Files
yabridge/src/wine-host/bridges/clap.cpp
T
2022-09-11 19:18:03 +02:00

345 lines
14 KiB
C++

// yabridge: a Wine plugin bridge
// Copyright (C) 2020-2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "clap.h"
#include <bitset>
// Generated inside of the build directory
#include <version.h>
// TODO: Query extensions in the initializer list
ClapPluginExtensions::ClapPluginExtensions(const clap_plugin& plugin) noexcept {
}
ClapPluginInstance::ClapPluginInstance(const clap_plugin* plugin) noexcept
: plugin((assert(plugin), plugin), plugin->destroy), extensions(*plugin) {}
ClapBridge::ClapBridge(MainContext& main_context,
// NOLINTNEXTLINE(bugprone-easily-swappable-parameters)
std::string plugin_dll_path,
std::string endpoint_base_dir,
pid_t parent_pid)
: HostBridge(main_context, plugin_dll_path, parent_pid),
logger_(generic_logger_),
sockets_(main_context.context_, endpoint_base_dir, false) {
// TODO: Load the CLAP module
// std::string error;
// module_ = CLAP::Hosting::Win32Module::create(plugin_dll_path, error);
// if (!module_) {
// throw std::runtime_error("Could not load the CLAP module for '" +
// plugin_dll_path + "': " + error);
// }
sockets_.connect();
// Fetch this instance's configuration from the plugin to finish the setup
// process
config_ = sockets_.plugin_host_main_thread_callback_.send_message(
WantsConfiguration{.host_version = yabridge_git_version}, std::nullopt);
// Allow this plugin to configure the main context's tick rate
main_context.update_timer_interval(config_.event_loop_interval());
}
bool ClapBridge::inhibits_event_loop() noexcept {
std::shared_lock lock(object_instances_mutex_);
for (const auto& [instance_id, instance] : object_instances_) {
if (!instance.is_initialized) {
return true;
}
}
return false;
}
void ClapBridge::run() {
set_realtime_priority(true);
// TODO: Listen on the socket
// sockets_.host_plugin_control_.receive_messages(
// std::nullopt,
// overload{
// [&](const ClapPluginFactoryProxy::Construct&)
// -> ClapPluginFactoryProxy::Construct::Response {
// return ClapPluginFactoryProxy::ConstructArgs(
// module_->getFactory().get());
// },
// });
}
// TODO: Implement this
// bool ClapBridge::maybe_resize_editor(size_t instance_id,
// const Steinberg::ViewRect& new_size) {
// const auto& [instance, _] = get_instance(instance_id);
// if (instance.editor) {
// instance.editor->resize(new_size.getWidth(), new_size.getHeight());
// return true;
// } else {
// return false;
// }
// }
void ClapBridge::close_sockets() {
sockets_.close();
}
size_t ClapBridge::generate_instance_id() noexcept {
return current_instance_id_.fetch_add(1);
}
std::pair<ClapPluginInstance&, std::shared_lock<std::shared_mutex>>
ClapBridge::get_instance(size_t instance_id) noexcept {
std::shared_lock lock(object_instances_mutex_);
return std::pair<ClapPluginInstance&, std::shared_lock<std::shared_mutex>>(
object_instances_.at(instance_id), std::move(lock));
}
// TODO: Implement audio processing
// std::optional<AudioShmBuffer::Config> ClapBridge::setup_shared_audio_buffers(
// size_t instance_id) {
// const auto& [instance, _] = get_instance(instance_id);
// const Steinberg::IPtr<Steinberg::Vst::IComponent> component =
// instance.interfaces.component;
// const Steinberg::IPtr<Steinberg::Vst::IAudioProcessor> audio_processor =
// instance.interfaces.audio_processor;
// if (!instance.process_setup || !component || !audio_processor) {
// return std::nullopt;
// }
// // We'll query the plugin for its audio bus layouts, and then create
// // calculate the offsets in a large memory buffer for the different audio
// // channels. The offsets for each audio channel are in samples (since
// // they'll be used with pointer arithmetic in `AudioShmBuffer`).
// uint32_t current_offset = 0;
// auto create_bus_offsets = [&, &setup = instance.process_setup](
// Steinberg::Vst::BusDirection direction) {
// const auto num_busses =
// component->getBusCount(Steinberg::Vst::kAudio, direction);
// // This function is also run from `IAudioProcessor::setActive()`.
// // According to the docs this does not need to be realtime-safe, but we
// // should at least still try to not do anything expensive when no work
// // needs to be done.
// llvm::SmallVector<llvm::SmallVector<uint32_t, 32>, 16> bus_offsets(
// num_busses);
// for (int bus = 0; bus < num_busses; bus++) {
// Steinberg::Vst::SpeakerArrangement speaker_arrangement{};
// audio_processor->getBusArrangement(direction, bus,
// speaker_arrangement);
// const size_t num_channels =
// std::bitset<sizeof(Steinberg::Vst::SpeakerArrangement) * 8>(
// speaker_arrangement)
// .count();
// bus_offsets[bus].resize(num_channels);
// for (size_t channel = 0; channel < num_channels; channel++) {
// bus_offsets[bus][channel] = current_offset;
// current_offset += setup->maxSamplesPerBlock;
// }
// }
// return bus_offsets;
// };
// // Creating the audio buffer offsets for every channel in every bus will
// // advacne `current_offset` to keep pointing to the starting position for
// // the next channel
// const auto input_bus_offsets =
// create_bus_offsets(Steinberg::Vst::kInput); const auto output_bus_offsets
// = create_bus_offsets(Steinberg::Vst::kOutput);
// // The size of the buffer is in bytes, and it will depend on whether the
// // host is going to pass 32-bit or 64-bit audio to the plugin
// const bool double_precision =
// instance.process_setup->symbolicSampleSize ==
// Steinberg::Vst::kSample64;
// const uint32_t buffer_size =
// current_offset * (double_precision ? sizeof(double) : sizeof(float));
// // If this function has been called previously and the size did not change,
// // then we should not do any work
// if (instance.process_buffers &&
// instance.process_buffers->config_.size == buffer_size) {
// return std::nullopt;
// }
// // Because the above check should be super cheap, we'll now need to convert
// // the stack allocated SmallVectors to regular heap vectors
// std::vector<std::vector<uint32_t>> input_bus_offsets_vector;
// input_bus_offsets_vector.reserve(input_bus_offsets.size());
// for (const auto& channel_offsets : input_bus_offsets) {
// input_bus_offsets_vector.push_back(
// std::vector(channel_offsets.begin(), channel_offsets.end()));
// }
// std::vector<std::vector<uint32_t>> output_bus_offsets_vector;
// output_bus_offsets_vector.reserve(output_bus_offsets.size());
// for (const auto& channel_offsets : output_bus_offsets) {
// output_bus_offsets_vector.push_back(
// std::vector(channel_offsets.begin(), channel_offsets.end()));
// }
// // We'll set up these shared memory buffers on the Wine side first, and then
// // when this request returns we'll do the same thing on the native plugin
// // side
// AudioShmBuffer::Config buffer_config{
// .name = sockets_.base_dir_.filename().string() + "-" +
// std::to_string(instance_id),
// .size = buffer_size,
// .input_offsets = std::move(input_bus_offsets_vector),
// .output_offsets = std::move(output_bus_offsets_vector)};
// if (!instance.process_buffers) {
// instance.process_buffers.emplace(buffer_config);
// } else {
// instance.process_buffers->resize(buffer_config);
// }
// // After setting up the shared memory buffer, we need to create a vector of
// // channel audio pointers for every bus. These will then be assigned to the
// // `AudioBusBuffers` objects in the `ProcessData` struct in
// // `YaProcessData::reconstruct()` before passing the reconstructed process
// // data to `IAudioProcessor::process()`.
// auto set_bus_pointers =
// [&]<std::invocable<uint32_t, uint32_t> F>(
// std::vector<std::vector<void*>>& bus_pointers,
// const std::vector<std::vector<uint32_t>>& bus_offsets,
// F&& get_channel_pointer) {
// bus_pointers.resize(bus_offsets.size());
// for (size_t bus = 0; bus < bus_offsets.size(); bus++) {
// bus_pointers[bus].resize(bus_offsets[bus].size());
// for (size_t channel = 0; channel < bus_offsets[bus].size();
// channel++) {
// bus_pointers[bus][channel] =
// get_channel_pointer(bus, channel);
// }
// }
// };
// set_bus_pointers(
// instance.process_buffers_input_pointers,
// instance.process_buffers->config_.input_offsets,
// [&, &instance = instance](uint32_t bus, uint32_t channel) -> void* {
// if (double_precision) {
// return instance.process_buffers->input_channel_ptr<double>(
// bus, channel);
// } else {
// return instance.process_buffers->input_channel_ptr<float>(
// bus, channel);
// }
// });
// set_bus_pointers(
// instance.process_buffers_output_pointers,
// instance.process_buffers->config_.output_offsets,
// [&, &instance = instance](uint32_t bus, uint32_t channel) -> void* {
// if (double_precision) {
// return instance.process_buffers->output_channel_ptr<double>(
// bus, channel);
// } else {
// return instance.process_buffers->output_channel_ptr<float>(
// bus, channel);
// }
// });
// return buffer_config;
// }
size_t ClapBridge::register_plugin_instance(const clap_plugin* plugin) {
std::unique_lock lock(object_instances_mutex_);
if (!plugin) {
throw std::invalid_argument("The plugin pointer cannot be null");
}
const size_t instance_id = generate_instance_id();
object_instances_.emplace(instance_id, plugin);
// Every plugin instance gets its own audio thread
std::promise<void> socket_listening_latch;
object_instances_.at(instance_id)
.audio_thread_handler = Win32Thread([&, instance_id]() {
set_realtime_priority(true);
// XXX: Like with VST2 worker threads, when using plugin groups the
// thread names from different plugins will clash. Not a huge
// deal probably, since duplicate thread names are still more
// useful than no thread names.
const std::string thread_name = "audio-" + std::to_string(instance_id);
pthread_setname_np(pthread_self(), thread_name.c_str());
// TODO: Listen on the socket
// sockets_.add_audio_processor_and_listen(
// instance_id, socket_listening_latch,
// overload{
// [&](YaAudioProcessor::SetBusArrangements& request)
// -> YaAudioProcessor::SetBusArrangements::Response {
// const auto& [instance, _] =
// get_instance(request.instance_id);
// // HACK: WA Production Imperfect CLAP somehow requires
// // `inputs` to be a valid pointer, even if there
// // are no inputs.
// Steinberg::Vst::SpeakerArrangement empty_arrangement =
// 0b00000000;
// return instance.interfaces.audio_processor
// ->setBusArrangements(
// request.num_ins > 0 ? request.inputs.data()
// : &empty_arrangement,
// request.num_ins,
// request.num_outs > 0 ? request.outputs.data()
// : &empty_arrangement,
// request.num_outs);
// },
// });
});
// Wait for the new socket to be listening on before continuing. Otherwise
// the native plugin may try to connect to it before our thread is up and
// running.
socket_listening_latch.get_future().wait();
return instance_id;
}
void ClapBridge::unregister_object_instance(size_t instance_id) {
sockets_.remove_audio_thread(instance_id);
// Remove the instance from within the main IO context so
// removing it doesn't interfere with the Win32 message loop
// XXX: I don't think we have to wait for the object to be
// deleted most of the time, but I can imagine a situation
// where the plugin does a host callback triggered by a
// Win32 timer in between where the above closure is being
// executed and when the actual host application context on
// the plugin side gets deallocated.
main_context_
.run_in_context([&, instance_id]() -> void {
std::unique_lock lock(object_instances_mutex_);
object_instances_.erase(instance_id);
})
.wait();
}