Files
yabridge/src/common/serialization/vst3/plugin-proxy.h
T
2020-12-29 21:51:53 +01:00

237 lines
7.9 KiB
C++

// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <bitsery/ext/std_variant.h>
#include "../common.h"
#include "plugin/audio-processor.h"
#include "plugin/component.h"
#include "plugin/connection-point.h"
#include "plugin/edit-controller-2.h"
#include "plugin/edit-controller.h"
#include "plugin/plugin-base.h"
#include "plugin/program-list-data.h"
#include "plugin/unit-data.h"
#include "plugin/unit-info.h"
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
/**
* An abstract class that optionally implements all VST3 interfaces a plugin
* object could implement. A more in depth explanation can be found in
* `docs/vst3.md`, but the way this works is that we begin with an `FUnknown`
* pointer from the Windows VST3 plugin obtained by a call to
* `IPluginFactory::createInstance()` (with an interface decided by the host).
* We then go through all the plugin interfaces and check whether that object
* supports them one by one. For each supported interface we remember that the
* plugin supports it, and we'll optionally write down some static data (such as
* the edit controller cid) that can't change over the lifetime of the
* application. On the plugin side we then return a `Vst3PluginProxyImpl` object
* that contains all of this information about interfaces the object we're
* proxying might support. This way we can allow casts to all of those object
* types in `queryInterface()`, essentially perfectly mimicing the original
* object.
*
* This monolith approach is also important when it comes to `IConnectionPoint`.
* The host should be able to connect arbitrary objects together, and the plugin
* can then use the query interface smart pointer casting system to cast those
* objects to the types they want. By having a huge monolithic class that
* implements any interface such an object might also implement, we can allow
* perfect proxying behaviour for connecting components.
*/
class Vst3PluginProxy : public YaAudioProcessor,
public YaComponent,
public YaConnectionPoint,
public YaEditController,
public YaEditController2,
public YaPluginBase,
public YaProgramListData,
public YaUnitInfo {
public:
/**
* These are the arguments for constructing a `Vst3PluginProxyImpl`.
*/
struct ConstructArgs {
ConstructArgs();
/**
* Read from an existing object. We will try to mimic this object, so
* we'll support any interfaces this object also supports.
*/
ConstructArgs(Steinberg::IPtr<FUnknown> object, size_t instance_id);
/**
* The unique identifier for this specific object instance.
*/
native_size_t instance_id;
YaAudioProcessor::ConstructArgs audio_processor_args;
YaComponent::ConstructArgs component_args;
YaConnectionPoint::ConstructArgs connection_point_args;
YaEditController::ConstructArgs edit_controller_args;
YaEditController2::ConstructArgs edit_controller_2_args;
YaPluginBase::ConstructArgs plugin_base_args;
YaProgramListData::ConstructArgs program_list_data_args;
YaUnitInfo::ConstructArgs unit_info_args;
template <typename S>
void serialize(S& s) {
s.value8b(instance_id);
s.object(audio_processor_args);
s.object(component_args);
s.object(connection_point_args);
s.object(edit_controller_args);
s.object(edit_controller_2_args);
s.object(plugin_base_args);
s.object(program_list_data_args);
s.object(unit_info_args);
}
};
/**
* Message to request the Wine plugin host to instantiate a new IComponent
* to pass through a call to `IComponent::createInstance(cid,
* <requested_interface>::iid, ...)`.
*/
struct Construct {
using Response = std::variant<ConstructArgs, UniversalTResult>;
ArrayUID cid;
/**
* The interface the host was trying to instantiate an object for.
* Technically the host can create any kind of object, but these are the
* objects that are actually used.
*/
enum class Interface {
IComponent,
IEditController,
};
Interface requested_interface;
template <typename S>
void serialize(S& s) {
s.container1b(cid);
s.value4b(requested_interface);
}
};
/**
* Instantiate this object instance with arguments read from another
* interface implementation.
*/
Vst3PluginProxy(const ConstructArgs&& args);
/**
* Message to request the Wine plugin host to destroy this object instance
* with the given instance ID. Sent from the destructor of
* `Vst3PluginProxyImpl`. This will cause all smart pointers to the actual
* object in the Wine plugin host to be dropped.
*/
struct Destruct {
using Response = Ack;
native_size_t instance_id;
template <typename S>
void serialize(S& s) {
s.value8b(instance_id);
}
};
/**
* @remark The plugin side implementation should send a control message to
* clean up the instance on the Wine side in its destructor.
*/
virtual ~Vst3PluginProxy() = 0;
DECLARE_FUNKNOWN_METHODS
/**
* Get this object's instance ID. Used in `IConnectionPoint` to identify and
* connect specific objects.
*/
inline size_t instance_id() const { return arguments.instance_id; }
// We'll define messages for functions that have identical definitions in
// multiple interfaces below. When the Wine plugin host process handles
// these it should check which of the interfaces is supported on the host.
/**
* Message to pass through a call to
* `{IComponent,IEditController}::setState(state)` to the Wine plugin host.
*/
struct SetState {
using Response = UniversalTResult;
native_size_t instance_id;
VectorStream state;
template <typename S>
void serialize(S& s) {
s.value8b(instance_id);
s.object(state);
}
};
/**
* The response code and written state for a call to
* `{IComponent,IEditController}::getState(state)`.
*/
struct GetStateResponse {
UniversalTResult result;
VectorStream updated_state;
template <typename S>
void serialize(S& s) {
s.object(result);
s.object(updated_state);
}
};
/**
* Message to pass through a call to
* `{IComponent,IEditController}::getState(state)` to the Wine plugin host.
*/
struct GetState {
using Response = GetStateResponse;
native_size_t instance_id;
template <typename S>
void serialize(S& s) {
s.value8b(instance_id);
}
};
private:
ConstructArgs arguments;
};
#pragma GCC diagnostic pop
template <typename S>
void serialize(
S& s,
std::variant<Vst3PluginProxy::ConstructArgs, UniversalTResult>& result) {
s.ext(result, bitsery::ext::StdVariant{});
}