mirror of
https://github.com/robbert-vdh/yabridge.git
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315 lines
14 KiB
C++
315 lines
14 KiB
C++
// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <mutex>
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#include "communication.h"
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#include "logging.h"
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/**
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* Encodes the base behavior for reading from and writing to the `data` argument
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* for event dispatch functions. This provides base functionality for these
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* kinds of events. The `dispatch()` function will require some more specific
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* structs.
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*/
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class DefaultDataConverter {
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public:
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virtual ~DefaultDataConverter(){};
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/**
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* Read data from the `data` void pointer into a an `EventPayload` value
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* that can be serialized and conveys the meaning of the event.
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*/
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virtual EventPayload read(const int /*opcode*/,
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const int /*index*/,
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const intptr_t /*value*/,
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const void* data) {
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if (data == nullptr) {
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return nullptr;
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}
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// Assume buffers are zeroed out, this is probably not the case
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// FIXME: Some plugins, such as Fabfilter plugins, don't zero out their
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// string buffers (such as when calling
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// `audioMasterGetVendorString` and
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// `audioMasterGetProductString`). We'll have to either manually
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// specify which opcodes are expected to be strings or always
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// write back changed strings. I think the first choice is
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// cleaner.
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const char* c_string = static_cast<const char*>(data);
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if (c_string[0] != 0) {
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return std::string(c_string);
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} else {
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return WantsString{};
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}
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}
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/**
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* Write the reponse back to the data pointer.
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*/
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virtual void write(const int /*opcode*/,
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void* data,
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const EventResult& response) {
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// The default behavior is to handle this as a null terminated C-style
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// string
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std::visit(overload{[&](const auto&) {},
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[&](const std::string& s) {
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char* output = static_cast<char*>(data);
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// We use std::string for easy transport but in
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// practice we're always writing null terminated
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// C-style strings
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std::copy(s.begin(), s.end(), output);
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output[s.size()] = 0;
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}},
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response.payload);
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}
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/**
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* This function can override a callback's return value based on the opcode.
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* This is used in one place to return a pointer to a `VstTime` object
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* that's contantly being updated.
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*
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* @param opcode The opcode for the current event.
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* @param original The original return value as returned by the callback
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* function.
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*/
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virtual intptr_t return_value(const int /*opcode*/,
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const intptr_t original) {
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return original;
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}
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};
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/**
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* Serialize and send an event over a socket. This is used for both the host ->
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* plugin 'dispatch' events and the plugin -> host 'audioMaster' host callbacks
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* since they follow the same format. See one of those functions for details on
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* the parameters and return value of this function.
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*
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* @param socket The socket to write over, should be the same socket the other
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* endpoint is using to call `passthrough_event()`.
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* @param write_mutex A mutex to ensure that only one thread can write to
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* the socket at once. Needed because VST hosts and plugins can and sometimes
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* will call the `dispatch()` or `audioMaster()` functions from multiple
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* threads at once.
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* @param data_converter Some struct that knows how to read data from and write
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* data back to the `data` void pointer. For host callbacks this parameter
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* contains either a string or a null pointer while `dispatch()` calls might
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* contain opcode specific structs. See the documentation for `EventPayload`
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* for more information. The `DefaultDataConverter` defined above handles the
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* basic behavior that's sufficient for hsot callbacks.
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* @param logging A pair containing a logger instance and whether or not this is
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* for sending `dispatch()` events or host callbacks. Optional since it
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* doesn't have to be done on both sides.
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*
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* @relates passthrough_event
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*/
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template <typename D>
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intptr_t send_event(boost::asio::local::stream_protocol::socket& socket,
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std::mutex& write_mutex,
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D& data_converter,
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std::optional<std::pair<Logger&, bool>> logging,
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int opcode,
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int index,
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intptr_t value,
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void* data,
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float option) {
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// Encode the right payload type for this event. Check the documentation for
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// `EventPayload` for more information
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const EventPayload payload =
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data_converter.read(opcode, index, value, data);
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if (logging.has_value()) {
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auto [logger, is_dispatch] = logging.value();
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logger.log_event(is_dispatch, opcode, index, value, payload, option);
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}
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const Event event{opcode, index, value, option, payload};
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// Prevent two threads from writing over the socket at the same time and
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// messages getting out of order. This is needed because we can't prevent
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// the plugin or the host from calling `dispatch()` or `audioMaster()` from
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// multiple threads.
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EventResult response;
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{
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std::lock_guard lock(write_mutex);
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write_object(socket, event);
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response = read_object<EventResult>(socket);
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}
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if (logging.has_value()) {
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auto [logger, is_dispatch] = logging.value();
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logger.log_event_response(is_dispatch, opcode, response.return_value,
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response.payload);
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}
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data_converter.write(opcode, data, response);
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return data_converter.return_value(opcode, response.return_value);
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}
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/**
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* Receive an event from a socket and pass it through to some callback function.
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* This is used for both the host -> plugin 'dispatch' events and the plugin ->
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* host 'audioMaster' host callbacks. This callback function is either one of
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* those functions.
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*
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* @param socket The socket to receive on and to send the response back to.
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* @param logging A pair containing a logger instance and whether or not this is
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* for sending `dispatch()` events or host callbacks. Optional since it
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* doesn't have to be done on both sides.
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* @param plugin The `AEffect` instance that should be passed to the callback
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* function.
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* @param callback The function to call with the arguments received from the
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* socket.
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*
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* @relates send_event
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*/
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template <typename F>
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void passthrough_event(boost::asio::local::stream_protocol::socket& socket,
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std::optional<std::pair<Logger&, bool>> logging,
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AEffect* plugin,
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F callback) {
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auto event = read_object<Event>(socket);
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if (logging.has_value()) {
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auto [logger, is_dispatch] = logging.value();
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logger.log_event(is_dispatch, event.opcode, event.index, event.value,
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event.payload, event.option);
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}
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// This buffer is used to write strings and small objects to. We'll
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// initialize it with a single null to prevent it from being read as some
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// arbitrary C-style string.
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std::array<char, max_string_length> string_buffer;
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string_buffer[0] = 0;
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// This buffer is only used for retrieving chunk data and will be allocated
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// as needed
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std::vector<uint8_t> binary_buffer;
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void* data = std::visit(
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overload{[&](const std::nullptr_t&) -> void* { return nullptr; },
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[&](const std::string& s) -> void* {
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return const_cast<char*>(s.c_str());
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},
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[&](const std::vector<uint8_t>& buffer) -> void* {
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return const_cast<uint8_t*>(buffer.data());
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},
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[&](size_t& window_handle) -> void* {
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// This is the X11 window handle that the editor should
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// reparent itself to. We have a special wrapper around the
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// dispatch function that intercepts `effEditOpen` events
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// and creates a Win32 window and then finally embeds the
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// X11 window Wine created into this wnidow handle.
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return reinterpret_cast<void*>(window_handle);
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},
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[&](const AEffect&) -> void* { return nullptr; },
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[&](DynamicVstEvents& events) -> void* {
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return &events.as_c_events();
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},
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[&](WantsChunkBuffer&) -> void* {
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binary_buffer.resize(binary_buffer_size);
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return binary_buffer.data();
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},
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[&](VstIOProperties& props) -> void* { return &props; },
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[&](VstParameterProperties& props) -> void* { return &props; },
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[&](WantsVstRect&) -> void* { return string_buffer.data(); },
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[&](const WantsVstTimeInfo&) -> void* { return nullptr; },
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[&](WantsString&) -> void* { return string_buffer.data(); }},
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event.payload);
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const intptr_t return_value = callback(plugin, event.opcode, event.index,
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event.value, data, event.option);
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// Only write back data when needed, this depends on the event payload type
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const auto response_data = std::visit(
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overload{[&](auto) -> EventResposnePayload { return nullptr; },
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[&](const AEffect& updated_plugin) -> EventResposnePayload {
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// This is a bit of a special case! Instead of writing some
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// return value, we will update values on the native VST
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// plugin's `AEffect` object. This is triggered by the
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// `audioMasterIOChanged` callback from the hsoted VST
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// plugin.
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// These are the same fields written by bitsery in the
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// initialization of `HostBridge`. I can't think of a way t
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// oreuse the serializer without first having to serialize
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// `updated_plugin` first though.
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plugin->magic = updated_plugin.magic;
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plugin->numPrograms = updated_plugin.numPrograms;
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plugin->numParams = updated_plugin.numParams;
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plugin->numInputs = updated_plugin.numInputs;
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plugin->numOutputs = updated_plugin.numOutputs;
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plugin->flags = updated_plugin.flags;
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plugin->initialDelay = updated_plugin.initialDelay;
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plugin->empty3a = updated_plugin.empty3a;
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plugin->empty3b = updated_plugin.empty3b;
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plugin->unkown_float = updated_plugin.unkown_float;
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plugin->uniqueID = updated_plugin.uniqueID;
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plugin->version = updated_plugin.version;
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return nullptr;
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},
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[&](WantsChunkBuffer&) -> EventResposnePayload {
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// In this case the plugin will have written its data
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// stored in an array to which a pointer is stored in
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// `data`, with the return value from the event determines
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// how much data the plugin has written
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return std::vector<uint8_t>(
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binary_buffer.begin(),
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binary_buffer.begin() + return_value);
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},
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[&](VstIOProperties& props) -> EventResposnePayload {
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return props;
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},
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[&](VstParameterProperties& props) -> EventResposnePayload {
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return props;
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},
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[&](WantsVstRect&) -> EventResposnePayload {
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// The plugin has written a pointer to a VstRect struct
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// into the data poitner
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return **static_cast<VstRect**>(data);
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},
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[&](WantsVstTimeInfo&) -> EventResposnePayload {
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// Not sure why the VST API has twenty different ways of
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// returning structs, but in this case the value returned
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// from the callback function is actually a pointer to a
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// `VstTimeInfo` struct! It can also be a null pointer if
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// the host doesn't support this.
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const auto time_info =
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reinterpret_cast<const VstTimeInfo*>(return_value);
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if (time_info == nullptr) {
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return nullptr;
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} else {
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return *time_info;
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}
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},
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[&](WantsString&) -> EventResposnePayload {
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return std::string(static_cast<char*>(data));
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}},
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event.payload);
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if (logging.has_value()) {
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auto [logger, is_dispatch] = logging.value();
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logger.log_event_response(is_dispatch, event.opcode, return_value,
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response_data);
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}
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EventResult response{return_value, response_data};
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write_object(socket, response);
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}
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