Files
yabridge/src/plugin/bridges/vst2.h
T
Robbert van der Helm e0ab24e645 Update copyright headers
Happy new year!
2022-01-01 18:32:10 +01:00

217 lines
8.7 KiB
C++

// yabridge: a Wine VST bridge
// Copyright (C) 2020-2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <vestige/aeffectx.h>
#include <boost/asio/io_context.hpp>
#include <thread>
#include "../../common/communication/vst2.h"
#include "../../common/logging/vst2.h"
#include "common.h"
/**
* This handles the communication between the Linux native VST2 plugin and the
* Wine VST host. The functions below should be used as callback functions in an
* `AEffect` object.
*
* The naming scheme of all of these 'bridge' classes is `<type>{,Plugin}Bridge`
* for greppability reasons. The `Plugin` infix is added on the native plugin
* side.
*/
class Vst2PluginBridge : PluginBridge<Vst2Sockets<std::jthread>> {
public:
/**
* Initializes the Wine VST bridge. This sets up the sockets for event
* handling.
*
* @param host_callback The callback function passed to the VST plugin by
* the host.
*
* @throw std::runtime_error Thrown when the VST host could not be found, or
* if it could not locate and load a VST .dll file.
*/
Vst2PluginBridge(audioMasterCallback host_callback);
/**
* Terminate the Wine plugin host process and drop all work when the module
* gets unloaded.
*/
~Vst2PluginBridge() noexcept override;
// The four below functions are the handlers from the VST2 API. They are
// called through proxy functions in `plugin.cpp`.
/**
* Handle an event sent by the VST host. Most of these opcodes will be
* passed through to the winelib VST host.
*/
intptr_t dispatch(AEffect* plugin,
int opcode,
int index,
intptr_t value,
void* data,
float option);
/**
* This is the old, accumulative version of `processReplacing()`. As far as
* I'm aware no host from the last 20 years will use this (since it's not
* very practical), but we have to support this anyways. Because this is not
* used, we'll just reuse your `process_replacing()` implementation (which
* actually falls back to `process()` if the plugin somehow does not support
* the former).
*/
void process(AEffect* plugin,
float** inputs,
float** outputs,
int sample_frames);
/**
* Ask the VST plugin to process audio for us. If the plugin somehow does
* not support `processReplacing()` and only supports the old `process()`
* function, then this will be handled implicitely in
* `Vst2Bridge::handle_process_replacing()`.
*/
void process_replacing(AEffect* plugin,
float** inputs,
float** outputs,
int sample_frames);
/**
* The same as `Vst2PluginBridge::process_replacing`, but for double
* precision audio. Support for this on both the plugin and host side is
* pretty rare, but REAPER supports it. This reuses the same infrastructure
* as `process_replacing` is using since the host will only call one or the
* other.
*/
void process_double_replacing(AEffect* plugin,
double** inputs,
double** outputs,
int sample_frames);
float get_parameter(AEffect* plugin, int index);
void set_parameter(AEffect* plugin, int index, float value);
/**
* Process audio and handle plugin-generated MIDI events afterwards.
*
* @tparam T The sample type. Should be either `float` for single preceision
* audio processing called through `processReplacing`, or `double` for
* double precision audio through `processDoubleReplacing`.
* @tparam replacing Whether or not `outputs` should be replaced by the new
* processed audio. This is the normal behaviour for `processReplacing()`.
* If this is set to `false` then the results are added to the existing
* values in `outputs`. No host will use this last behaviour anymore, but
* it's part of the VST2.4 spec so we have to support it.
*
* @see Vst2PluginBridge::process_replacing
* @see Vst2PluginBridge::process_double_replacing
*/
template <typename T, bool replacing>
void do_process(T** inputs, T** outputs, int sample_frames);
/**
* This AEffect struct will be populated using the data passed by the Wine
* VST host during initialization and then passed as a pointer to the Linux
* native VST host from the Linux VST plugin's entry point.
*/
AEffect plugin;
private:
/**
* The thread that handles host callbacks.
*/
std::jthread host_callback_handler;
/**
* A mutex to prevent multiple simultaneous calls to `getParameter()` and
* `setParameter()`. This likely won't happen, but better safe than sorry.
* For `dispatch()` and `audioMaster()` there's some more complex logic for
* this in `Vst2EventHandler`.
*/
std::mutex parameters_mutex;
/**
* The callback function passed by the host to the VST plugin instance.
*/
audioMasterCallback host_callback_function;
/**
* The logging facility used for this instance of yabridge. Wraps around
* `PluginBridge::generic_logger`.
*/
Vst2Logger logger;
/**
* A shared memory object that contains both the input and output audio
* buffers. This is first configured on the Wine plugin host side during
* `effMainsChanged` and then replicated on the plugin side. This way we
* reduce the amount of copying during audio processing to only two copies.
* We'll write the input audio to this buffer and send the process request
* to the Wine plugin host. There the Windows VST2 plugin will then read
* from the buffer and write its results to the same buffer. We can then
* write those results back to the host.
*
* This will be a nullopt until `effMainsChanged` has been called.
*/
std::optional<AudioShmBuffer> process_buffers;
/**
* We'll periodically synchronize the Wine host's audio thread priority with
* that of the host. Since the overhead from doing so does add up, we'll
* only do this every once in a while.
*/
time_t last_audio_thread_priority_synchronization = 0;
/**
* The VST host can query a plugin for arbitrary binary data such as
* presets. It will expect the plugin to write back a pointer that points to
* that data. This vector is where we store the chunk data for the last
* `effGetChunk` event.
*/
std::vector<uint8_t> chunk_data;
/**
* The VST host will expect to be returned a pointer to a struct that stores
* the dimensions of the editor window.
*/
VstRect editor_rectangle;
/**
* Sending MIDI events sent to the host by the plugin using
* `audioMasterProcessEvents` function has to be done during the processing
* function. If they are sent during any other time or from another thread,
* then the host will just discard them. Because we're receiving our host
* callbacks on a separate thread, we have to temporarily store any events
* we receive so we can send them to host on the audio thread at the end of
* `process_replacing()`.
*/
boost::container::small_vector<DynamicVstEvents, 1> incoming_midi_events;
/**
* Mutex for locking the above event queue, since recieving and processing
* now happens in two different threads.
*/
std::mutex incoming_midi_events_mutex;
/**
* REAPER requires us to call `audioMasterSizeWidnow()` from the same thread
* that's calling `effEditIdle()`. If we call this from any other thread,
* then the FX window won't be resized. To accommodate for this, we'll store
* the width and the height passed to the last call to
* `audioMasterSizeWindow`. If this contains a value, we'll then call
* `audioMasterSizeWindow()` with the new size during `effEditIdle()`.
*/
std::optional<std::pair<int, int>> incoming_resize;
std::mutex incoming_resize_mutex;
};