fix: sleep timer end-of-song mode (#1706)

This commit is contained in:
York
2026-03-08 12:23:19 +08:00
committed by GitHub
parent 6e3f0f2253
commit 6d2c084355
3 changed files with 52 additions and 17 deletions
@@ -20,6 +20,7 @@ import {
usePlayerData,
usePlayerMuted,
usePlayerProperties,
usePlayerStoreBase,
usePlayerVolume,
} from '/@/renderer/store';
import { toast } from '/@/shared/components/toast/toast';
@@ -180,7 +181,15 @@ export function WebPlayer() {
promise.then(() => {
playerRef.current?.player1()?.ref?.getInternalPlayer().pause();
playerRef.current?.setVolume(volume);
// If mediaAutoNext resulted in a paused state (e.g. end of queue,
// or pauseOnNextSongEnd flag), stop all audio instead of restoring volume.
const currentStatus = usePlayerStoreBase.getState().player.status;
if (currentStatus === PlayerStatus.PAUSED) {
playerRef.current?.pause();
} else {
playerRef.current?.setVolume(volume);
}
setIsTransitioning(false);
});
}, [mediaAutoNext, volume]);
@@ -193,7 +202,13 @@ export function WebPlayer() {
promise.then(() => {
playerRef.current?.player2()?.ref?.getInternalPlayer().pause();
playerRef.current?.setVolume(volume);
const currentStatus = usePlayerStoreBase.getState().player.status;
if (currentStatus === PlayerStatus.PAUSED) {
playerRef.current?.pause();
} else {
playerRef.current?.setVolume(volume);
}
setIsTransitioning(false);
});
}, [mediaAutoNext, volume]);
@@ -527,6 +542,11 @@ function crossfadeHandler(args: {
if (!isTransitioning) {
if (duration > 0 && currentTime > duration - crossfadeDuration) {
// Skip pre-starting next player if pauseOnNextSongEnd is set
if (usePlayerStoreBase.getState().player.pauseOnNextSongEnd) {
return;
}
nextPlayer.setVolume(0);
nextPlayer.ref?.getInternalPlayer().play();
return setIsTransitioning(player);
@@ -616,6 +636,11 @@ function gaplessHandler(args: {
const durationPadding = getDurationPadding(isFlac);
if (currentTime + durationPadding >= duration) {
// Skip pre-starting next player if pauseOnNextSongEnd is set
if (usePlayerStoreBase.getState().player.pauseOnNextSongEnd) {
return null;
}
return nextPlayer.ref
?.getInternalPlayer()
?.play()
@@ -96,24 +96,19 @@ const useSleepTimer = () => {
[handleOnCurrentSongChange, handleOnPlayerProgress],
);
// End-of-song mode: subscribe to player index changes
// End-of-song mode: set the pauseOnNextSongEnd flag so that
// mediaAutoNext returns PAUSED status when the current song ends.
// This is a generic player mechanism — the web player handles it
// without needing to know about the sleep timer.
useEffect(() => {
if (!active || mode !== 'endOfSong') return;
const initialIndex = usePlayerStoreBase.getState().player.index;
usePlayerStoreBase.getState().setPauseOnNextSongEnd(true);
const unsub = usePlayerStoreBase.subscribe(
(state) => state.player.index,
(index) => {
if (index !== initialIndex) {
cancelTimer();
mediaPauseRef.current();
}
},
);
return () => unsub();
}, [active, mode, cancelTimer]);
return () => {
usePlayerStoreBase.getState().setPauseOnNextSongEnd(false);
};
}, [active, mode]);
};
export const SleepTimerHookInner = () => {