mirror of
https://github.com/jeffvli/feishin.git
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add new web player implementation
This commit is contained in:
@@ -0,0 +1,171 @@
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import type { RefObject } from 'react';
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import { useImperativeHandle, useRef, useState } from 'react';
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import ReactPlayer from 'react-player';
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import { AudioPlayer } from '/@/renderer/components/audio-player/types';
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import { PlayerStatus } from '/@/shared/types/types';
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export interface OnProgressProps {
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loaded: number;
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loadedSeconds: number;
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played: number;
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playedSeconds: number;
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}
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export interface WebPlayerEngineHandle extends AudioPlayer {
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player1(): {
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ref: null | ReactPlayer;
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setVolume: (volume: number) => void;
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};
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player2(): {
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ref: null | ReactPlayer;
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setVolume: (volume: number) => void;
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};
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}
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interface WebPlayerEngineProps {
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isMuted: boolean;
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isTransitioning: boolean;
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onEndedPlayer1: () => void;
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onEndedPlayer2: () => void;
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onProgressPlayer1: (e: OnProgressProps) => void;
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onProgressPlayer2: (e: OnProgressProps) => void;
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playerNum: number;
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playerRef: RefObject<WebPlayerEngineHandle>;
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playerStatus: PlayerStatus;
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speed?: number;
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src1: string | undefined;
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src2: string | undefined;
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volume: number;
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}
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// Credits: https://gist.github.com/novwhisky/8a1a0168b94f3b6abfaa?permalink_comment_id=1551393#gistcomment-1551393
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// This is used so that the player will always have an <audio> element. This means that
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// player1Source and player2Source are connected BEFORE the user presses play for
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// the first time. This workaround is important for Safari, which seems to require the
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// source to be connected PRIOR to resuming audio context
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const EMPTY_SOURCE =
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'data:audio/mp3;base64,SUQzBAAAAAAAI1RTU0UAAAAPAAADTGF2ZjU2LjM2LjEwMAAAAAAAAAAAAAAA//OEAAAAAAAAAAAAAAAAAAAAAAAASW5mbwAAAA8AAAAEAAABIADAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDV1dXV1dXV1dXV1dXV1dXV1dXV1dXV1dXV6urq6urq6urq6urq6urq6urq6urq6urq6v////////////////////////////////8AAAAATGF2YzU2LjQxAAAAAAAAAAAAAAAAJAAAAAAAAAAAASDs90hvAAAAAAAAAAAAAAAAAAAA//MUZAAAAAGkAAAAAAAAA0gAAAAATEFN//MUZAMAAAGkAAAAAAAAA0gAAAAARTMu//MUZAYAAAGkAAAAAAAAA0gAAAAAOTku//MUZAkAAAGkAAAAAAAAA0gAAAAANVVV';
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export const WebPlayerEngine = (props: WebPlayerEngineProps) => {
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const {
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isMuted,
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isTransitioning,
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onEndedPlayer1,
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onEndedPlayer2,
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onProgressPlayer1,
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onProgressPlayer2,
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playerNum,
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playerRef,
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playerStatus,
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speed,
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src1,
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src2,
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volume,
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} = props;
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const player1Ref = useRef<null | ReactPlayer>(null);
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const player2Ref = useRef<null | ReactPlayer>(null);
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const [internalVolume1, setInternalVolume1] = useState(volume / 100 || 0);
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const [internalVolume2, setInternalVolume2] = useState(volume / 100 || 0);
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useImperativeHandle<WebPlayerEngineHandle, WebPlayerEngineHandle>(playerRef, () => ({
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decreaseVolume(by: number) {
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setInternalVolume1(Math.max(0, internalVolume1 - by / 100));
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setInternalVolume2(Math.max(0, internalVolume2 - by / 100));
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},
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increaseVolume(by: number) {
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setInternalVolume1(Math.min(1, internalVolume1 + by / 100));
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setInternalVolume2(Math.min(1, internalVolume2 + by / 100));
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},
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pause() {
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player1Ref.current?.getInternalPlayer()?.pause();
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player2Ref.current?.getInternalPlayer()?.pause();
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},
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play() {
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if (playerNum === 1) {
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player1Ref.current?.getInternalPlayer()?.play();
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} else {
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player2Ref.current?.getInternalPlayer()?.play();
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}
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},
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player1() {
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return {
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ref: player1Ref?.current,
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setVolume: (volume: number) => setInternalVolume1(volume / 100 || 0),
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};
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},
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player2() {
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return {
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ref: player2Ref?.current,
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setVolume: (volume: number) => setInternalVolume2(volume / 100 || 0),
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};
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},
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seekTo(seekTo: number) {
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playerNum === 1
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? player1Ref.current?.seekTo(seekTo)
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: player2Ref.current?.seekTo(seekTo);
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},
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setVolume(volume: number) {
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setInternalVolume1(volume / 100 || 0);
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setInternalVolume2(volume / 100 || 0);
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},
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setVolume1(volume: number) {
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setInternalVolume1(volume / 100 || 0);
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},
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setVolume2(volume: number) {
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setInternalVolume2(volume / 100 || 0);
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},
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}));
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return (
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<>
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{Boolean(src1) && (
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<ReactPlayer
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config={{
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file: { attributes: { crossOrigin: 'anonymous' }, forceAudio: true },
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}}
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controls={false}
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height={0}
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muted={isMuted}
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onEnded={src1 ? () => onEndedPlayer1() : undefined}
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onProgress={onProgressPlayer1}
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playbackRate={speed || 1}
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playing={playerNum === 1 && playerStatus === PlayerStatus.PLAYING}
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progressInterval={isTransitioning ? 10 : 250}
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ref={player1Ref}
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url={src1 || EMPTY_SOURCE}
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volume={convertToLogVolume(internalVolume1)}
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width={0}
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/>
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)}
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{Boolean(src2) && (
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<ReactPlayer
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config={{
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file: { attributes: { crossOrigin: 'anonymous' }, forceAudio: true },
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}}
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controls={false}
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height={0}
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muted={isMuted}
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onEnded={src2 ? () => onEndedPlayer2() : undefined}
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onProgress={onProgressPlayer2}
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playbackRate={speed || 1}
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playing={playerNum === 2 && playerStatus === PlayerStatus.PLAYING}
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progressInterval={isTransitioning ? 10 : 250}
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ref={player2Ref}
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url={src2 || EMPTY_SOURCE}
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volume={convertToLogVolume(internalVolume2)}
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width={0}
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/>
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)}
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</>
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);
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};
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WebPlayerEngine.displayName = 'WebPlayerEngine';
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function convertToLogVolume(linearVolume: number) {
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return Math.pow(linearVolume, 2.0);
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}
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@@ -0,0 +1,90 @@
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import {
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QueueData,
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subscribeCurrentTrack,
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subscribePlayerMute,
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subscribePlayerProgress,
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subscribePlayerQueue,
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subscribePlayerSeekToTimestamp,
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subscribePlayerSpeed,
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subscribePlayerStatus,
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subscribePlayerVolume,
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} from '/@/renderer/store';
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import { QueueSong } from '/@/shared/types/domain-types';
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import { PlayerStatus } from '/@/shared/types/types';
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export interface PlayerEvents {
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cleanup: () => void;
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}
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export interface PlayerEventsCallbacks {
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onCurrentTrackChange?: (
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track: { index: number; track: QueueSong | undefined },
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prevTrack: { index: number; track: QueueSong | undefined },
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) => void;
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onPlayerMute?: (muted: boolean, prevMuted: boolean) => void;
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onPlayerProgress?: (timestamp: number, prevTimestamp: number) => void;
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onPlayerQueueChange?: (queue: QueueData, prevQueue: QueueData) => void;
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onPlayerSeek?: (seconds: number, prevSeconds: number) => void;
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onPlayerSeekToTimestamp?: (timestamp: number, prevTimestamp: number) => void;
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onPlayerSpeed?: (speed: number, prevSpeed: number) => void;
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onPlayerStatus?: (status: PlayerStatus, prevStatus: PlayerStatus) => void;
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onPlayerVolume?: (volume: number, prevVolume: number) => void;
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}
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export function createPlayerEvents(callbacks: PlayerEventsCallbacks): PlayerEvents {
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const unsubscribers: (() => void)[] = [];
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// Subscribe to current track changes
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if (callbacks.onCurrentTrackChange) {
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const unsubscribe = subscribeCurrentTrack(callbacks.onCurrentTrackChange);
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unsubscribers.push(unsubscribe);
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}
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// Subscribe to player progress
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if (callbacks.onPlayerProgress) {
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const unsubscribe = subscribePlayerProgress(callbacks.onPlayerProgress);
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unsubscribers.push(unsubscribe);
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}
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// Subscribe to queue changes
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if (callbacks.onPlayerQueueChange) {
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const unsubscribe = subscribePlayerQueue(callbacks.onPlayerQueueChange);
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unsubscribers.push(unsubscribe);
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}
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// Subscribe to seek events
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if (callbacks.onPlayerSeekToTimestamp) {
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const unsubscribe = subscribePlayerSeekToTimestamp(callbacks.onPlayerSeekToTimestamp);
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unsubscribers.push(unsubscribe);
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}
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// Subscribe to player status changes
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if (callbacks.onPlayerStatus) {
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const unsubscribe = subscribePlayerStatus(callbacks.onPlayerStatus);
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unsubscribers.push(unsubscribe);
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}
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// Subscribe to volume changes
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if (callbacks.onPlayerVolume) {
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const unsubscribe = subscribePlayerVolume(callbacks.onPlayerVolume);
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unsubscribers.push(unsubscribe);
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}
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// Subscribe to mute changes
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if (callbacks.onPlayerMute) {
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const unsubscribe = subscribePlayerMute(callbacks.onPlayerMute);
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unsubscribers.push(unsubscribe);
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}
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// Subscribe to speed changes
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if (callbacks.onPlayerSpeed) {
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const unsubscribe = subscribePlayerSpeed(callbacks.onPlayerSpeed);
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unsubscribers.push(unsubscribe);
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}
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return {
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cleanup: () => {
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unsubscribers.forEach((unsubscribe) => unsubscribe());
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},
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};
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}
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@@ -0,0 +1,31 @@
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import { useEffect } from 'react';
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import { createPlayerEvents } from '/@/renderer/components/audio-player/listener/player-events';
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import { QueueData } from '/@/renderer/store';
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import { QueueSong } from '/@/shared/types/domain-types';
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import { PlayerStatus } from '/@/shared/types/types';
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export interface PlayerEvents {
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onCurrentTrackChange?: (
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track: { index: number; track: QueueSong | undefined },
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prevTrack: { index: number; track: QueueSong | undefined },
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) => void;
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onPlayerMute?: (muted: boolean, prevMuted: boolean) => void;
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onPlayerProgress?: (timestamp: number, prevTimestamp: number) => void;
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onPlayerQueueChange?: (queue: QueueData, prevQueue: QueueData) => void;
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onPlayerSeekToTimestamp?: (timestamp: number, prevTimestamp: number) => void;
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onPlayerSpeed?: (speed: number, prevSpeed: number) => void;
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onPlayerStatus?: (status: PlayerStatus, prevStatus: PlayerStatus) => void;
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onPlayerVolume?: (volume: number, prevVolume: number) => void;
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}
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export function usePlayerEvents(callbacks: PlayerEvents, deps: React.DependencyList) {
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useEffect(() => {
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const engine = createPlayerEvents(callbacks);
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return () => {
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engine.cleanup();
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};
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [...deps]);
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}
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@@ -0,0 +1,8 @@
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export interface AudioPlayer {
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decreaseVolume(by: number): void;
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increaseVolume(by: number): void;
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pause(): void;
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play(): void;
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seekTo(seekTo: number): void;
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setVolume(volume: number): void;
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}
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@@ -0,0 +1,322 @@
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import type { Dispatch } from 'react';
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import type ReactPlayer from 'react-player';
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import { useCallback, useRef, useState } from 'react';
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import { OnProgressProps } from 'react-player/base';
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import { WebPlayerEngine, WebPlayerEngineHandle } from './engine/web-player-engine';
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import { usePlayerEvents } from '/@/renderer/components/audio-player/listener/use-player-events';
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import {
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usePlayerActions,
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usePlayerData,
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usePlayerMuted,
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usePlayerProperties,
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usePlayerVolume,
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} from '/@/renderer/store';
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import { PlayerStatus, PlayerStyle } from '/@/shared/types/types';
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const PLAY_PAUSE_FADE_DURATION = 300;
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const PLAY_PAUSE_FADE_INTERVAL = 10;
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export function AudiolingWebPlayer() {
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const playerRef = useRef<WebPlayerEngineHandle>(null);
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const { player, player1, player2 } = usePlayerData();
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const { mediaAutoNext, setProgress } = usePlayerActions();
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const { crossfadeDuration, speed, transitionType } = usePlayerProperties();
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const isMuted = usePlayerMuted();
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const volume = usePlayerVolume();
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const [localPlayerStatus, setLocalPlayerStatus] = useState<PlayerStatus>(player.status);
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const [isTransitioning, setIsTransitioning] = useState<boolean | string>(false);
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const fadeAndSetStatus = useCallback(
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async (startVolume: number, endVolume: number, duration: number, status: PlayerStatus) => {
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if (isTransitioning) {
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return setLocalPlayerStatus(status);
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}
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const steps = duration / PLAY_PAUSE_FADE_INTERVAL;
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const volumeStep = (endVolume - startVolume) / steps;
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let currentStep = 0;
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const promise = new Promise((resolve) => {
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const interval = setInterval(() => {
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currentStep++;
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const newVolume = startVolume + volumeStep * currentStep;
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playerRef.current?.setVolume(newVolume);
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if (currentStep >= steps) {
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clearInterval(interval);
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setIsTransitioning(false);
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resolve(true);
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}
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}, PLAY_PAUSE_FADE_INTERVAL);
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});
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if (status === PlayerStatus.PAUSED) {
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await promise;
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setLocalPlayerStatus(status);
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} else if (status === PlayerStatus.PLAYING) {
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setLocalPlayerStatus(status);
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await promise;
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}
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},
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[isTransitioning],
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);
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const onProgressPlayer1 = useCallback(
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(e: OnProgressProps) => {
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if (transitionType === 'crossfade' && player.playerNum === 1) {
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setProgress(Number(e.playedSeconds.toFixed(0)));
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} else if (transitionType === 'gapless') {
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setProgress(Number(e.playedSeconds.toFixed(0)));
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}
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if (!playerRef.current?.player1()) {
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return;
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}
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switch (transitionType) {
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case PlayerStyle.CROSSFADE:
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crossfadeHandler({
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crossfadeDuration: crossfadeDuration,
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currentPlayer: playerRef.current.player1(),
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currentPlayerNum: player.playerNum,
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currentTime: e.playedSeconds,
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duration: getDuration(playerRef.current.player1().ref),
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isTransitioning,
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nextPlayer: playerRef.current.player2(),
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playerNum: 1,
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setIsTransitioning,
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volume,
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});
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break;
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case PlayerStyle.GAPLESS:
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gaplessHandler({
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currentTime: e.playedSeconds,
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duration: getDuration(playerRef.current.player1().ref),
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isFlac: false,
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isTransitioning,
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nextPlayer: playerRef.current.player2(),
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setIsTransitioning,
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});
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break;
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}
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},
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[crossfadeDuration, isTransitioning, player.playerNum, setProgress, transitionType, volume],
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);
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const onProgressPlayer2 = useCallback(
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(e: OnProgressProps) => {
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if (transitionType === PlayerStyle.CROSSFADE && player.playerNum === 2) {
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setProgress(Number(e.playedSeconds.toFixed(0)));
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} else if (transitionType === PlayerStyle.GAPLESS) {
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setProgress(Number(e.playedSeconds.toFixed(0)));
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}
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if (!playerRef.current?.player2()) {
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return;
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}
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switch (transitionType) {
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case PlayerStyle.CROSSFADE:
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crossfadeHandler({
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crossfadeDuration: crossfadeDuration,
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currentPlayer: playerRef.current.player2(),
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currentPlayerNum: player.playerNum,
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currentTime: e.playedSeconds,
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duration: getDuration(playerRef.current.player2().ref),
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isTransitioning,
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nextPlayer: playerRef.current.player1(),
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playerNum: 2,
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setIsTransitioning,
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volume,
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});
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break;
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case PlayerStyle.GAPLESS:
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gaplessHandler({
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currentTime: e.playedSeconds,
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duration: getDuration(playerRef.current.player2().ref),
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isFlac: false,
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isTransitioning,
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nextPlayer: playerRef.current.player1(),
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setIsTransitioning,
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});
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break;
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}
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},
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[crossfadeDuration, isTransitioning, player.playerNum, setProgress, transitionType, volume],
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);
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const handleOnEndedPlayer1 = useCallback(() => {
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const promise = new Promise((resolve) => {
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mediaAutoNext();
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resolve(true);
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});
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promise.then(() => {
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playerRef.current?.player1()?.ref?.getInternalPlayer().pause();
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playerRef.current?.setVolume(volume);
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setIsTransitioning(false);
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});
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}, [mediaAutoNext, volume]);
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const handleOnEndedPlayer2 = useCallback(() => {
|
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const promise = new Promise((resolve) => {
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mediaAutoNext();
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resolve(true);
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});
|
||||
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||||
promise.then(() => {
|
||||
playerRef.current?.player2()?.ref?.getInternalPlayer().pause();
|
||||
playerRef.current?.setVolume(volume);
|
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setIsTransitioning(false);
|
||||
});
|
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}, [mediaAutoNext, volume]);
|
||||
|
||||
usePlayerEvents(
|
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{
|
||||
onPlayerSeekToTimestamp: (timestamp) => {
|
||||
if (player.playerNum === 1) {
|
||||
playerRef.current?.player1()?.ref?.seekTo(timestamp);
|
||||
} else {
|
||||
playerRef.current?.player2()?.ref?.seekTo(timestamp);
|
||||
}
|
||||
},
|
||||
onPlayerStatus: async (status) => {
|
||||
if (status === PlayerStatus.PAUSED) {
|
||||
fadeAndSetStatus(volume, 0, PLAY_PAUSE_FADE_DURATION, PlayerStatus.PAUSED);
|
||||
} else if (status === PlayerStatus.PLAYING) {
|
||||
fadeAndSetStatus(0, volume, PLAY_PAUSE_FADE_DURATION, PlayerStatus.PLAYING);
|
||||
}
|
||||
},
|
||||
onPlayerVolume: (volume) => {
|
||||
playerRef.current?.setVolume(volume);
|
||||
},
|
||||
},
|
||||
[volume, player.playerNum, isTransitioning],
|
||||
);
|
||||
|
||||
return (
|
||||
<WebPlayerEngine
|
||||
isMuted={isMuted}
|
||||
isTransitioning={Boolean(isTransitioning)}
|
||||
onEndedPlayer1={handleOnEndedPlayer1}
|
||||
onEndedPlayer2={handleOnEndedPlayer2}
|
||||
onProgressPlayer1={onProgressPlayer1}
|
||||
onProgressPlayer2={onProgressPlayer2}
|
||||
playerNum={player.playerNum}
|
||||
playerRef={playerRef}
|
||||
playerStatus={localPlayerStatus}
|
||||
speed={speed}
|
||||
src1={player1?.streamUrl}
|
||||
src2={player2?.streamUrl}
|
||||
volume={volume}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function crossfadeHandler(args: {
|
||||
crossfadeDuration: number;
|
||||
currentPlayer: {
|
||||
ref: null | ReactPlayer;
|
||||
setVolume: (volume: number) => void;
|
||||
};
|
||||
currentPlayerNum: number;
|
||||
currentTime: number;
|
||||
duration: number;
|
||||
isTransitioning: boolean | string;
|
||||
nextPlayer: {
|
||||
ref: null | ReactPlayer;
|
||||
setVolume: (volume: number) => void;
|
||||
};
|
||||
playerNum: number;
|
||||
setIsTransitioning: Dispatch<boolean | string>;
|
||||
volume: number;
|
||||
}) {
|
||||
const {
|
||||
crossfadeDuration,
|
||||
currentPlayer,
|
||||
currentPlayerNum,
|
||||
currentTime,
|
||||
duration,
|
||||
isTransitioning,
|
||||
nextPlayer,
|
||||
playerNum,
|
||||
setIsTransitioning,
|
||||
volume,
|
||||
} = args;
|
||||
const player = `player${playerNum}`;
|
||||
|
||||
if (!isTransitioning) {
|
||||
if (currentTime > duration - crossfadeDuration) {
|
||||
nextPlayer.setVolume(0);
|
||||
nextPlayer.ref?.getInternalPlayer().play();
|
||||
return setIsTransitioning(player);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (isTransitioning !== player && currentPlayerNum !== playerNum) {
|
||||
return;
|
||||
}
|
||||
|
||||
const timeLeft = duration - currentTime;
|
||||
|
||||
// Calculate the volume levels based on time remaining
|
||||
const currentPlayerVolume = (timeLeft / crossfadeDuration) * volume;
|
||||
const nextPlayerVolume = ((crossfadeDuration - timeLeft) / crossfadeDuration) * volume;
|
||||
|
||||
// Set volumes for both players
|
||||
currentPlayer.setVolume(currentPlayerVolume);
|
||||
nextPlayer.setVolume(nextPlayerVolume);
|
||||
}
|
||||
|
||||
function gaplessHandler(args: {
|
||||
currentTime: number;
|
||||
duration: number;
|
||||
isFlac: boolean;
|
||||
isTransitioning: boolean | string;
|
||||
nextPlayer: {
|
||||
ref: null | ReactPlayer;
|
||||
setVolume: (volume: number) => void;
|
||||
};
|
||||
setIsTransitioning: Dispatch<boolean | string>;
|
||||
}) {
|
||||
const { currentTime, duration, isFlac, isTransitioning, nextPlayer, setIsTransitioning } = args;
|
||||
|
||||
if (!isTransitioning) {
|
||||
if (currentTime > duration - 2) {
|
||||
return setIsTransitioning(true);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
const durationPadding = getDurationPadding(isFlac);
|
||||
|
||||
if (currentTime + durationPadding >= duration) {
|
||||
return nextPlayer.ref
|
||||
?.getInternalPlayer()
|
||||
?.play()
|
||||
.catch(() => {});
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
function getDuration(ref: null | ReactPlayer | undefined) {
|
||||
return ref?.getInternalPlayer()?.duration || 0;
|
||||
}
|
||||
|
||||
function getDurationPadding(isFlac: boolean) {
|
||||
switch (isFlac) {
|
||||
case false:
|
||||
return 0.116;
|
||||
case true:
|
||||
return 0.065;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user