Files
yabridge/src/wine-host/vst-host.cpp
T
2020-02-24 15:46:22 +01:00

112 lines
4.0 KiB
C++

// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <iostream>
#include "native-includes.h"
// `native-includes.h` has to be included before any other files as otherwise we
// might get the wrong version of certain libraries
#define WIN32_LEAN_AND_MEAN
#include <vestige/aeffect.h>
#include <windows.h>
#include "../common/communication.h"
/**
* A function pointer to what should be the entry point of a VST plugin.
*/
using VstEntryPoint = AEffect*(VST_CALL_CONV*)(audioMasterCallback);
intptr_t VST_CALL_CONV
host_callback(AEffect*, int32_t, int32_t, intptr_t, void*, float);
int main(int argc, char* argv[]) {
// We pass the name of the VST plugin .dll file to load and the Unix domain
// socket to connect to in plugin/bridge.cpp as the first two arguments of
// this process.
if (argc < 3) {
std::cerr
<< "Usage: yabridge-host.exe <vst_plugin_dll> <unix_domain_socket>"
<< std::endl;
return 1;
}
const std::string plugin_dll_path(argv[1]);
const std::string socket_endpoint_path(argv[2]);
// I sadly could not get Boost.DLL to work here, so we'll just load the VST
// plugisn by hand
const auto vst_handle = LoadLibrary(plugin_dll_path.c_str());
// TODO: Fall back to the old entry points
const auto vst_entry_point = reinterpret_cast<VstEntryPoint>(
reinterpret_cast<size_t>(GetProcAddress(vst_handle, "VSTPluginMain")));
// TODO: Check whether this returned a null pointer
AEffect* plugin = vst_entry_point(host_callback);
// TODO: Check the spec, how large should this be?
std::vector<char> buffer(2048, 0);
plugin->dispatcher(plugin, effGetEffectName, 0, 0, buffer.data(), 0.0);
std::string plugin_title(buffer.data());
// Connect to the sockets for communication once the plugin has finished
// loading
// TODO: The program should terminate gracefully when one of the sockets
// gets closed
// TODO: Remove debug and move most of these things to
// `wine-host/bridge.cpp`, similar to `plugin/bridge.cpp`
boost::asio::io_context io_context;
boost::asio::local::stream_protocol::endpoint socket_endpoint(
socket_endpoint_path);
// The naming convention for these sockets is `<from>_<to>_<event>`. For
// instance the socket named `host_vst_dispatch` forwards
// `AEffect.dispatch()` calls from the native VST host to the Windows VST
// plugin (through the Wine VST host).
boost::asio::local::stream_protocol::socket host_vst_dispatch(io_context);
host_vst_dispatch.connect(socket_endpoint);
// TODO: Remove debug, we're just reporting the plugin's name we retrieved
// above
while (true) {
auto event = read_object<Event>(std::cin);
EventResult response;
if (event.opcode == effGetEffectName) {
response.result = plugin_title;
response.return_value = 1;
} else {
response.return_value = 0;
}
write_object(std::cout, response);
}
}
// TODO: Placeholder
intptr_t VST_CALL_CONV host_callback(AEffect* plugin,
int32_t opcode,
int32_t parameter,
intptr_t value,
void* result,
float option) {
return 1;
}