mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
e0ab24e645
Happy new year!
194 lines
7.8 KiB
C++
194 lines
7.8 KiB
C++
// yabridge: a Wine VST bridge
|
|
// Copyright (C) 2020-2022 Robbert van der Helm
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
#pragma once
|
|
|
|
#include <vector>
|
|
|
|
#ifdef __WINE__
|
|
#include "../wine-host/boost-fix.h"
|
|
#endif
|
|
#include <boost/interprocess/mapped_region.hpp>
|
|
#include <boost/interprocess/shared_memory_object.hpp>
|
|
|
|
/**
|
|
* A shared memory object that allows audio buffers to be shared between the
|
|
* native plugin and the Wine plugin host. This is intended as an optimization,
|
|
* and it is used alongside yabridge's usual socket based messages. Normally
|
|
* audio buffers would have to be copied from the host to the native plugin,
|
|
* sent to the Wine plugin host, and then copied to a buffer on the Wine plugin
|
|
* host side for them to be processed by the plugin. The results then have to be
|
|
* sent back to the native plugin, where they finally have to be copied back to
|
|
* the host's buffers. While this wouldn't be an issue for small amounts of
|
|
* data, it also increases the overhead of bridging plugins considerably since
|
|
* there's not much else going on. So to prevent unnecessary copies, we'll
|
|
* communicate the audio buffer data through shared memory objects so we can
|
|
* reduce all of the operations described above to one copy from the host to the
|
|
* shared memory region, and another copy from the shared memory region back to
|
|
* the host. And since we're still using messages alongside this, we also don't
|
|
* need any locks.
|
|
*
|
|
* This approach introduces a few additional moving parts that we'd rather not
|
|
* have to deal with, but the benefits likely outweigh the costs. The buffer is
|
|
* set up on the Wine side after the VST2 or VST3 plugin has finished preparing
|
|
* for audio processing. The configuration (e.g. name, and dimensions) for this
|
|
* shared memory object are then sent back to the plugin so the plugin can map
|
|
* the same shared memory region.
|
|
*/
|
|
class AudioShmBuffer {
|
|
public:
|
|
/**
|
|
* The parameters needed for creating, configuring and connecting to a
|
|
* shared audio buffer object. This is done on the Wine plugin host. For
|
|
* this we need to know the plugin's bus/channel configuration, whether the
|
|
* host is going to ask the plugin to process 32-bit or 64-bit floating
|
|
* point audio, and the maximum size of the samples per audio buffer. The
|
|
* bus/channel configuration can be queried directly from the plugin. For
|
|
* VST2 plugins the other information is passed before the call to
|
|
* `effMainsChanged` through `effSetProcessPrecision` and `effSetBlockSize`,
|
|
* which would thus need to be kept track of. For VST3 plugins this is all
|
|
* sent as part of the `Steinberg::Vst::ProcessSetup` object.
|
|
*/
|
|
struct Config {
|
|
/**
|
|
* The unique identifier for this shared memory object. The backing file
|
|
* will be created in `/dev/shm` by the operating system.
|
|
*/
|
|
std::string name;
|
|
|
|
/**
|
|
* The size of the shared memory object **in bytes** (so not samples).
|
|
* This should be large enough to hold all input and output buffers, and
|
|
* it depends on whether the host is going to pass 32-bit single
|
|
* precision or 64-bit double precision audio to the plugin.
|
|
*/
|
|
uint32_t size;
|
|
|
|
/**
|
|
* Offsets **in samples** within the shared memory object for an input
|
|
* audio channel, indexed by `[bus][channel]`. For VST2 plugins the bus
|
|
* will always be 0. This can be used later to retrieve a pointer to the
|
|
* audio channel.
|
|
*/
|
|
std::vector<std::vector<uint32_t>> input_offsets;
|
|
/**
|
|
* Offsets **in samples** within the shared memory object for an output
|
|
* audio channel, indexed by `[bus][channel]`. For VST2 plugins the bus
|
|
* will always be 0. This can be used later to retrieve a pointer to the
|
|
* audio channel.
|
|
*/
|
|
std::vector<std::vector<uint32_t>> output_offsets;
|
|
|
|
template <typename S>
|
|
void serialize(S& s) {
|
|
s.text1b(name, 1024);
|
|
s.value4b(size);
|
|
s.container(input_offsets, 8192, [](S& s, auto& offsets) {
|
|
s.container4b(offsets, 8192);
|
|
});
|
|
s.container(output_offsets, 8192, [](S& s, auto& offsets) {
|
|
s.container4b(offsets, 8192);
|
|
});
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Connect to or create the shared memory object and map it to this
|
|
* process's memory. The configuration is created on the Wine side using the
|
|
* process described in `Config`'s docstring.
|
|
*/
|
|
AudioShmBuffer(const Config& config);
|
|
|
|
/**
|
|
* Destroy the shared memory object. Either side dropping the object will
|
|
* cause the object to get destroyed in an effort to avoid memory leaks
|
|
* caused by crashing plugins or hosts.
|
|
*/
|
|
~AudioShmBuffer() noexcept;
|
|
|
|
AudioShmBuffer(const AudioShmBuffer&) = delete;
|
|
AudioShmBuffer& operator=(const AudioShmBuffer&) = delete;
|
|
|
|
AudioShmBuffer(AudioShmBuffer&&) noexcept;
|
|
AudioShmBuffer& operator=(AudioShmBuffer&&) noexcept;
|
|
|
|
/**
|
|
* Adapt to a new buffer size or channel layout. The name of the buffer
|
|
* needs to remain the same.
|
|
*
|
|
* @throw `std::invalid_argument` If the config is for a buffer with a
|
|
* different name.
|
|
*/
|
|
void resize(const Config& new_config);
|
|
|
|
inline size_t num_input_channels(const uint32_t bus) const {
|
|
return config.input_offsets[bus].size();
|
|
}
|
|
|
|
inline size_t num_output_channels(const uint32_t bus) const {
|
|
return config.output_offsets[bus].size();
|
|
}
|
|
|
|
/**
|
|
* Get a pointer to the part of the buffer where this input audio channel is
|
|
* stored in. Both the bus and the channel indices start at zero. These
|
|
* addresses might change after a call to `resize()`.
|
|
*/
|
|
template <typename T>
|
|
T* input_channel_ptr(const uint32_t bus, const uint32_t channel) noexcept {
|
|
return reinterpret_cast<T*>(buffer.get_address()) +
|
|
config.input_offsets[bus][channel];
|
|
}
|
|
|
|
template <typename T>
|
|
const T* input_channel_ptr(const uint32_t bus,
|
|
const uint32_t channel) const noexcept {
|
|
return reinterpret_cast<const T*>(buffer.get_address()) +
|
|
config.input_offsets[bus][channel];
|
|
}
|
|
|
|
/**
|
|
* Get a pointer to the part of the buffer where this output audio channel
|
|
* is stored in. Both the bus and the channel indices start at zero. These
|
|
* addresses might change after a call to `resize()`.
|
|
*/
|
|
template <typename T>
|
|
T* output_channel_ptr(const uint32_t bus, const uint32_t channel) noexcept {
|
|
return reinterpret_cast<T*>(buffer.get_address()) +
|
|
config.output_offsets[bus][channel];
|
|
}
|
|
|
|
template <typename T>
|
|
const T* output_channel_ptr(const uint32_t bus,
|
|
const uint32_t channel) const noexcept {
|
|
return reinterpret_cast<const T*>(buffer.get_address()) +
|
|
config.output_offsets[bus][channel];
|
|
}
|
|
|
|
Config config;
|
|
|
|
private:
|
|
/**
|
|
* Resize the shared memory object, and set up the memory mapping.
|
|
*/
|
|
void setup_mapping();
|
|
|
|
boost::interprocess::shared_memory_object shm;
|
|
boost::interprocess::mapped_region buffer;
|
|
|
|
bool is_moved = false;
|
|
};
|