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yabridge/src/common/serialization/vst3/physical-ui-map-list.h
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2021-01-15 19:17:42 +01:00

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C++

// yabridge: a Wine VST bridge
// Copyright (C) 2020-2021 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <vector>
#include <pluginterfaces/vst/ivstphysicalui.h>
/**
* Serialization wrapper around `PhysicalUIMapList` that allows loading such a
* list and recreating one from a `YaPhysicalUIMapList` object.
*/
class YaPhysicalUIMapList {
public:
YaPhysicalUIMapList();
/**
* Copy the data from a `PhysicalUIMapList` so it can be serialized.
*/
YaPhysicalUIMapList(const Steinberg::Vst::PhysicalUIMapList& list);
/**
* Reconstruct the original `PhysicalUIMapList` object passed to the
* constructor and return it. This is used as part of
* `YaProcessData::get()`. The returned object is valid as long as this
* object is alive.
*/
Steinberg::Vst::PhysicalUIMapList get();
template <typename S>
void serialize(S& s) {
s.container(maps, 1 << 31);
}
std::vector<Steinberg::Vst::PhysicalUIMap> maps;
};
namespace Steinberg {
namespace Vst {
template <typename S>
void serialize(S& s, PhysicalUIMap map) {
s.value4b(map.physicalUITypeID);
s.value4b(map.noteExpressionTypeID);
}
} // namespace Vst
} // namespace Steinberg