: get().current.index;
|
||||
|
||||
return currentIndex === 0;
|
||||
},
|
||||
checkIsLastTrack: () => {
|
||||
const currentIndex =
|
||||
get().shuffle === PlayerShuffle.TRACK
|
||||
? get().current.shuffledIndex
|
||||
: get().current.index;
|
||||
|
||||
return currentIndex === get().queue.default.length - 1;
|
||||
},
|
||||
current: {
|
||||
index: 0,
|
||||
nextIndex: 0,
|
||||
player: 1,
|
||||
previousIndex: 0,
|
||||
shuffledIndex: 0,
|
||||
song: {} as QueueSong,
|
||||
status: PlayerStatus.PAUSED,
|
||||
time: 0,
|
||||
},
|
||||
// getNextTrack: () => {
|
||||
// const shuffle = get().shuffle;
|
||||
// const queue = get().queue.default;
|
||||
// const shuffledQueue = get().queue.shuffled;
|
||||
|
||||
// if (shuffle === PlayerShuffle.TRACK) {
|
||||
|
||||
// }
|
||||
|
||||
// const currentIndex =
|
||||
// shuffle === PlayerShuffle.TRACK
|
||||
// ? get().current.shuffledIndex
|
||||
// : get().current.index;
|
||||
|
||||
// const current = queue.find(
|
||||
// (song) => song.uniqueId === queue[currentIndex]
|
||||
// ) as QueueSong;
|
||||
|
||||
// let nextSongIndex: number | undefined;
|
||||
// if (repeat === PlayerRepeat.ALL) {
|
||||
// if (isLastTrack) nextSongIndex = 0;
|
||||
// else nextSongIndex = currentIndex + 1;
|
||||
// }
|
||||
|
||||
// if (repeat === PlayerRepeat.ONE) {
|
||||
// nextSongIndex = currentIndex;
|
||||
// }
|
||||
|
||||
// if (repeat === PlayerRepeat.NONE) {
|
||||
// if (isLastTrack) nextSongIndex = undefined;
|
||||
// else nextSongIndex = currentIndex + 1;
|
||||
// }
|
||||
|
||||
// const next = nextSongIndex
|
||||
// ? (queue.find(
|
||||
// (song) => song.uniqueId === queue[nextSongIndex as number]
|
||||
// ) as QueueSong)
|
||||
// : undefined;
|
||||
// },
|
||||
getPlayerData: () => {
|
||||
const queue = get().queue.default;
|
||||
const currentPlayer = get().current.player;
|
||||
const repeat = get().repeat;
|
||||
const isLastTrack = get().checkIsLastTrack();
|
||||
const isFirstTrack = get().checkIsFirstTrack();
|
||||
|
||||
const player1 =
|
||||
currentPlayer === 1
|
||||
? queue[get().current.index]
|
||||
: queue[get().current.index + 1];
|
||||
let player1;
|
||||
let player2;
|
||||
if (get().shuffle === PlayerShuffle.TRACK) {
|
||||
const shuffledQueue = get().queue.shuffled;
|
||||
const shuffledIndex = get().current.shuffledIndex;
|
||||
const current = queue.find(
|
||||
(song) => song.uniqueId === shuffledQueue[shuffledIndex]
|
||||
) as QueueSong;
|
||||
|
||||
const player2 =
|
||||
let nextSongIndex: number | undefined;
|
||||
let previousSongIndex: number | undefined;
|
||||
if (repeat === PlayerRepeat.ALL) {
|
||||
if (isLastTrack) nextSongIndex = 0;
|
||||
else nextSongIndex = shuffledIndex + 1;
|
||||
|
||||
if (isFirstTrack) previousSongIndex = queue.length - 1;
|
||||
else previousSongIndex = shuffledIndex - 1;
|
||||
}
|
||||
|
||||
if (repeat === PlayerRepeat.ONE) {
|
||||
nextSongIndex = shuffledIndex;
|
||||
previousSongIndex = shuffledIndex;
|
||||
}
|
||||
|
||||
if (repeat === PlayerRepeat.NONE) {
|
||||
if (isLastTrack) nextSongIndex = undefined;
|
||||
else nextSongIndex = shuffledIndex + 1;
|
||||
|
||||
if (isFirstTrack) previousSongIndex = undefined;
|
||||
else previousSongIndex = shuffledIndex - 1;
|
||||
}
|
||||
|
||||
const next = nextSongIndex
|
||||
? (queue.find(
|
||||
(song) =>
|
||||
song.uniqueId === shuffledQueue[nextSongIndex as number]
|
||||
) as QueueSong)
|
||||
: undefined;
|
||||
|
||||
const previous = queue.find(
|
||||
(song) => song.uniqueId === shuffledQueue[shuffledIndex - 1]
|
||||
) as QueueSong;
|
||||
|
||||
player1 = currentPlayer === 1 ? current : next;
|
||||
player2 = currentPlayer === 1 ? next : current;
|
||||
|
||||
return {
|
||||
current: {
|
||||
index: get().current.index,
|
||||
nextIndex: nextSongIndex,
|
||||
player: get().current.player,
|
||||
previousIndex: previousSongIndex,
|
||||
shuffledIndex: get().current.shuffledIndex,
|
||||
song: get().current.song,
|
||||
status: get().current.status,
|
||||
},
|
||||
player1,
|
||||
player2,
|
||||
queue: {
|
||||
current,
|
||||
next,
|
||||
previous,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
const currentIndex = get().current.index;
|
||||
|
||||
let nextSongIndex;
|
||||
let previousSongIndex;
|
||||
if (repeat === PlayerRepeat.ALL) {
|
||||
if (isLastTrack) nextSongIndex = 0;
|
||||
else nextSongIndex = currentIndex + 1;
|
||||
|
||||
if (isFirstTrack) previousSongIndex = queue.length - 1;
|
||||
else previousSongIndex = currentIndex - 1;
|
||||
}
|
||||
|
||||
if (repeat === PlayerRepeat.ONE) {
|
||||
nextSongIndex = currentIndex;
|
||||
previousSongIndex = currentIndex;
|
||||
}
|
||||
|
||||
if (repeat === PlayerRepeat.NONE) {
|
||||
if (isLastTrack) nextSongIndex = undefined;
|
||||
else nextSongIndex = currentIndex + 1;
|
||||
|
||||
if (isFirstTrack) previousSongIndex = undefined;
|
||||
else previousSongIndex = currentIndex - 1;
|
||||
}
|
||||
|
||||
player1 =
|
||||
currentPlayer === 1
|
||||
? queue[get().current.index + 1]
|
||||
: queue[get().current.index];
|
||||
? queue[currentIndex]
|
||||
: nextSongIndex !== undefined
|
||||
? queue[nextSongIndex]
|
||||
: undefined;
|
||||
|
||||
player2 =
|
||||
currentPlayer === 1
|
||||
? nextSongIndex !== undefined
|
||||
? queue[nextSongIndex]
|
||||
: undefined
|
||||
: queue[currentIndex];
|
||||
|
||||
return {
|
||||
current: {
|
||||
index: get().current.index,
|
||||
index: currentIndex,
|
||||
nextIndex: nextSongIndex,
|
||||
player: get().current.player,
|
||||
previousIndex: previousSongIndex,
|
||||
shuffledIndex: get().current.shuffledIndex,
|
||||
song: get().current.song,
|
||||
status: get().current.status,
|
||||
},
|
||||
player1,
|
||||
player2,
|
||||
queue: {
|
||||
current: queue[get().current.index],
|
||||
next: queue[get().current.index + 1],
|
||||
previous: queue[get().current.index - 1],
|
||||
current: queue[currentIndex],
|
||||
next:
|
||||
nextSongIndex !== undefined ? queue[nextSongIndex] : undefined,
|
||||
previous: queue[currentIndex - 1],
|
||||
},
|
||||
};
|
||||
},
|
||||
@@ -166,31 +430,60 @@ export const usePlayerStore = create<PlayerSlice>()(
|
||||
},
|
||||
muted: false,
|
||||
next: () => {
|
||||
set(
|
||||
produce((state) => {
|
||||
const isLastTrack = get().checkIsLastTrack();
|
||||
const repeat = get().repeat;
|
||||
|
||||
if (get().shuffle === PlayerShuffle.TRACK) {
|
||||
const nextShuffleIndex = isLastTrack
|
||||
? 0
|
||||
: get().current.shuffledIndex + 1;
|
||||
|
||||
const nextSong = get().queue.default.find(
|
||||
(song) => song.uniqueId === get().queue.shuffled[nextShuffleIndex]
|
||||
);
|
||||
|
||||
const nextSongIndex = get().queue.default.findIndex(
|
||||
(song) => song.uniqueId === nextSong?.uniqueId
|
||||
);
|
||||
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index += 1;
|
||||
state.current.index = nextSongIndex!;
|
||||
state.current.shuffledIndex = nextShuffleIndex;
|
||||
state.current.player = 1;
|
||||
state.current.song = state.queue.default[state.current.index];
|
||||
state.current.song = nextSong!;
|
||||
state.queue.previousNode = get().current.song;
|
||||
})
|
||||
);
|
||||
});
|
||||
} else {
|
||||
const nextIndex =
|
||||
repeat === PlayerRepeat.ALL
|
||||
? isLastTrack
|
||||
? 0
|
||||
: get().current.index + 1
|
||||
: isLastTrack
|
||||
? get().current.index
|
||||
: get().current.index + 1;
|
||||
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index = nextIndex;
|
||||
state.current.player = 1;
|
||||
state.current.song = get().queue.default[nextIndex];
|
||||
state.queue.previousNode = get().current.song;
|
||||
});
|
||||
}
|
||||
|
||||
return get().getPlayerData();
|
||||
},
|
||||
pause: () => {
|
||||
set(
|
||||
produce((state) => {
|
||||
state.current.status = PlayerStatus.PAUSED;
|
||||
})
|
||||
);
|
||||
set((state) => {
|
||||
state.current.status = PlayerStatus.PAUSED;
|
||||
});
|
||||
},
|
||||
play: () => {
|
||||
set(
|
||||
produce((state) => {
|
||||
state.current.status = PlayerStatus.PLAYING;
|
||||
})
|
||||
);
|
||||
set((state) => {
|
||||
state.current.status = PlayerStatus.PLAYING;
|
||||
});
|
||||
},
|
||||
player1: () => {
|
||||
return get().getPlayerData().player1;
|
||||
@@ -199,61 +492,154 @@ export const usePlayerStore = create<PlayerSlice>()(
|
||||
return get().getPlayerData().player2;
|
||||
},
|
||||
prev: () => {
|
||||
set(
|
||||
produce((state) => {
|
||||
const isFirstTrack = get().checkIsFirstTrack();
|
||||
const repeat = get().repeat;
|
||||
|
||||
if (get().shuffle === PlayerShuffle.TRACK) {
|
||||
const prevShuffleIndex = isFirstTrack
|
||||
? 0
|
||||
: get().current.shuffledIndex - 1;
|
||||
|
||||
const prevSong = get().queue.default.find(
|
||||
(song) => song.uniqueId === get().queue.shuffled[prevShuffleIndex]
|
||||
);
|
||||
|
||||
const prevIndex = get().queue.default.findIndex(
|
||||
(song) => song.uniqueId === prevSong?.uniqueId
|
||||
);
|
||||
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index =
|
||||
state.current.index - 1 < 0 ? 0 : state.current.index - 1;
|
||||
state.current.index = prevIndex!;
|
||||
state.current.shuffledIndex = prevShuffleIndex;
|
||||
state.current.player = 1;
|
||||
state.current.song = prevSong!;
|
||||
state.queue.previousNode = get().current.song;
|
||||
});
|
||||
} else {
|
||||
let prevIndex: number;
|
||||
if (repeat === PlayerRepeat.ALL) {
|
||||
prevIndex = isFirstTrack
|
||||
? get().queue.default.length - 1
|
||||
: get().current.index - 1;
|
||||
} else {
|
||||
prevIndex = isFirstTrack ? 0 : get().current.index - 1;
|
||||
}
|
||||
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index = prevIndex;
|
||||
state.current.player = 1;
|
||||
state.current.song = state.queue.default[state.current.index];
|
||||
state.queue.previousNode = get().current.song;
|
||||
})
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
return get().getPlayerData();
|
||||
},
|
||||
queue: {
|
||||
default: [],
|
||||
played: [],
|
||||
previousNode: {} as QueueSong,
|
||||
shuffled: [],
|
||||
sorted: [],
|
||||
},
|
||||
repeat: PlayerRepeat.NONE,
|
||||
setCurrentIndex: (index) => {
|
||||
set(
|
||||
produce((state) => {
|
||||
if (get().shuffle === PlayerShuffle.TRACK) {
|
||||
const foundSong = get().queue.default.find(
|
||||
(song) => song.uniqueId === get().queue.shuffled[index]
|
||||
);
|
||||
const foundIndex = get().queue.default.findIndex(
|
||||
(song) => song.uniqueId === foundSong?.uniqueId
|
||||
);
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index = foundIndex!;
|
||||
state.current.shuffledIndex = index;
|
||||
state.current.player = 1;
|
||||
state.current.song = foundSong!;
|
||||
state.queue.previousNode = get().current.song;
|
||||
});
|
||||
} else {
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.index = index;
|
||||
state.current.player = 1;
|
||||
state.current.song = state.queue.default[index];
|
||||
state.queue.previousNode = get().current.song;
|
||||
})
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
return get().getPlayerData();
|
||||
},
|
||||
setCurrentTime: (time) => {
|
||||
set(
|
||||
produce((state) => {
|
||||
state.current.time = time;
|
||||
})
|
||||
);
|
||||
set((state) => {
|
||||
state.current.time = time;
|
||||
});
|
||||
},
|
||||
setMuted: (muted: boolean) => {
|
||||
set(
|
||||
produce((state) => {
|
||||
state.muted = muted;
|
||||
})
|
||||
set((state) => {
|
||||
state.muted = muted;
|
||||
});
|
||||
},
|
||||
setRepeat: (type: PlayerRepeat) => {
|
||||
set((state) => {
|
||||
state.repeat = type;
|
||||
});
|
||||
|
||||
return get().getPlayerData();
|
||||
},
|
||||
setShuffle: (type: PlayerShuffle) => {
|
||||
if (type === PlayerShuffle.NONE) {
|
||||
set((state) => {
|
||||
state.shuffle = type;
|
||||
state.queue.shuffled = [];
|
||||
});
|
||||
|
||||
return get().getPlayerData();
|
||||
}
|
||||
|
||||
const currentSongId = get().current.song?.uniqueId;
|
||||
|
||||
const queueWithoutCurrentSong = get().queue.default.filter(
|
||||
(song) => song.uniqueId !== currentSongId
|
||||
);
|
||||
|
||||
const shuffledSongIds = shuffle(queueWithoutCurrentSong).map(
|
||||
(song) => song.uniqueId
|
||||
);
|
||||
|
||||
set((state) => {
|
||||
state.shuffle = type;
|
||||
state.current.shuffledIndex = 0;
|
||||
state.queue.shuffled = [currentSongId!, ...shuffledSongIds];
|
||||
});
|
||||
|
||||
return get().getPlayerData();
|
||||
},
|
||||
setShuffledIndex: (index) => {
|
||||
set((state) => {
|
||||
state.current.time = 0;
|
||||
state.current.shuffledIndex = index;
|
||||
state.current.player = 1;
|
||||
state.current.song = state.queue.default[index];
|
||||
state.queue.previousNode = get().current.song;
|
||||
});
|
||||
|
||||
return get().getPlayerData();
|
||||
},
|
||||
setStore: (data) => {
|
||||
set({ ...get(), ...data });
|
||||
},
|
||||
setVolume: (volume: number) => {
|
||||
set(
|
||||
produce((state) => {
|
||||
state.volume = volume;
|
||||
})
|
||||
);
|
||||
set((state) => {
|
||||
state.volume = volume;
|
||||
});
|
||||
},
|
||||
shuffle: PlayerShuffle.NONE,
|
||||
volume: 50,
|
||||
}),
|
||||
})),
|
||||
{ name: 'store_player' }
|
||||
),
|
||||
{ name: 'store_player' }
|
||||
|
||||
@@ -9,7 +9,6 @@ import {
|
||||
Play,
|
||||
PlaybackStyle,
|
||||
PlaybackType,
|
||||
PlayerRepeat,
|
||||
} from '@/renderer/types';
|
||||
|
||||
export interface SettingsState {
|
||||
@@ -20,12 +19,10 @@ export interface SettingsState {
|
||||
globalMediaHotkeys: boolean;
|
||||
muted: boolean;
|
||||
playButtonBehavior: Play;
|
||||
repeat: PlayerRepeat;
|
||||
scrobble: {
|
||||
enabled: boolean;
|
||||
scrobbleAtPercentage: number;
|
||||
};
|
||||
shuffle: boolean;
|
||||
skipButtons: {
|
||||
enabled: boolean;
|
||||
skipBackwardSeconds: number;
|
||||
@@ -33,7 +30,6 @@ export interface SettingsState {
|
||||
};
|
||||
style: PlaybackStyle;
|
||||
type: PlaybackType;
|
||||
volume: number;
|
||||
};
|
||||
tab: 'general' | 'playback' | 'view' | string;
|
||||
}
|
||||
@@ -53,12 +49,10 @@ export const useSettingsStore = create<SettingsSlice>()(
|
||||
globalMediaHotkeys: true,
|
||||
muted: false,
|
||||
playButtonBehavior: Play.NOW,
|
||||
repeat: PlayerRepeat.NONE,
|
||||
scrobble: {
|
||||
enabled: false,
|
||||
scrobbleAtPercentage: 75,
|
||||
},
|
||||
shuffle: false,
|
||||
skipButtons: {
|
||||
enabled: true,
|
||||
skipBackwardSeconds: 10,
|
||||
@@ -66,7 +60,6 @@ export const useSettingsStore = create<SettingsSlice>()(
|
||||
},
|
||||
style: PlaybackStyle.GAPLESS,
|
||||
type: PlaybackType.LOCAL,
|
||||
volume: 50,
|
||||
},
|
||||
setSettings: (data) => {
|
||||
set({ ...get(), ...data });
|
||||
|
||||
@@ -53,6 +53,12 @@ export enum PlayerRepeat {
|
||||
ONE = 'one',
|
||||
}
|
||||
|
||||
export enum PlayerShuffle {
|
||||
ALBUM = 'album',
|
||||
NONE = 'none',
|
||||
TRACK = 'track',
|
||||
}
|
||||
|
||||
export enum Play {
|
||||
LAST = 'last',
|
||||
NEXT = 'next',
|
||||
|
||||
Reference in New Issue
Block a user