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https://github.com/robbert-vdh/yabridge.git
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c1e7f53cd0
To account for the differences in VST2 plugins and VST3 modules we had to wrap most of our old functions from `src/plugin/utils.h` in a new `PluginInfo` struct that gathers all of this information while taking into account the differences between VST2 and VST3 plugins. With this change things are also a lot more organized. We can just query the plugin information we need rather than having to store things separately or having to recalculate things. This also moved the responsibility of all the weird `WINEPREFIX` behaviour to a single place instead of having it spread around `utils.pp`, the initialisation message, and `host-procoess.cpp`.
56 lines
2.4 KiB
C++
56 lines
2.4 KiB
C++
// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "vst3.h"
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Vst3PluginBridge::Vst3PluginBridge()
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: PluginBridge(
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PluginType::vst3,
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[](boost::asio::io_context& io_context, const PluginInfo& info) {
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return Vst3Sockets<std::jthread>(
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io_context,
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generate_endpoint_base(info.native_library_path.filename()
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.replace_extension("")
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.string()),
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true);
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}),
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// TODO: This is UB, use composition with `generic_logger` instead
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logger(static_cast<Vst3Logger&&>(Logger::create_from_environment(
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create_logger_prefix(sockets.base_dir)))) {
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log_init_message();
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// This will block until all sockets have been connected to by the Wine VST
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// host
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connect_sockets_guarded();
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// Now that communication is set up the Wine host can send callbacks to this
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// bridge class, and we can send control messages to the Wine host. This
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// messaging mechanism is how we relay the VST3 communication protocol. As a
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// first thing, the Wine VST host will ask us for a copy of the
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// configuration.
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host_callback_handler = std::jthread([&]() {
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sockets.vst_host_callback.receive_messages(
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std::pair<Vst3Logger&, bool>(logger, false),
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[&](CallbackRequest request) -> CallbackResponse {
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return std::visit(overload{[&](const WantsConfiguration&)
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-> WantsConfiguration::Response {
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return config;
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}},
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request);
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});
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});
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}
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